System A central and fundamental concept in human factors/ergonomics An entity that exists to carry out some purpose Composed of humans, machines, and other things that work together (interact) to accomplish some goal which these same components could not produce independently Creates a structure in approaching the development, analysis and evaluation of complex collections of humans and machines
The concept of a system implies that we recognize a purpose; We carefully analyze the purpose; We design the systems parts to accomplish the requirements; And we fashion a well-coordinated system that effectively meets our purpose. Human-Machine Systems
Combination of one or more human beings and one or more physical components interacting to bring about, from given inputs, some desired output Active human involvement and interaction is essential for the fulfilment of a systems design
person with a hammer automobile bottling machines highway and traffic systems (amorphous)
Classes of Systems Characterizes degree of manual versus machine control
Manual Systems Consists of hand tools and other aids which are coupled by a human operator who controls the operation Operators use their own physical energy as a power source
Classes of Systems Mechanical / semi-automatic Systems Consists of well-integrated physical parts, such as various types of powered machine tools Designed to perform functions with little variation Power source is provided by the machine; operators function is to control the device
Automated systems Fully automated systems perform with little or no human intervention Require humans to install, program, reprogram, and maintain them Characteristics of Systems Systems are purposive The purpose of a system is the system goal, or objective, and systems can have more than one
Systems are hierarchial A given system may be composed of more molecular systems (subsystems) Boundary of the system logical considerations of what does and does not belong to a system Limit of resolution analysis of the extent of each system (how far does it go?) - A component (lowest level) of one analysis may be a subsystem in another analysis that sets a lower limit of resolution)
Systems operate in an environment The environment of a system is everything outside its boundaries The environment can either impose certain constraints on human behaviour or can predetermine certain aspects of behaviour Immediate environment: workstation, lounge chair, typing desk Intermediate environment: office, factory, school General environment: neighbourhood, community, highway system
Components serve functions Every component in a system serves at least one function that is related to the fulfilment of one or more of the systems goals Basic functions of components Sensing (information receiving) receiving information outside of a system or from the system itself Information storage memory of learned material Information processing and decision - manual components - results in a decision to act - mechanical/automated components information processing must be programmed Action functions - operations that occur as a consequence of the decisions made - physical control action activation of control mechanisms or handling of materials - Communication action voice, signal, record
Components interact Components work together to achieve the systems goal Systems, subsystems, and components have inputs and outputs Outputs of one subsystem are inputs of another subsystem As system receives inputs from the environment and makes outputs to the environment Inputs can be physical entities (such as material and products), electric impulses, mechanical forces or information Closed loop system performs processes which require continuous control and requires continuous feedback for its successful operation Open loop system when activated, needs no further control or at least cannot be further controlled; feedback can only improve subsequent system operations System Reliability characterizes the dependability of a system or components performance in carrying out an intended function Probability of a successful performance Ex. If an automated teller gives out the correct amount of money 9999 times out of 10,000 withdrawal transactions, the reliability of the machine to perform the function is .9999 (mechanical devices = 4 or more decimal places; humans = not more than 3 decimal places) If a system includes two or more components (machine or human or both), the reliability of the composite system will depend on the reliability of the individual components and how they are combined within the system Reliability changes as a function of time
Components in series arranged in series (or sequence) in such a manner that the successful performance of the total system depends on successful performance of each and every component, person or machine Failure in any given component results in system failure, and the component failures are independent of each other The reliability of a system for error-free operation is the product of the reliabilities of the several components More components added into a series = decrease in system reliability The maximum possible reliability in a series system is equal to the reliability of the least reliable component (often the human component)
Components in parallel Two or more components are in some way performing the same function Backup or redundancy arrangement In order for the system to fail, all the components in parallel must fail Adding components in parallel increases the reliability of the system Systems Design The basic stages or processes in the design of systems (including equipment, facilities, and other physical items used) Various depictions of the major stages in systems design Each aspect of the design process must be examined to determine if it is relevant and if appropriate attention should be paid to it for the very complex systems that often include major hardware components comprehensive, systematic approach used in the design of major military and space systems in designing simpler systems or products, some aspects of the process may be considered irrelevant
Characteristics of the Systems Design Process
- in the design of a system, decisions in later stage often affect, modify and refine the information and decisions from early stages - Stages often overlap and perform in iterative fashion 1) Molecularization process works from Broad functions to more molecular tasks and subtasks 2) Requirements are forcing functions design options are developed to satisfy system requirements (e.g. formal behavioural requirements in initial design specifications)
3) System development is discovery the design process identifies, clarifies and addresses the unknowns about a system 4) System development involves transformation transformation from physical requirements to behavioural implications of those requirements, then to the physical mechanisms (e.g. controls, displays) required for implementing the behavioural implications
5) Time systems design analyses, studies and tests are often constrained by time 6) Cost costly design effort and behavioural recommendations are often rejected 7) Iteration activities are repeated as more detailed information about the system becomes available
8) Design competition large systems are designed by groups or teams of specialists, so less influential groups must function under constraints established by the dominant group 9) Relevance relevance to design is critical for the acceptance and judged value of behavioural inputs