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A neurologically inspired is a g o a l
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e
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model of spatial reasoning st a
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en t a t l - lo c = re p r r e t i n
p r e s re t i n a
re
)
==>
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+prp> rep
p -
)
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Anthony Harrison & Christian Schunn +prp> rep
r p -
isa p loc =visu a l - l o c
p r s u a l l-
isa vi r e t in a
r e t i n al- l o c =
George Mason University & The University of Pittsburgh )
)
The spatial model is being inspired by numerous areas of spatial research: neurological, developmental, as
well as traditional cognitive psychology. It is hoped that these converging lines of evidence will inform a
more plausible and defensible model of spatial reasoning and processing. Data and theories from these
various domains are presented briefly with respect to their impact on the model.
• Origin
• Upper torso Focal Space Action Space • Origin
• Center of region
• Object
• Object
• Accurate 3D geon
•Used for navigational representations and scene memory. • Rough 3D geon of spatial extent
• Location (of object) • Only region with a variable extent and a non-anchored span within • Location (of self)
• Vector from upper torso the visual field •We borrowed from robotic navigation to determine the
• Sector based
functional necessities.
• Units • Units
• The majority of cognitive psychology research into vision has • Categorical
• Psychological cubits • Neuropsychology brain damage studies suggest a
focused on this region
representation that uses landmark’s position relative to the
• It is responsible for object identification, tracking, and reading. observer’s point of gaze.
• Utilizes much of Byrne’s ACT-R/PM extension. • Navigation is performed by trying to match up relative
positions to landmarks, while avoiding other obscuring
Encoding landmarks. Encoding
Two objects I’ve manipulated: Two distinct geometric regions:
1. The chair
2. My umbrella
Coordinate System Coordinate System 1. My office
2. The hall
• Origin • Origin
• Center of gaze My-office
Chair-back Umbrella • Upper-left of scene isa ambient-rep
isa prp-rep location center
geon chair-back-cube
isa prp-rep • Object
geon umbrella-cylinder (ACT-R/PM) geon box-01
• Object • Rectangle obstacles
Chair-seat
• Feature based composite • Location Office-hall
isa ambient-rep
isa prp-rep
geon chair-seat-cube • Location • Vectors to obstacle location nil
geon box-02
• Screen-X, Screen-Y edges
• Units • Units
• • Angular vectors