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Compressed Instruction Cache

Prepared By: Nicholas Meloche, David Lautenschlager,


and

Prashanth Janardanan

Team Lugnuts

Introduction

We want to prove that a processors instruction code can be compressed after compilation, and decompressed real time during a processors fetch cycle.
The encode/decode is performed by a software encoder and a hardware decoder.

Introduction
The encoder processes the machine code and compresses it. It also inserts a small set of instructions to tell the decoder how to decode. Software At run time, the decoder decompresses the machine code and the processor receives the original instructions. Hardware

Compiler

Assembler Cache Processor

Memory

Executable

Motivation

Previous work has focused on either encoding instructions1, decoding instructions2, or both - but without implementation3.

2
3

Reference: Cool Code for Hot Risc - Hampton and Zhang Reference: Instruction Cache Compression for Embedded Systems Jin and Chen Reference: A Compression/Decompression Scheme for Embedded Systems Nikolova, Chouliaras, and Nunez-Yanez

Motivation

Fit more memory into cache at a time to decrease the likelihood of memory misses during the fetch cycle.
Program Instructions

Instruction Cache

Loading CACHE Instructions Into FULL! Cache


Lets remember this amount: the amount not stored in cache.

FETCH!

Motivation

Fit more memory into cache at a time to decrease the likelihood of memory misses during the fetch cycle.
Program Instructions

Now Try With Encoded Files

Instruction Cache

Motivation

Fit more memory into cache at a time to decrease the likelihood of memory misses during the fetch cycle.
Program Instructions

Now Try With Encoded Files

Instruction Cache

Loading CACHE Instructions Into FULL! Cache

Motivation

Fit more memory into cache at a time to decrease the likelihood of memory misses during the fetch cycle.
Program Instructions More Instructions were Encoded this time!

Instruction Cache

Motivation

More code fits in cache = less cache misses. Less cache misses = faster average fetch time. This is useful for time critical systems such as real time embedded systems.

Hardware Design Decisions

We used a VHDL model of the LEON2 processor provided under the GNU License.

The decoder was implemented in VHDL to easily integrate it with the LEON2 processor.

Decoder Implementation

The Decoder has three modes


Each 32-bit fetch from memory is passed to the Instruction Fetch logic unchanged. Algorithm_Load The header block on code in memory is processed to load the decode algorithm for the following code. Decode Memory is decoded and reconstructed 32-bit instructions are passed to the Instruction fetch logic.
No_Decode

Decoder Implementation
A variable shifter provides the required realignment Two lookup and shift operations are performed for each clock cycle to produce one 32 bit result per cycle The Decoder contains input buffering to ensure one instruction output per clock cycle unless there are sustained uncompressible instructions in the input.

CAM sample path


PC Increment Logic
PC Increment Out

Register

Data in

Shift Logic

Shift 16 Logic

Shift Logic

Shift 16 Logic

128 x 20 RAM TCAM


Mux 16 bits

128 x 20 RAM TCAM


Mux 16 bits
Decoded Instruction

Decoder Implementation

The core of the Decoder is a CAM (Content Addressable Memory)


8

bits of the incoming code is used to address the CAM

CAM sample path


PC Increment Logic
PC Increment Out

Register

Data in

Shift Logic

Shift 16 Logic

Shift Logic

Shift 16 Logic

128 x 20 RAM TCAM


Mux 16 bits

128 x 20 RAM TCAM


Mux 16 bits
Decoded Instruction

Decoder Implementation

The core of the Decoder is a CAM (Content Addressable Memory)


8

bits of the incoming code is used to address the CAM The CAM returns a corresponding 16 bit decode

CAM sample path


PC Increment Logic
PC Increment Out

Register

Data in

Shift Logic

Shift 16 Logic

Shift Logic

Shift 16 Logic

128 x 20 RAM TCAM


Mux 16 bits

128 x 20 RAM TCAM


Mux 16 bits
Decoded Instruction

Decoder Implementation

The core of the Decoder is a CAM (Content Addressable Memory)


8

bits of the incoming code is used to address the CAM The CAM returns a corresponding 16 bit decode The CAM also returns the required shift to left-align the next encoded instruction

CAM sample path


PC Increment Logic
PC Increment Out

Register

Data in

Shift Logic

Shift 16 Logic

Shift Logic

Shift 16 Logic

128 x 20 RAM TCAM


Mux 16 bits

128 x 20 RAM TCAM


Mux 16 bits
Decoded Instruction

Encoding Scheme
The computer is no better than its program.

~ Elting Elmore Morison

Encoder Implementation

The encoder was created in C++. It chooses an encoding scheme based on an analysis of the file content. The input file is a set of instructions for the LEON2 processor, and the output is the set of encoded instructions for the decoder to decode. The encoder adds a set of instructions to the beginning of each output file. This communicates the decoding algorithm.

Encoding Algorithm

We experimented with using a Huffman Tree to encode the files.


C

A
B A

B
C

. A lot!

But with a Huffman Tree, the encoding can become 2N bits deep (where N is the number of bits encoded)

Encoding Algorithm

We experimented with using a Huffman Tree to encode the files.


B
C

. A lot!

But with a Huffman Tree, the encoding can become 2N bits deep (where N is the number of bits encoded)

Encoding Algorithm

We experimented with using a Huffman Tree to encode the files.


B
Uncompressed Case C

A Since A, B, and C are still common, and encoded in a short number of bits, we still get savings!

Instead we cut the tree off short and lump everything below the point into an uncompressed case

Encoding Implementation
Empirical evidence suggested we encode 16 bits at a time. We chop off our Huffman tree at a tree depth of 8 (8 bits final encoding). Uncompressed code is 8 encode bits + the original 16 bits for a total of 24 bits. We make up for this with other compression.

Encoding Implementation
3 pass encoding. First pass Analyze instructions in 16 bit chunks and record locations of branch instructions and targets.

Encoding Implementation
Second pass Encode the instructions. Place the target addresses at the beginning of a new instruction word. Leave Jump algorithms un-encoded. Analyze where new target instructions will be located. Third Pass Write the encoding to an output file.

Compression Analysis

We used test instruction sets that came with the VHDL LEON2 processor GNU licensing.
Savings Gained on the LEON2

romsdm.dat romsd.dat

Encoded File

rom.dat ram.dat mram.dat mmram.dat fram.dat 0.0% 2.0% 4.0% 6.0% 8.0% 10.0% 12.0% 14.0% Series1

Percent Saved

Results

We are seeing 5% to 12% savings in instructions size. More compression could be realized if the algorithm descriptions are compressed

Savings Gained on the LEON2

romsdm.dat romsd.dat

Encoded File

rom.dat ram.dat mram.dat mmram.dat fram.dat 0.0% 2.0% 4.0% 6.0% 8.0% 10.0% 12.0% 14.0% Series1

Percent Saved

~ 5%-12%

Conclusions
There is an obtainable gain by pursuing compression this way. Hardware implementation is unobtrusive. A compiler could include the encoder after link time easily. Savings is positive.

Questions?

Team Lugnuts

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