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Ethics and Law in computing

Etika (Ethics)

Etika komputer adalah sistem berkaitan standard moral atau nilai yang digunakan sebagai panduan bagi pengguna komputer. Ethics in computing means moral guidelines to refer to when using the computer and computer networks.

Undang-undang (Law)

Undang-undang siber menerangkan mengenai isu-isu undang-undang berkenaan dengan penggunaan teknologi maklumat antara rangkaian. Cyber law refers to all areas in law that requires on understanding of computer technology such as hardware, software and internet.

Kesamaan antara etika dan undangundang

Kedua-dua adalah sama dari segi:


Untuk mengawal pengguna komputer daripada menyalahgunakan komputer. Untuk menghasilkan masyarakat komputer yang sihat. Untuk mengelakkan berlakunya jenayah komputer.

Similarities between ethics and law

Both ethics and law are complementary to each other and are made:

To guide user from misusing computers To create a healthy computer society. So that computers are used to contribute to better life To prevent any crime

Perbezaan antara etika dan undangundang


Etika Sebagai garis panduan kepada pengguna komputer. Undang-undang Sebagai peraturan untuk mengawal pengguna komputer.

Pengguna komputer adalah bebas untuk mengikut etika atau tidak.


Tiada hukuman dikenakan kepada sesiapa yang melanggarnya. Boleh diikuti semua tempat di dunia.

Pengguna komputer mesti mematuhinya.


Ada hukuman. Bergantung kepada negara yang terbabit.

Differentiation between ethics and law


Ethics As a guideline to computer users Law As a rule to control computer users

Computer users are free to follow the code of ethics


No punishment for anyone who violates ethics

Computer users must follow the regulations and law


Punishments for those who break the law

Universal, can be applied anywhere, all over the world

Depend on country and state where the crime is committed

Hak milik intelektual (Intellectual Property)

Hak milik intelektual merujuk kepada kerja yang dibuat oleh pencipta seperti artis, pembuat program dan sebagainya. Refers to works created by inventors, authors and artists.

Keperluan dalam menjaga Hak milik intelektual


Perniagaan berkembang secara global dimana pemilik mesti sedar kepentingan mendapatkan khidmat nasihat bagaimana menjaga hak milik mereka. ini merangkumi o Identiti Produk oTrademarks For Brand Identity oCopyrights For Materials o Hakcipta oPatents For Inventions o Paten oDesign For Product Appearance o Rekabentuk

Privasi

Keupayaan seseorang untuk mengelakkan maklumat mereka daripada diketahui oleh orang lain. Privasi IT merujuk kepada privasi data and informasi Privasi dapat dilindungi oleh:

Undang-undang (Examples: security management or security


services)

Utility Program (Examples: firewall or antivirus)

Privacy

is the ability of an individual or group to stop information about themselves from becoming known to people other than those whom they choose to give the information. Privacy in IT refers to data and information privacy Privacy can be protected by:

Privacy law (Examples: security management or security


services)

Utilities software (Examples: firewall or antivirus)

(B) Perisian Utiliti - Menginstall program Anti Spam, Dinding Api (firewall), Anti Perisik dan Antivirus - Membeli barangan secara tunai - Menghilangkan sejarah carian internet apabila selesai melayari internet - Hanya mengisi perkara yang perlu dalam borang internet.

Authentication

Is a process where users verify that they are who they say they are Two common methods of authentication:

Callback system Biometric device (Examples: fingerprint recognition or


voice recognition)

Verification

Is the act of proving or disproving the correctness of a system with respect to a certain formal specification. Two common methods of verification:

User identification (example: key in user name, showing


exam slip or passport)

Processed object (example: check security card to enter


building or show drivers license to identify valid driver)