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CS1104 Computer Organization

http://www.comp.nus.edu.sg/~cs1104
Aaron Tan Tuck Choy
School of Computing
National University of Singapore
CS1104-14
Lecture 14: Introduction to
Algorithmic State Machines (ASM)
2
Lecture 14: Introduction to
Algorithmic State Machines (ASM)
Large Digital Systems
Top-Down Approach
Controller and Data Processor
Flowcharts
ASM Charts
Components of ASM Charts
ASM Charts: An Example
Register Operations
Timing in ASM Charts
CS1104-14
Lecture 14: Introduction to
Algorithmic State Machines (ASM)
3
Lecture 14: Introduction to
Algorithmic State Machines (ASM)
ASM Charts => Digital System
ASM Charts => Controller
ASM Charts => Architecture/Data Processor
Implementing the Controller
With JK Flip-flops
Decoder + D flip-flops
One Flip-flop per State
Multiplexers
PLA/ROM
CS1104-14
Large Digital Systems 4
Large Digital Systems
In both combinational and sequential circuit design:
small circuits via gate-level design (truth tables, K maps, etc)
large circuits via block-level design (MSI components, etc.)
However, larger digital systems need more abstract
and systematic design techniques.
One such systematic design method has the following
characteristics:
top-down approach
separation of controller from controlled hardware
develop an overall architecture (at block levels) before
proceeding into the details of hardware.
CS1104-14
Top-Down Approach 5
Top-Down Approach
Top-down approach is immensely important for large
complex system (whether hardware, software, or
manual systems).
Emphasis on macroscopic view, starting from original
problem and gradually refine it towards solution.
Steps for a top-down design procedure:
Specify the problem clearly (at global/top level without
unnecessary details).
Break the problem into smaller sub-problems.
Repeat the process until subproblems are small enough to be
solved directly (implementable).
CS1104-14
Top-Down Approach 6
Top-Down Approach
Corresponds to goal-directed approach.
State goal, then find sub-goals to solve main goal.
Repeat until sub-goals are directly solvable.
Pass CS1103
Do Tutorials Pass Tests Pass Exam
Ask questions Practice Revise Sleep well
CS1104-14
Controller & Data Processor 7
Controller & Data Processor
Digital systems are typically processors of
information.
They store data through flip-flops, registers and memory, and
process them using combinational circuits like adders,
multipliers, etc.
These processing may pass through complicated sequences.
CS1104-14
Controller & Data Processor 8
Controller & Data Processor
A digital system consists of two components
A control algorithm (controller) and
An architecture (data processor)
Control unit
(Controller)
Data
Processor
(Architecture)
Commands
Input
data
External
command
Status condition
Output
data
CS1104-14
Controller & Data Processor 9
Controller & Data Processor
Separation of the controller operations from the data
processing operations
Control operations give commands that direct the data
processing operations to accomplish the desired tasks.
Data processing operations manupulates the data according
to requirements.
A mechanical analogy: Automobile.
Car (data processor): transports people from one location to
another.
