Handbook On Transformation
Handbook On Transformation
Handbook
On
Transformation
Of Print
Materials
Into
Self Learning
Materials
Prepared
By:
Manjulika Srivastava
Acknowledgements
I acknowledge the idea given by Dr. Sanjaya
Mishra, Reader, STRIDE and Prof. P K Biswas. Prof.
STRIDE to develop this CD-ROM along with the
printed handbook. We have jointly done several
workshops on transformation of print materials
into SLMs and therefore a few slides have been
borrowed from their presentations too.
Contents
Theoretical Base
Section 1: Defining Self Learning Materials
Section 2: Student Learning and Instructional
Design
Practical Guide
Section 3: Transformation into SLMs
Section 4: Transformation of a Lesson/ Chapter into a
SLM Unit
Section 1
Defining Self
Learning Materials
Definition
Self-Learning Materials (SLMs)
Self-learning materials (SLMs) are
basically learner-centered materials.
Open, distance and flexible learners
usually depend a lot on SLMs because
they have to learn on their own, at a
time, pace and place of their own
choice.
Forms of SLMs
Books
Workbooks
Worksheets
Audio tapes
Video tapes
Computer based packages
Web based packages
CD-ROMs
Etc
For example
SLM s
Think
Write
Do
activities
through questions
- setting exercises
- through practical exercises /
Retention
+
Practice
+
Thinking
+
Application
= Learning
learning
Fewer
words than usual per page (or screen)
materials
Plenty
of helpful
examples (1994)
Derek
Rowntree
Reference to the learners experience
Illustrations used where they are better than words
Headings to help learners find their way around
Links to other media where appropriate
Obvious awareness of different learners to use the materials
Space for learners to write down their own ideas
Feedback to help learners check their own progress
Suggestions about getting help from other people
Summary and Glossary at the end of every unit.
CHARACTERISTICS OF SELF-LEARNING
MATERIALS
Self -Explanatory
Learner can understand without external support.
Self-Contained
Learner may not need additional materials
Self-Directed
Learner is given necessary guidance, hints,
suggestions at each stage of learning
Self-Motivating
Materials arouse curiosity and are related to familiar
situations
Self-Evaluating
Self assessment questions/ exercises, activities, unitend questions, etc. for providing feedback on
performance
Production of SLMs
Stage 1
Course planning
Stage 2
Course development
Stage 3
Course production
Stage 1
Course planning
Need assessment
Defining objectives
Analyzing resources
Selection of media
Evaluation methods
Delivery mechanism
Stage 2
Course development
Arranging the topics
Preparing unit outlines
Writing the text
Stage 3
Editing
Layout
Printing
Media production
Course production
SUMMARY
SLMs are a combination of
interactive instructional steps and
access devices, which help a
learner to easily access and
assimilate the contents. Access
devices help the learners find their
way into the text. The interactive
instructional steps perform the
task of tutoring by providing
subject matter in sections and subsections, followed by in-text
questions, activities and so on.
Section 2
Student Learning
and Instructional
Design
Concept of Learning
SLMs are developed on the principles of
Instructional Design
The term learning denotes the acquisition of
knowledge, skills and attitudes to do
something. Generally speaking there are two
important statements about learning and
instruction:
One learns by doing something
One learns by pursuing an instructional goal
Domains of Learning
Cognitive Domain
Affective Domain
Psychomotor
Domain
Measures the
knowledge
acquired
Demonstrates the
desired feelings
and attitudes
Relates to skill
development
through practice
sessions/ training
Blooms Taxonomy
Basic Principle: Simple to Complex
Sequencing in Cognitive Domain
Evaluation
Synthesis
Analysis
Application
Comprehension
Knowledge
C
O
G
N
I
T
I
V
E
Levels of Learning
Evaluation
C
O
G
N
I
T
I
V
E
Synthesis
Analysis
Application
Comprehension
Knowledge
Instructional Design
A
Science
Rooted in learning theories which are drawn from
psychology, sociology, philosophy and education.
An
Art
Designing of instructional materials is a highly creative
process.
