Jianxiong Guo
Ashley Hegland
Matthew Joffre
Preetham Pillarisetty
September 28,
2005
SONY EYETOY: CASE ANALYSIS
MKTG 6525
SONY EYETOY
Background
SONY EYETOY
Problem Statement
Central Problem
SONY EYETOY
Situational Analysis
Internal Analysis
Product
Price
Weaknesses
Place
Expertise in technical
development
Can be sold
profitably at a price
consistent with other
gaming offerings
Experience marketing
to hard-core gamers
Internal funding
methodology designed
for software
Margin constraints on
bundling camera with
software
No experience
positioning to broader
market
First to market
Strengths
Promotion
Reliant on success of
PlayStation console
External Analysis
Social
Opportuniti
es
Threats
Technologic
Potential
al
to leverage
Economic
May appeal to broader
market than other offerings
Royalties from 3rd party
developers
3rd party developers
not 100% sold on
development
Political
SONY EYETOY
SONY EYETOY
SONY EYETOY
Alternative 1
Strengths
Weaknesses
EyeToy technology in a
most effectively way
Heavy
Extend
Extend
technology platform
Protect
costs of product-linedevelopments
SONY EYETOY
Alternative 2
Abandon all Sony Pipeline offerings except EyeToy Play 2 and focus on mass
market with third party software.
Strengths
Greater
Weaknesses
short-run
Could create more solid
complementary network
SONY EYETOY
Alternative 3
Strengths
Weaknesses
Targets
Does
SONY EYETOY
Alternative Analysis
Alternative A
Criteria
Weight
Alternative B
Alternative C
Rating (13)
Score
Rating (13)
Score
Rating (13)
Score
Profit
Market Penetration
Cost Minimization
Risk Minimization
TOTALS
11
17
20
SONY EYETOY
Recommendation
Alternative 3:
Focus on integrated high-profile game leadership & alliance
strategies in the hard-core gamer segment and use selected
publishers, such as Electronic Arts, to market to both the
mass market and hard core gamers
SONY EYETOY
Implementation
Re-design marketing strategy to initially target the hard core gamer market (mass
market to broad and costly to target now)
Larger than average budget must be allotted to initial campaign (manage the internal
funding issue)
When hard core-focused games are in the pipeline, invest the majority of allocated
marketing budget toward marketing communications in gaming magazines, high-profile
sports events, gaming conferences, internet marketing, and television commercials
Year1: Essentially a massive one-time effort to create the critical mass required to tip
the demand for the EyeToy.
Year 2+: Spending on communications and promotions can be reduced significantly:
Natural word-of-mouth among customers initiates (buzz) and;
3rd party games developers advertising and joint advertising.