Driver (controller): gives instructions to car to achieve
objective.
CS1104-14
Flowcharts 10
Flowcharts
Flowcharts: a tool for precise description of
algorithms/procedures.
Specify tasks to perform and their sequencing.
Main symbols:
Operation box: contains tasks/operations to perform.
Decision box: alternative actions based on decisions to be
taken.
Arrows: indicate appropriate sequencing.
CS1104-14
Flowcharts 11
Flowcharts
An operation box is rectangular in shape, and is used
to specify one or more subtasks to be performed. It
has at most one entry point and one exit point.
Sub-task or
operation to
perform
CS1104-14
Flowcharts 12
Flowcharts
A decision box is diamond-shaped. It has one entry
point and multiple (but mutually exclusive) exit points.
choice
option A option B option C
CS1104-14
Flowcharts 13
Flowcharts
Sequential flow: simplest type of sequencing; tasks
are done in sequential order.
An example: Eating a 3-course Western meal.
Drink soup
Main course
Eat dessert
Boxes are connected by lines with arrows. Lines without
arrows are sometimes used. In the absence of arrows, the
default flow direction is top-to-bottom and left-to-right.
CS1104-14
Flowcharts 14
Flowcharts
Iteration: some tasks/operations may be
repeatedly/iteratively done.
This is achieved through the loop-back in the
flowchart.
Decision box is used to determine when to terminate
the loop.
CS1104-14
Flowcharts 15
Flowcharts
An example: Eating a Western meal in oriental style.
Drink soup
Main course
Eat dessert
enough?
yes
no
CS1104-14
Flowcharts 16
Flowcharts
Flowcharts
can be used
to implement
complex
decisions.
get BF to buy
nice colour
& style?
yes
no
reject
test out
affordable?
made in
Europe?
yes
yes
no
fitting?
BFs opinion?
accep-
table
poor
encouraging
insulting
no
CS1104-14
ASM Charts 17
ASM Charts
Algorithmic State Machine (ASM) Chart is a high-level
flowchart-like notation to specify the hardware
algorithms in digital systems.
Major differences from flowcharts are:
uses 3 types of boxes: state box (similar to operation box),
decision box and conditional box
contains exact (or precise) timing information; flowcharts
impose a relative timing order for the operations.
From the ASM chart it is possible to obtain
the control
the architecture (data processor)
CS1104-14
Components of ASM Charts 18
Components of ASM Charts
The state box is rectangular in shape. It has at most
one entry point and one exit point and is used to
specify one or more operations which could be
simultaneously completed in one clock cycle.
one or more
operations
state
binary
code
CS1104-14
Components of ASM Charts 19
Components of ASM Charts
The decision box is diamond in shape. It has one
entry point but multiple exit points and is used to
specify a number of alternative paths that can be
followed.
deciding
factors
deciding
factors
CS1104-14
Components of ASM Charts 20
Components of ASM Charts
The conditional box is represented by a rectangle with
rounded corners. It always follows a decision box and
contains one or more conditional operations that are
only invoked when the path containing the conditional
box is selected by the decision box.
conditional
operations
CS1104-14
ASM Charts: An Example 21
ASM Charts: An Example
An example:
Initial state
S
A 0
F 0
A A + 1
A
2

