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Instructional Design

and
Program Mapping
Training on ICT for Quality Improvement of Graduate Study

Direktorat Ketenagaan Ditjen DIKTI dan SEAMOLEC

Paulina Pannen
ppanen@gmail.com

Abubakar Alatas
abu@seamolec.org

Dina Mustafa
dina.mustafa@yahoo.co.id

Trends
5th Generation:
The Virtual/Online/
E- Learning Model
Web-based courses
(integrated multimedia)
Computer Mediated
Communication
Computer intelligent
system

6th Generation:
The Mobile Learning (MLearning or Palm-E
Model)
Web-based courses
(integrated multimedia)
Mobile/Handphone
Mediated
Communication
Computer intelligent
system

E-Learning

isisaacollection
collectionofofteaching
teachingand
andinformation
informationpackages
packagesfor
for
education
educationwhich
whichisisavailable
availableatatany
anytime
timeand
andany
anyplace
placeand
andare
are
elivered
eliveredtotolearners
learnerselectronically.
electronically. They
Theycontain
containunits
unitsofofinformation,
information,
self
selftesting
testingbatteries
batteries

covers
coversaawide
wideset
setof
ofapplications
applicationsand
andprocesses,
processes,such
such
as
asweb-based
web-basedlearning,
learning,computer-based
computer-basedlearning,
learning,virtual
virtual
classroom,
classroom,and
anddigital
digitalcollaboration.
collaboration.ItItincludes
includesthe
thedelivery
deliveryof
of
content
contentvia
viainternet,
internet,intranet/extranet,
intranet/extranet,audio
audioand
andvideotape,
videotape,
satellite
satellitebroadcast,
broadcast,interactive
interactiveTV,
TV,CD-ROM,
CD-ROM,etc.
etc.

E-learning
Content
Software

Infrastructure/
network

Hardware:
computer

Interaction
Strategies

E-mail
Course Lecture

Lecture
Module On Homepage

Registered
Student

Mailing List
Reading
and
HomeWork
Assignment

Administrative
Affair

Off Classroom Tutor


and Assignment
Response

E-mail
Enrolled
Student
Peer Interaction

Laboratory
Assignment

Learn the
Course
Material
By Using
Simulation
Program

Test and Exam


Materials on
Homepage

HTTP Link to
Access Cross
Reference and
Other External
Sources

Course
Completion

Access to
Cross Reference
and Other
External Sources

Student Activities

Instructional Design
What is Instructional Design?
a systematic process to understand
learning problem, to develop innovative
solutions, to design, develop, and evaluate
new instructional system.

Instructional Design: ADDIE


Analyze

Design and Develop

Implement

Evaluate

Identify objectives

Identify
Instructional
Problems

Conduct instructional
analysis

Conduct formative
evaluation
(try out/pilot test)

Identify basic competencies

Analyze
setting
Design
Alternative
Solutions

Identify students entry


behavior
Write test, assignment,
exercises
Select instructional strategy
Develop instructional
materials

Authentic
implementation
Monitoring and
Evaluation of the
program

Design Components
Pro
Ma gram
ppi
ng

Delivery system

Content:
Learning Object
Materials

Interaction:
Learning Design
and Path

Program Mapping
the systematic process of translating general
principles of learning and instruction into
plans for instructional materials and learning:
a method enabling learners to attain certain
learning objectives,
involving certain learning objects,
by performing certain learning activities in a
certain order in the context of a certain learning
environment.

Program Mapping
Content: Learning Object Materials
Classifying

Learning
Objects
(content)

the elements of
learning (learning objects)

Aggregating

the elements
(learning objects) hierarchical,
cluster, procedural, combination

Program Mapping
Mata kuliah
Lesson 1
(text, images, links)

Learning materials:
Text, images, video,
audio, links, glossary

Test
(self test,
quiz, etc.)

Media
(video, ppt,
images, clipart,
audio, etc.

Lesson 2
(text, )
Lesson 3
(text, )

Interaction:
Discussion forum
Teleconference Face-to-face
E-mail (Q&A)

Assignment:
reading summary, Surfing websites
Paper writing, Contact resource
person

Program Mapping
Interaction: LEARNING DESIGN
Design

Methods,
learning
activities,
learning
environment
(activities)

learning activities or learning


path (like scripting for a drama), or
adding properties, or condition
-

Players
Sequence and Activity for each roles
Environment supporting the activity
Methods (strategies to make learning takes
place)

to achieve a certain learning objective


(competency)

Program Mapping
Delivery system
Face-to-face
blended
learning

Videoconference
blended learning

Web-based
blended
learning

Videoconference
Web-based course

Face-to-face
Web-based course

Face-to-face
Videoconference

Program Mapping: Interaction


Interaction is the process of active
learner engagement with each other,
content, instructor, or sofware.

Program Mapping: method


Strategi yang dapat dirancang
dosen:
Tanya jawab (Q&A)
Discussion forums
Students activities:
Telecollaboration
Project/problem based learning
Simulations
Searching
- Etc.

Initial case problem


Test question
Examples and analogies
Visual information
Spot challenges (games)
Illuminating exercises
Application problem
Student review/summary

Program Mapping: learning path

Control

Acquisition

Response

Manipulation

Production

Co-construction

Program Mapping: learning path


- Apakah perlu bagi siswa untuk mampu mengendalikan sendiri
kecepatan belajarnya? Misalnya karena kecepatan membaca
yang berbeda, kecepatan belajar yang berbeda?

