07 Prague 6
Information Design
Which is the design of informations?
HMI Human-Machine Interaction, MMI Man Human-Machine Interaction, GUI Graphical user interface, Graphic design, Visual Style, Information Design, Vizualization of Informations Flow, Firm Stzle, Visual Communication, Language of Visual Information,
Information Design
Information design has been defined as the art and science of preparing information so that it can be used by human beings with efficiency and effectiveness (Jacobson Eds. 2000 p. 15). data information knowledge wisdom
(Jacobson Eds. 2000 p. 271)
Ladislav Sutnar
(1897 1976)
Communications Schema
Communicator vysla sender
Coding of information
Interpretation
Sign resource of communicator Sign resource of communicant
Sensation modalities:
Vision Hearing Touch Olfaction Gustation
Digital Communication
Everything is expressed uncontinuously in the words. Touch the reason, logic and dispassionate argumentation.
Axioms of Communication
1. One Cannot Not Communicate. 2. Every communication has a content and relationship aspect which is metacommunication for the former. 3. The nature of a relationship is dependent on the punctuation of the partners communication procedures . 4. Human communication involves both digital and analog modalities . 5. Inter-human communication procedures are either symmetric or complementary
Paul Watzlawick, Pragmatics of Human Communication, http://en.wikipedia.org/wiki/Paul_Watzlawick
Model of Operator
action
Reasoning
Controled System
output
MS
SS
Meanings of Colors
SAFETY ADVANCED or ORDER RISK OF DANGER or WARNING DANGER or PROHIBITION NEUTRAL INFORMATION or CANCEL
http://www.muzeum-umeni-benesov.cz/iid/mez-grafkomunikace/cz/vymezeni_barev_a_tabulek_ke_specifikaci_obsahu_sdeleni.html
http://www.muzeum-umenibenesov.cz/iid/mez-grafkomunikace/cz/system_orientacni ho_znaceni.html
User Interface
HMI - Human Machine Interface, Man Machine Interface, HCI Human Computer Interface
TUI - Text User Interface CLI - Command Line Interface GUI - Graphical user interface 3DUI - Three-dimensional user interface
http://goanna.cs.rmit. edu.au/~gl/research/ HCC/interact97.html
http://en.wikipedia.org/wiki/Graphical_user_interface
WIMP standard
W: Window(s) I: Icon(s) M: Menu(s); Mouse/Mice (rarely) (note that mice are a subset of pointing devices) P: Pointing device(s); Pointing; Pointer(s) (note that
the term "pointer" is often used as a synonym for mouse cursor); Pull-down menu(s) (note that pull-down menus can be thought of as a subset of menus)
WIMP interaction was developed at Xerox PARC in 1973) and popularized by the Macintosh computer in 1984.
http://en.wikipedia.org/wiki/WIMP_(computing)
GOMS standard
An approach to human computer interaction observation developed in 1983 by Stuart Card, Thomas P. Moran and Allen Newell
Goals - what the user intends to accomplish. Operators - actions that are performed to get to the goal. Methods - sequences of operators that accomplish a goal. Selection rules - user would select a certain method over the others.