E 0 E 1
A
3

F 1
0
0
0
1
1
1
T
2

T
1

T
0

A is a register; A
i
stands for i
th
bit of
the A register.
A = A
4
A
3
A
2
A
1

E and F are single-
bit flip-flops.
CS1104-14
Register Operations 22
Register Operations
Registers are present in the data processor for
storing and processing data. Flip-flops (1-bit
registers) and memories (set of registers) are also
considered as registers.
The register operations are specified in either the
state and/or conditional boxes, and are written in the
form:
destination register function(other registers)
where the LHS contains a destination register (or part of one)
and the RHS is some function over one or more of the
available registers.
CS1104-14
Register Operations 23
Register Operations
Examples of register operations:
A B Transfer contents of register B into
register A.
A 0 Clear register A.
A A 1 Decrement register A by 1.
CS1104-14
Timing in ASM Charts 24
Timing in ASM Charts
Precise timing is implicitly present in ASM charts.
Each state box, together with its immediately
following decision and conditional boxes, occurs
within one clock cycle.
A group of boxes which occur within a single clock
cycle is called an ASM block.
CS1104-14
Timing in ASM Charts 25
Timing in ASM Charts
3 ASM blocks
Initial state
S
A 0
F 0
A A + 1
A
2

E 0 E 1
A
3

F 1
0
0
0
1
1
1
T
2

T
1

T
0

CS1104-14
Timing in ASM Charts 26
Timing in ASM Charts
Operations of ASM can be illustrated through a
timing diagram.
Two factors which must be considered are
operations in an ASM block occur at the same time in one
clock cycle
decision boxes are dependent on the status of the previous
clock cycle (that is, they do not depend on operations of
current block)
CS1104-14
Timing in ASM Charts 27
Timing in ASM Charts
clock 1 2 3 4 5 6 7 8 9 10 11 12 13
states T
0
T
0
T
1
T
1
T
1
T
1
T
1
T
1
T
1
T
2
T
0
T
0
T
0
input
S=0 S=1 S=0
register
values
A=0
F=0
A=1
E=0
A=2
E=0
A=3
E=1
A=4
E=1
A=5
E=0
A=6
E=0
A=7
E=1
F=1
Operations
A0
F0
AA+1
E0
AA+1
E0
AA+1
E1
AA+1
E1
AA+1
E0
AA+1
E0
AA+1
E1
F1
A = A
4
A
3
A
2
A
1
CS1104-14
Timing in ASM Charts 28
Timing in ASM Charts
A = A
4
A
3
A
2
A
1
Initial state
S
A 0
F 0
A A + 1
A
2

E 0 E 1
A
3

F 1
0
0
0
1
1
1
T
2

T
1

T
0

clock
1 2 3 4 5 6
states
T
0
T
0
T
1
T
1
T
1
T
1
input S=0 S=1 S=0
register
values
A=0
F=0
A=1
E=0
A=2
E=0
A=3
E=1
Operations
A0
F0
AA+1
E0
AA+1
E0
AA+1
E1
AA+1
E1
AA+1
E0
AA+1
E0
AA+1
E1
F1
clock
7 8 9 10 11 12 13
states
T
1
T
1
T
1
T
2
T
0
T
0
T
0
input
register
values
A=4
E=1
A=5
E=0
A=6
E=0
A=7
E=1
F=1
Operations
CS1104-14
ASM Chart => Digital System 29
ASM Chart => Digital System
ASM chart describes a digital system. From ASM
chart, we may obtain:
Controller logic (via State Table/Diagram)
Architecture/Data Processor
Design of controller is determined from the decision
boxes and the required state transitions.
Design requirements of data processor can be
obtained from the operations specified with the state
and conditional boxes.
CS1104-14
ASM Chart => Controller 30
ASM Chart => Controller
Procedure:
Step 1: Identify all states and assign suitable codes.
Step 2: Draw state diagram.
Step 3: Formulate state table using
State from state boxes
Inputs from decision boxes
Outputs from operations of state/conditional boxes.
Step 4: Obtain state/output equations and draw circuit.
CS1104-14
ASM Chart => Controller 31
ASM Chart => Controller
Initial state
S
A 0
F 0
A A + 1
A
2

E 0 E 1
A
3

F 1
0
0
0
1
1
1
T
2

T
1

T
0

T
0
T
1
T
2
Assign codes to states:
T
0
= 00
T
1
= 01
T
2
= 11
Present
state
inputs
Next
state
outputs
G
1
G
0
S A
2
A
3
G
1
+
G
0
+
T
0
T
1
T
2
0 0 0 X X 0 0 1 0 0
0 0 1 X X 0 1 1 0 0
0 1 X 0 X 0 1 0 1 0
0 1 X 1 0 0 1 0 1 0
0 1 X 1 1 1 1 0 1 0
1 1 X X X 0 0 0 0 1
Inputs from conditions in decision boxes.
Outputs = present state of controller.
CS1104-14
ASM Chart => Architecture/Data
Processor
32
ASM Chart => Architecture/Data
Processor
Architecture is more difficult to design than controller.
Nevertheless, it can be deduced from the ASM chart.
In particular, the operations from the ASM chart
determine:
What registers to use
How they can be connected
What operations to support
How these operations are activated.
Guidelines:
always use high-level units
simplest architecture possible.
CS1104-14
ASM Chart => Architecture/Data
Processor
33
ASM Chart => Architecture/Data
Processor
Various operations are:
Counter incremented (A A + 1) when state = T
1
.
Counter cleared (A 0) when state = T
0
and S = 1.
E is set (E 1) when state = T
1
and A
2
= 1.
E is cleared (E 0) when state = T
1
and A
2
= 0.
F is set (F 1) when state = T
2
.
Deduce:
One 4-bit register A (e.g.: 4-bit synchronous counter with
clear/increment).
Two flip-flops needed for E and F (e.g.: JK flip-flops).
CS1104-14
ASM Chart => Architecture/Data
Processor
34
ASM Chart => Architecture/Data
Processor
Controller
K
J Q
K
J Q
Clk
4-bit syn.
counter A
A
2

