Outline
Chapter 7
Chapter 8
Additional Research
Toyota Case Pitfalls of Social Networking Biotech Case
Chapter 7 Outline
Pioneering Research Technology Gets Out Of The Way Harvesting Local Innovation Coproducing Innovation Innovating with the Customer PARC: Seedbed of the Computer Revolution How Xerox Redesigned Its Copiers
Published in 1991 By John Seely Brown Former Director of Xerox Research Center, PARC (Palo Alto Research Center) Real case study example
The most important invention that will come out of the corporate research lab in the future will be the corporation itself.
Pioneering Research
The Corporation Invention created by PARC Pioneering Research Principles New work practices is as important as new products Ubiquitous computing- Information technology used in a broad range of everyday objects.
Pioneering Research
Remote Interactive Communication (RIC) ITs transformation of the copier Complex computing and communication devices- Sensors that collect information Artificial intelligence techniques Customer - never see the machine fail Xerox - way to listen to the customer
Photocopier Example: GPS devices in cars Example: Fujis interactive photo editing machine at Walgreens
A flexible, versatile device that is able to meet many different customer needs
Buttons - people without a lot of training in computers can make modifications Xerox tech reps learn most out in the field
Coproducing Innovation
Communicate fresh insights so that others can grasp their significance - tech transfer Uncover features that need to change Conceptual envisioning environment
Coproducing Innovation
Help employees grind a new set of eyeglasses so they can see the world in a new way
You cant just tell people about a new insight, you have to let them experience it.
Coproducing Innovation
Innovating
with the Customer Researchs ultimate partner in coproduction is the customer Customers may be unaware of their needs Product may not yet exist
Basic research in computing and electronics How complex organizations use information Throughout the 1970s PARC innovations: Bit map - display with easy interface LAN - distributed computing Overlapping screen windows Point and click editing Smalltalk - first object oriented programming language Laser printing prototype - billion dollar business (1990)
Chapter 8
Managing Professional Intellect
Making the most of the best James Brian Quinn, Tuck School of Business Philip Anderson, INSEAD Sydney Finkelstein , Tuck School of Business
Outline
What
is Professional Intellect? Developing Professional Intellect Leveraging Professional Intellect Inverting organizations Creating Intellectual webs
Knowledge
Know-what
of a discipline Achieved through extensive training Essential, but not sufficient for success
Skills
- how Ability to apply the rules of a discipline to complex problems The most widespread value creating professional skill level
Understanding
Know-why
creativity
of will, motivation, and adaptability to success Not always necessary Organizations that nurture care-whys thrive Resides in the culture of an organization
Offer incentives
ROI considerations
Inverting Organizations
Tailor solutions to the particular way intellect creates value Example: Nova Care Critical professional intellect is in its therapists NovaNet captures and enhances organizations system knowledge Work is organized around therapists
Inverting Organizations
In Inverted organizations, field experts become bosses
Individual Professionals
Person 1
Support Staff
Person 1 Person 1 Person 1 Person 1 Person 1
Person 1
CEO
Person 1
Person 1
Person 1
Person 1 Person 1
Person 1
Person 1
Toyota Case
Created a knowledge network with suppliers Faced several dilemmas:
Motivate self-interested people to participate Free Rider Problem Maximize efficiency of knowledge transfers
How
Toyota Case
Provided Information to suppliers
Heavily subsidized the network with knowledge and resources
Incentives
Threatened economic sanctions to those who did not contribute Created a norm of information sharing and openness
Toyota Case
Results
Increased efficiency High level of participation
Meme cultural information that represent an idea that can be passed from one person to another.
Buckman Case
Started in 1992
Buckman Case
Infrastructure hardware/software that enables communication Infostructure formal rules that govern exchange on the network Infoculture stock of background knowledge which is embedded in the social relations surrounding work group processes.
Buckman Case
Infrastructure
Used network for both intra and inter-company communication. Contained virtual conference rooms, libraries, bulletin boards, etc.
Infostructure
Forum specialist organize and validate information before uploaded to knowledge base. Region focused forums for each segment of business.
Buckman Case
Infoculture
Allow employees at all levels to use network to promote information sharing. Employees who share the most become the most influential. Managers looks for employees who share on the network.
Summary
Knowledge networks require corporate cultural change.
Incentives are needed to get people to participate.
Sources
Creating and Managing a High Performance Knowledge-Sharing Network: The Toyota Case. Strategic Management Journal. By Jeffrey Dyer and Knetaro Nobeoka. Issue 21, year 2000. Three Potential Pitfalls of Corporate Social Networking. Gartner Group, 4 December 2007. By Brian Prentice. Knowledge management in practice: An exploratory case study. Technology Analysis & Strategic Management; September 1999. By Shan Pan and Harry Scarbrough.