A process used to create instructional materials.
Tested, well researched mechanism of enhancing human
learning.
What is Instructional
Design?
Thorough pre-planning of delivery of
instruction in a proper sequence of
events is known as instructional
design. As you know the literal
meaning of instruction is a set of
events that facilitate creative pattern.
The purpose of instructional design is
to plan and create situations that
enhance learning opportunity of
individual learners.
Instructional Design
Systems Approach to ID
Analyze: define the needs and constraints
Design: specify learning activities, assessment
and choose methods and media
Develop: begin production, formative
evaluation, and revise
Implement: put the plan into action
Evaluate: evaluate the plan from all levels for
next implementation
Theories of Learning
Behaviourism: Based on observable changes in behaviour. Behaviourism
focuses on a new behavioural pattern being repeated until it becomes
automatic.
Cognitivism: Based on the thought process behind behaviour. Changes in
behaviour are observed, and used as indicators as to what is happening inside
the learners mind.
Constructivism: Based on the premise that we all construct our own
perspective of the world, through individual experiences and Schema.
Constructivism focuses on preparing the learner to problem solve in
ambiguous situations.
Experiential Learning: Based on the fact that adults use the experience to
create and construct their knowledge through observation, reflection,
generalization, and testing.
Behaviorism
According to
Behaviorists learning
is a process similar
to habit formation
through conditioning
which links desired
responses to stimuli
Watson
Thorndike
Pavlov
Watson
Skinner
Programmed
instruction teaching
machines
Matter in small
steps
Learning objectives
Activities, SAQs,
etc
Assignments
Cognitivism
Constructivism
Synthesis
The cognitivist
approach takes into
consideration
activities such as
perception, concept
formation, language
use, thinking,
understanding
problem solving,
attention and memory
Adult learners
construct their own
knowledge /
perspective through
their own individual
experience and
schema
Gagne
Piaget,
Vygotsky,
Bandura
Jerome
Ausubel
Bruner
Mead
Jonassen
Merrill
Perkins
Kolb
Knowles
Sequencing of
content
Diagrams, charts
etc.
Choice of media
Guidance
Structuring of
knowledge
Sequencing of
content
Motivating
experience
Problem oriented
learning
Learner profile
based objectives
Learner centered
approach
Questioning, critical
analysis, application
and reflection
Experiential
Task oriented
learning
Short and
progressive steps
Learning
commensurate with
past experiences
Continual feedback
of progress,
motivation and
stimulation
Behaviourism:
Instruction is to elicit the desired response
from the learner who is presented with a
stimulus
Instruction utilizes consequences and
reinforcement of learned behaviour
Learner must know how to execute the
proper response as well as the conditions
under which the response is made
Cognitivism:
Learning is change of knowledge state
Learner is viewed as an active participant
in the learning process
Focus is on how learners remember,
retrieve and store information in memory
Examine the mental structure and processes
related to learning
Cognitivism:
The outcome of learning is not only
dependent on what the teacher presents but
also on what the learner does to process this
information
Focus of instruction is to create learning or
change by encouraging the learner to use
appropriate learning strategies
Teachers/designers are responsible for
assisting learners in organizing information
in an optimal way so that it can be readily
assimilated
Constructivism:
Instruction is a process of supporting
knowledge construction rather than
communicating knowledge
Engage learners in the actual use of the
tools in real world situations
Learning activities should be authentic and
should centred around the problem as
perceived the learners
Sequencing of content
Structuring of knowledge
Motivating experience
Problem oriented learning
Summary
The objective of instructional design is to ensure
that the distance learner learns and acquires the
necessary knowledge and skills, and to enhance
his/ her performance in his/ her own world as a
student and ultimately in the world of work.
That learning theory is the essential ingredient in
instructional design. There is no single theory
which instructional designers keep in mind while
designing the instructional strategies and content.
Behavioural approach can effectively facilitate
mastery of contents;
Cognitive strategies are useful in teaching problem
solving;
Constructivist strategies are suited for dealing with
ill defined problems.