A
1
A
2

A
3

A
3
A
4

start
S
E
F
clock
CP
count
clear
T
2

T
1

T
0

(A A + 1) when state = T
1
.
(A 0) when state = T
0
and S = 1.
(E 1) when state = T
1
and A
2
= 1.
CS1104-14
Implementing the Controller 35
Implementing the Controller
Once the state table is obtained, the controller can
be implemented using one of these techniques.
1. Traditional method: With JK flip-flops.
design done at gate level.
suitable for small controllers.
procedure: prepare state table, use K-maps to obtain next-
state/output functions.
2. Decoder + D flip-flops
suitable for moderately large controllers.
procedure: use decoder to obtain individual states; from the
state table, obtain the next-state functions by inspection.
CS1104-14
Implementing the Controller 36
Implementing the Controller
3. Multiplexers
a more structured approach to implement controller.
suitable for moderately large controllers.
three level structure:
first level consists of multiplexers that determine the next
state of the register;
second level is a register that holds the present state;
third level has a decoder to provide separate output for each
controller state.
CS1104-14
Implementing the Controller 37
Implementing the Controller
4. One flip-flop per state
also known as One-Hot Spot Method of ASM synthesis.
procedure: allocate one flip-flop per state; from state table,
determine the formulae to set each flip-flop; must ensure
that controller is properly initialised.
5. PLA/ROM
highly regular approach.
ROM approach uses a very simple table lookup technique
but suffers from large number of dont care states.
PLA can handle dont care states well but design method is
still at gate-level.
CS1104-14
Implementing Controller: With JK
Flip-flops
38
Implementing Controller:
With JK Flip-flops
State table
obtained from
ASM chart:
Present
state
inputs
Next
state
outputs
G
1
G
0
S A
2
A
3
G
1
+
G
0
+
T
0
T
1
T
2
0 0 0 X X 0 0 1 0 0
0 0 1 X X 0 1 1 0 0
0 1 X 0 X 0 1 0 1 0
0 1 X 1 0 0 1 0 1 0
0 1 X 1 1 1 1 0 1 0
1 1 X X X 0 0 0 0 1
Present
state
inputs
Next
state
Flip-flop
inputs
G
1
G
0
S A
2
A
3
G
1
+
G
0
+
JG
1
KG
1
JG
0
KG
0
0 0 0 X X 0 0 0 X 0 X
0 0 1 X X 0 1 0 X 1 X
0 1 X 0 X 0 1 0 X X 0
0 1 X 1 0 0 1 0 X X 0
0 1 X 1 1 1 1 1 X X 0
1 1 X X X 0 0 X 1 X 1
Corresponding state table using JK flip-flops:
CS1104-14
Implementing Controller: Decoder
+ D Flip-flops
39
Implementing Controller:
Decoder + D Flip-flops
The flip-flop input functions can be obtained directly
from the state table by inspection.
This is because for the D flip-flops, the next state =
flip-flop D input.
Decoder is then used to provide signals to represent
different states.
D Q
D Q
2x4
decoder
T
0

