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INTRODUCTION OF PROJECT

DLNA was established by SONY in June 2003 with the


understanding that consumers want their contents to be
connected and shared.

Large amount of digital media devices can be managed within a

networked environment.
Their contents can easily and conveniently be shared across

different devices and locations in home.


These devices can work together at any place and at any time.

OBJECTIVE OF DLNA (DIGITAL LIVING


NETWORK ALLIANCE)-HOME AUTOMATION
The goal is the use of standard based technology to make it

easier for consumers to share & enjoy digital content,


regardless of manufacturer & platform type.

DLNA aims at providing interoperability guidelines based

on open industry standards to provide the functional


convergence between cross industry products in mobile,
consumer electronics, PC domain respectively.

TOOLS AND PLATFORM USED


Desktop based application
Front end: JAVA or ANDROID , C++ using Microsoft

Visual Studio 2010.


Platform
Microsoft windows 7
Hardware & software requirement Specification: Hardware requirement: Processor: 2.40GHz Intel (R) Core(TM) i3-3110M
RAM: 512 MB
HDD: 2GB of free hard disk space
Android and Windows smart phones etc.

Hardware & software requirement Specification: Hardware requirement:-

Processor: 2.40GHz Intel Core i3


RAM:
HDD:
Android and Windows smart phones etc

Software requirement:-

Intel code wizard


Visual studio 2010
Dot net framework(1.1.4322)
Oracle VM Virtual BOX

DLNA TERMINOLOGY
CONTROL POINTS:
They are capable of controlling and discovering other devices
on the network.
DEVICES:
Devices are network entities that provide services and can
contain other nested devices such as VCR.
SERVICES:
Services are basic unit control. They provide action and
maintain status through state variables.
ACTIONS:
Each action has a specific task to perform, a name and a set of
parameters.
STATE VARIABLES:
It defines the state of a device at a particular point of time.

MODULE AND THEIR DESCRIPTION


DMC (DIGITAL MEDIA CONTROLLER):It finds the content on digital media server(DMS) and
instruct digital media renderers(DMR)to play the content.
Example:- Internet tablets, WI-FI enabled digital
cameras and smart phones
DMS (DIGITAL MEDIA SERVER):It stores the content and make it available to
networked digital media players(DMP)and digital media
renderers(DMR).
Example:- PCs

DMP(DIGITAL MEDIA PLAYER):It find content on digital media servers(DMS) and


provide playback and rendering capabilities.
Example:- Smart TVs, wireless monitors etc.
DMR(DIGITAL MEDIA RENDERER):It play the content as instructed by digital media
controller(DMC),which will find content from a digital
media server(DMS).
Example: TVs

REQUIREMENT AND ANALYSIS


Feasibility study:
Technical feasibility
The technical feasibility assessment is focused on
gaining an understanding of the present technical
resources of the organization and their applicability to the
expected needs of the proposed system.

Operational feasibility
Operational feasibility is a measure of how well a
proposed system solves the problems and how it satisfies
the requirements identified in the requirements analysis
phase of system development.

Economical feasibility
The purpose of the economic feasibility assessment is
to determine the positive economic benefits to the
organization that the proposed system will provide.

0-LEVEL DFD

1-LEVEL DFD

WATERFALL MODEL:
ANALYSIS
DESIGN

CODING

TESTING

MAINTENANCE

FUTURE SCOPE

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