About Me
I am currently a third year student studying for my degree in CG Arts and Animation at the University for the Creative Arts in Rochester, Kent (UCA). The idea of creating an animated short as a year long project is because of my interests in creating unique characters and worlds from 2D to. With this in mind and also having an interest in developing my production and animation skills, this led the project dividing into two sections. This specific Art of document shows the progress made so far for the first half of the project: Character Design and Modelling along with some extra work made in preparation for the animation.
The Project
The Carnival of the Animals is a year long project divided into two parts, The Minor Project and The Major Project. The main intention of this year long project is to create awareness about animal extinction in a scenario similar to a wildlife campaign as a 1-2 minute animated short. The Minor Project is the first half of the project which comprises of 14 weeks focusing on character design and modelling. Because character design and performance as well as improving my skills in creating an animated short are the main focus , environments will be kept simple to help add more emphasis on the characters. Mission Statement: Once The Minor Project has been completed, the next stage is in The Major Project. This would focus on the Pre-Production, the Production stage and Post Production to create the final animated outcome as intended within the space of 15 weeks. This includes, refining the animals rigs, animating, compositing and editing.
Art Direction
To help create awareness, the short is inspired by the colourful yet unique animals leading to be further inspired by the likes of Charley Harper and Eric Carle by their use of textures, colours and simple shapes. This led to the idea of the animals being emphasised by their strong bright colours in a world that darkness never exists. With the art direction chosen, music was needed to aid the animation. Hearing French Romantic Composer, Camille Saint Sanss piece The Carnival of the Animals in particular the finale, this helps create an atmosphere of celebration along with the characters vivid colours. Shock impact in the music would help aid in making the animation more serious.
Pre-Production: Storyboard
Heading into the pre-production stage helps plan out what steps are needed or developed to make a successful animation. This includes storyline, storyboards and concept art surrounding the characters, environments and the art style.
To create the story, Ive listened to the music piece and quickly made rough drawings and taking notes on how the story goes. As the storyline became more clear, this was laid out onto a storyboard for visual guidance which would be further developed and made into an animated storyboard or an animatic.
Storyboards
Characters
Choosing what animals to include in the animation was tricky as the common animals that we know are extinct such as the Dodo or the Tasmanian wolf cannot be used or else it would be a straight giveaway to what the animation is about. Ive decided to research some animals that were well known between 16th and the 20th century due to either hunting, pollution or due to nature itself . Overall, I have chosen six animals from different environmental areas: land, sea and air.
Animal Thumbnails
Eastern Elk
Haasts Eagle
Sea Mink
Animal Turnarounds
Animal Turnarounds
Animal Turnarounds
Modelling Stellers Sea Cow was a bit tricky as I havent modelled animals before. However looking closely at the animal, Ive found that both human and animal modelling have similar topology which became more clearer and easier to model this and other characters.
Creating a quadruped model was a bit difficult at first in terms of edge flow and how or where the edges should go. Again, treating it like a humans modelling, modelling the Eastern Elk made things a bit clearer.
Grouped Models
UV Process
Applying UVs to my characters were vital especially when it comes to making textures onto another software. To UV the characters, some of the models had to be taken apart before reattaching them back together again.
In the early stages of rigging, it was best to research about various animal anatomy and how their movements work. This involved going to The Natural History Museum in London and from there took reference images as well as sketching some exhibits.
Creating Cycles
As the Xerces Blue Butterfly only has its wings flapping, timing is important to ensure it mixes well with other animal characters when performing together.
Just like the Mink, the Eastern Elk has its cycle made to go in time to the beat of the music. However, as the Elk is performing the Piaffe, a horse dressage movement which the horse performs a collected trot. This movement suits into the animatic as this could emphasize the dynamics of the music. As there isn't much reference to the Piaffe, a classic walk cycle is made which will soon become the dressage movement.
Pre-Production: Timings
Before going into animating the final animation, I have taken account of timings of each sequence based on the animatic. The purpose of this is to find and attempt to have the animation play in sync to the emphasized beats from the musical piece. To do this, a shot list is made with the duration of the sequence included.
Setting up Turnarounds
Having a plinth for a character to stand on helped create space for the characters to perform their turnarounds in rather than just a white space. To retain the look of Eric Carle and Charley Harpers colourful yet textured appearance on the models, ambient lights were used to whiten the background and also brighten up the characters and eliminate any shadows. Rim lighting was also added onto the characters, using colours taken from other animal models to make them feel more of a group.
Rendered Concepts
Sea Mink
Rendered Images
Eastern Elk
Rendered Images
Haasts Eagle
Rendered Images
Rendered Images
Rendered Images
Rendered Images