T
1

T
2

unused
G
1

G
0

?
?
clock
CS1104-14
Implementing Controller: Decoder
+ D Flip-flops
40
Implementing Controller:
Decoder + D Flip-flops
Given the
state table:
Present
state
inputs
Next
state
outputs
G
1
G
0
S A
2
A
3
G
1
+
G
0
+
T
0
T
1
T
2
0 0 0 X X 0 0 1 0 0
0 0 1 X X 0 1 1 0 0
0 1 X 0 X 0 1 0 1 0
0 1 X 1 0 0 1 0 1 0
0 1 X 1 1 1 1 0 1 0
1 1 X X X 0 0 0 0 1
We can directly determine the inputs of the D flip-
flops for G
1
and G
0
.
DG
1
= T
1
.A
2
.A
3

DG
0
= T
0
.S + T
1
CS1104-14
Implementing Controller: Decoder
+ D Flip-flops
41
Implementing Controller:
Decoder + D Flip-flops
Flip-flop input functions:
DG
1
= T
1
.A
2
.A
3

DG
0
= T
0
.S + T
1

Circuit:
D Q
D Q
2x4
decoder
T
0

T
1

T
2

unused
G
1

G
0

clock
A
2

A
3

S
CS1104-14
Implementing Controller: One Flip-
flop per State
42
Implementing Controller:
One Flip-flop per State
Require n flip-flops for n states; each flip-flop
represents one state. (Other methods: n flip-flops
for up to 2
n
states.)
D Q
D Q
T
1

T
0

?
?
clock
:
:
CS1104-14
Implementing Controller: One Flip-
flop per State
43
Implementing Controller:
One Flip-flop per State
Formulae for next state can be obtained directly
from state table:
1. If there is only one line going into the state, then
formula = input condition ANDed with the previous
state.
2. If there are more than one line, then formula = Ored of
all the conditions found in (1).
CS1104-14
Implementing Controller: One Flip-
flop per State
44
Implementing Controller:
One Flip-flop per State
State table:
Present
state
inputs
Next
state
S A
2
A
3
T
0
0 X X T
0
T
0
1 X X T
1
T
1
X 0 X T
1
T
1
X 1 0 T
1
T
1
X 1 1 T
2
T
2
X X X T
0
State diagram:
T
0

S=0 A
2
=0
T
1

S=1
A
2
=1,
A
3
=0
T
2

A
2
=1,
A
3
=1
Flip-flop input functions:
DT
0
= T
2
+ S'.T
0

DT
1
= S.T
0
+ A
2
'.T
1
+ A
2
.A
3
'.T
1
= S.T
0
+ (A
2
.A
3
)'.T
1

DT
2
= A
2
.A
3
.T
1
CS1104-14
Implementing Controller: One Flip-
flop per State
45
Implementing Controller:
One Flip-flop per State
Circuit diagram below. To initialise to state T
0
, set
flip-flop of T
0
to 1 and clear the rest to zero.
DT
0
= T
2
+ S'.T
0

DT
1
= S.T
0
+ (A
2
.A
3
)'.T
1

DT
2
= A
2
.A
3
.T
1

D Q
T
1

T
0

S
clock
D Q
D Q T
2

A
2
A
3
clear
preset
CS1104-14
Implementing Controller: One Flip-
flop per State
46
Implementing Controller:
One Flip-flop per State
Alternative: Use Q' output for T
0
, and input function
for T
0
is complemented. To initialise, clear all flip-
flops to zero.
DT
0
= (T
2
+ S'.T
0
)'
DT
1
= S.T
0
+ (A
2
.A
3
)'.T
1

