Bhagwant Singh
Index
OOP Paradigm
Benefits of OOPs
Evolution of C++.
Tokens
Data types
Procedure-Oriented
Programming
Viewed as the sequence of things to be done
OOPS Paradigm
Object Oriented Programming (OOP) is an approach to program organization and
development that attempts to eliminate some of the pitfalls of conventional programming
methods by incorporating the best of structured programming features with several
powerful new concepts.
Ties data more closely to the function that operate on it.
OOP allows decomposition of a problem into a number of entities called objects and then
builds data and function around these objects.
Features
Emphasis is on data rather than procedure.
Programs are divided into what are known as objects.
Data structures are designed such that they characterize the objects.
Functions that operate on the data of an object are ties together in the data structure.
Data is hidden and cannot be accessed by external function.
Objects may communicate with each other through function.
New data and functions can be easily added whenever necessary.
Follows bottom up approach in program design.
Objects
Classes
Data abstraction and encapsulation
Inheritance
Polymorphism
Dynamic binding
Message passing
Benefits
Through inheritance, we can eliminate redundant code extend the use of existing
Classes.
We can build programs from the standard working modules that communicate
with one another, rather than having to start writing the code from scratch. This
leads to saving of development time and higher productivity.
The principle of data hiding helps the programmer to build secure program that
can not be invaded by code in other parts of a programs.
It is possible to have multiple instances of an object to co-exist without any
interference.
It is possible to map object in the problem domain to those in the program.
It is easy to partition the work in a project based on objects.
The data-centered design approach enables us to capture more detail of a model
can implemental form.
Object-oriented system can be easily upgraded from small to large system.
Message passing techniques for communication between objects makes to
interface descriptions with external systems much simpler.
Software complexity can be easily managed.
Evolution Of C++
C++ was developed by Bjarne
Stroustrup at AT&T Bell Laboratories
in Murray Hill, New Jersey, USA, in the
early 1980s.
C++ is an extension of C
Various features of C++ enable
creating of abstract data types, inherit
properties from existing data types
and support polymorphism.
C++ Program
#include<iostream>
Using namespace std;
int main()
{
cout<< Welcome to C++\n;
return 0;
}
#include<iostream.h>
Using namespace std
void main()
{
int a=1000;
cout << a is <<a<<endl;
cout <<enter number<<endl;
int b;
cin >>b;
a+=b;
cout << a is <<a<< and b is <<b<<endl;
}
Structure in C++
A typical C++ program would
contain four sections.
It is a common practice to
organize a program into three
separate files.
The class declarations are placed
in a header file
The definitions of member
functions go into another file.
Finally, the main program that
uses the class is places in a third
file which includes: the previous
two files as well as any other file
required.
#include<iostream.h>
using namespace std;
class person
{
char name[30];
Int age;
public:
void getdata(void);
void display(void);
};
void person :: getdata(void)
{
cout << Enter name: ;
cin >> name;
cout << Enter age: ;
cin >> age;
}
Void person : : display(void)
{
cout << \nNameame: << name;
cout << \nAge: << age;
}
Int main()
{
person p;
p.getdata();
p.display();
Return 0;
}
Tokens
Smallest individual units in a programe is called as
tokens.
Keywords are explicitly reserved identifier that cant
be used as names for the programe variable.
Identifiers refer to the names of variables, functions,
arrays , classes etc
Major difference between the C and C++ is the limit
on the length of a name. C recognize only first 32
characters of the name but there no such limit in C+
+
Wchar_t type is a wide-character literal introduce by
C++
Data types
C++ Data
types
User
Defined
Structure
Union
Class
Enumerati
on
Build in Type
Integral Type
Int
Derived
type
Array
Function
Pointer
Reference
Char
Void
Floating Type
float
Doubl
e
Void
Uses of Void
To specify the return type of a function when
it is not returning any value.
To indicate empty argument list to a function
To declare a generic Pointers.
Void *gp;
Statement 1
Int *ip;
gp = ip;
Statement 3
*ip = *gp;
Enumeration
An enum is a user defined data type which
provides away for attaching name to a
numbers, thereby increasing comprehensibility
of the code.
enum shape(circle, square, triangle);
enum color(red, blue, green, yellow);
In C++ the tag name shape and color becomes
new types names. By using these tag names we
can declare new variables.
Shape ellipse; // ellipse is of type shape
Color background; // background is of type color
Enumeration
Statement 1
Color background = blue;
Statement 2
Color background = 7;
Statement 3
Color background = (color) 7;
Statement 4
Int c = blue;
Storage Classes
In addition to data types, variable also
have storage classes.
A storage class specifies the life time
and visibility with in the program.
There are four storage classes
Automatic
External
Static
Register
Functions
Pointer
Statement 1: Char * const ptr1 =
GOOD;
Statement2: Const char * const cp =
xyz;
Symbolic Constant
There are two ways to create symbolic constant:
Using the quantifier const
Defining a set of integer constant using enum keyword.