DT
2
= A
2
.A
3
.T
1
D Q
T
1

T
0

S
clock
D Q
D Q T
2

A
2
A
3
clear
Q'
CS1104-14
Implementing Controller:
Multiplexers
47
Implementing Controller:Multiplexers
Purpose of multiplexer is to produce an input to its
corresponding flip-flop equals to the value of the next
state.
The inputs of multiplexers are determined from the
decision boxes and state transitions in the ASM chart.
CS1104-14
Implementing Controller:
Multiplexers
48
Implementing Controller:Multiplexers
Example 1: Given
the state table.
Present
state
inputs
Next
state
G
1
G
0
S A
2
A
3
G
1
+
G
0
+
0 0 0 X X 0 0
0 0 1 X X 0 1
0 1 X 0 X 0 1
0 1 X 1 0 0 1
0 1 X 1 1 1 1
1 1 X X X 0 0
Reformat the
state table.
Present
state
Next
state
Multiplexer
inputs
G
1
G
0
G
1
+
G
0
+
Input
conditions
MUX1 MUX0
0 0 0 0 S'
0 0 0 1 S
? ?
0 1 0 1 A
2
'
0 1 0 1 A
2
. A
3
'
0 1 1 1 A
2
. A
3
? ?
1 1 0 0 1 ? ?
CS1104-14
Implementing Controller:
Multiplexers
49
Implementing Controller:Multiplexers
Obtain multiplexer inputs:
Present
state
Next
state
Multiplexer
inputs
G
1
G
0
G
1
+
G
0
+
Input
conditions
MUX1 MUX0
0 0 0 0 S'
0 0 0 1 S
0 S
0 1 0 1 A
2
'
0 1 0 1 A
2
. A
3
'
0 1 1 1 A
2
. A
3
A
2
. A
3
A
2
' + A
2
. A
3
' + A
2
. A
3
= 1
1 1 0 0 1 0 0
CS1104-14
Implementing Controller:
Multiplexers
50
Implementing Controller:Multiplexers
Draw circuit:
Present
state
Multiplexer
inputs
G
1
G
0
MUX1 MUX0
T
0
0 0 0 S
T
1
0 1 A
2
. A
3
1
T
2
1 1 0 0
T
1

T
0

S
clock
D Q
D Q T
2

A
2
A
3
2x4
decoder
G
1

G
0

MUX1
0
1
2
3
S
1
S
0

MUX0
0
1
2
3
S
1
S
0

0
0
0
1
Determine next
state of register
Hold present
state
CS1104-14
Implementing Controller:
Multiplexers
51
Implementing Controller:Multiplexers
Example 2:
w
0
1
T
0
00
T
1
01
x
1 0
T
3
11 T
2
10
y
1 0
y
0 1
z
1 0
z
0 1
Present
state
Next
state
G
1
G
0
G
1
+
G
0
+
Input
conditions
0 0 0 0 w'
0 0 0 1 w
0 1 1 0 x
0 1 1 1 x'
1 0 0 0 y'
1 0 1 0 y.z'
1 0 1 1 y.z
1 1 0 1 y'.z
1 1 1 0 y
1 1 1 1 y'.z'
Present
state
Multiplexer
inputs
G
1
G
0
MUX1 MUX0
T
0
0 0 0 w
T
1
0 1 x+x'=1 x'
T
2
1 0 y.z' + y.z
= y
y.z
T
3
1 1 y + y'.z'
= y + z'
y'.z +
y'.z' = y'
CS1104-14
Implementing Controller:
Multiplexers
52
Implementing Controller:Multiplexers
Present
state
Multiplexer
inputs
G
1
G
0
MUX1 MUX0
T
0
0 0 0 w
T
1
0 1 1 x'
T
2
1 0 y y.z
T
3
1 1 y + z' y'
T
1

T
0

w
clock
D Q
D Q T
3

y

z

2x4
decoder
G
1

G
0

MUX1
0
1
2
3
S
1
S
0

MUX0
0
1
2
3
S
1
S
0

y'
y
0
x'
1
y

z'

T
2

CS1104-14
Implementing Controller:
PLA/ROM
53
Implementing Controller: PLA/ROM
Similar to the design using D flip-flops and a decoder.
The only difference is PLA essentially replaces the
decoder and all the gates in the inputs of the flip-
flops.
PLA/ROM
External
command
Commands to
architecture
Present
state
Next
state
Register to represent states
End of segment

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