Control
-Pace
-Flow
-Depth

Acquisition

- Bagaimana kemungkinan pemilahan kompetensi dan materi


menjadi sub-kompetensi dan sub-materi yang lebih kecil?
Dapatkah siswa mengendalikan sendiri kecepatan belajarnya
terhadap sub-kompetensi dan sub-materi itu?
- Apakah siswa rata-rata belajar dengan jalur/urutan yang sama?
Apakah memungkinkan bagi siswa untuk belajar dengan urutan
yang berbeda? Apakah siswa memiliki kemampuan prasyarat
untuk menentukan jalur yang berbeda? Jika tidak, apakah ada
struktur atau cue yang dapat membantu siswa?
- Apakah siswa memiliki kemampuan pencapaian kompetensi
yang berbeda? Jika ya, apakah mungkin bagi siswa untuk
menelusur lebih dalam kompetensi tertentu?

Program Mapping: learning path


Apakah respon siswa diinginkan
diperoleh pada:
Response

- Awal satu lesson, atau satu topik,


atau satu bab materi?
- Di dalam satu lesson, atau satu topik,
atau satu bab?

-Trigger prior knowledge


-Scaffold learning
-Check learners understanding
-Summarise learning
-Extend learning
-Evaluate learning

- Di akhir satu lesson, atau satu topik,


atau satu bab?
- Di antara proses siswa bernavigasi
dari satu topik ke topik lain?

Program Mapping: learning path

Manipulation

- Dapatkan siswa memanipulasi variable


untuk mencapai pemahaman konsep?
Misalnya dalam matematika?
- Apa variabelnya? Dan bagaimana
variabel tsb. dapat dimanipulasi?

- Concept
development
- Computation illustration

- Bimbingan yang bagaimana yang


diperlukan siswa untuk dapat mencapai
pemahaman yang tepat?
- Bagaimana pemahaman mereka dapat di
dan atau ditransfer?

Program Mapping: learning path

Co-construction

Siswa memanipulasi
objek atau elemen
dari materi untuk
menciptakan makna,
atau menghasilkan
produk, dan
mencapai
kompetensi

- Apakah proses belajar menjadi lebih


bermakna jika siswa menunjukkan
kinerja melalui pembuatan suatu
produk (tagihan) belajar?
- Dukungan atau alat apa yang
dibutuhkan siswa untuk menghasilkan
produk yang ditentukan (tagihan
belajar)?
- Apa prompt atau cue yang
diperlukan siswa (atau akan membantu
siswa belajar)?

Program Mapping: Generic Form


Title
Description

: ...............................................................
: ...............................................................
...............................................................
...............................................................

Learning Objectives
(Standar Kompetensi)

...............................................................
: ...............................................................
.........................................................
...............................................................
...............................................................

No

Kompetensi Dasar
(TIK)

Pokok Bahasan

F2F

Print +
Audio Visual

Video
conference

Web-based
course

Program Mapping:
F2F + Print + Audio Visual
Title
Description

: ...............................................................
: ...............................................................
...............................................................
...............................................................

Learning Objectives
(Standar Kompetensi)

No

Kompetensi Dasar
(TIK)

...............................................................
: ...............................................................
.........................................................
...............................................................
...............................................................

Pokok Bahasan

Metode

Media

Tugas

Waktu

Referensi

Program Mapping: Videoconference


Title
Description

: ...............................................................
: ...............................................................
...............................................................
...............................................................

Learning Objectives
(Standar Kompetensi)

No

Kompetensi Dasar
(TIK)

...............................................................
: ...............................................................
.........................................................
...............................................................
...............................................................

Pokok Bahasan

Inisiasi

Interaksi

Tugas

Waktu

Referensi

Program Mapping: Web-based course


Title
Description

: ...............................................................
: ...............................................................
...............................................................
...............................................................

Learning Objectives
(Standar Kompetensi,
Kompetensi Dasar)
No

Activity

Teks

Images

Video

...............................................................
: ...............................................................
.........................................................
...............................................................
...............................................................
Syllabus/
Link: URL
glossary

Test/Quiz/
Assignment

calender

Addresses

Instructional
Method
(interaction
& learning
path)

Program Mapping
Examples Web-based course unit

Unit of Study: Solar System


: ...............................................................
: ...............................................................
...............................................................

Title
Description

...............................................................
Learning Objectives
(Standar Kompetensi,
Kompetensi Dasar)
No

Activity

Teks

Images

Video

...............................................................
: ...............................................................
.........................................................
...............................................................
Test/Quiz/
Syllabus/
Link: URL
Glossary
...............................................................
Assignment
calender
Addresses

Instructional
Method

Program Maaping Bentuk Singkat


Strategi Pembelajaran Online

No

Pokok
Bahasan

Sub Pokok
Bahasan

Aktifitas Belajar Asinkronous

Aktifitas Belajar
Sinkronous

(1)

(2)

(3)

(4)

(5)

Memilih Metode Jenis-jenis


Pembelajaran
metode
pembelajaran

Materi & Bahan Ajar :


-File pdf Bab 2, modul
-Video (flv) contoh-contoh penerapan metode pembelajaran
dalam kelas
Diskusi:
di suatu kelas, seorang guru akan mengajar . Tujuan yg ingin
dicapai kondisi siswa secara umum fasilitas yang
ada di sekolah .. metode pembelajaran apa yang menurut
Anda tepat untuk ,..
Tugas:
Pilihlah salah satu topik yang Anda ampu. Identifikasi karakteristik
siswa dan tujuan pembelajaran. Buatlah RPP yang menunjukkan
penerapan dari minimal tiga koombinasi metode pembelajaran
yang menurut Anda paling tepat
Latihan

Chatting regular setiap


kali tutor online
Video konferensi
..

Program Mapping Bentuk Singkat


Strategi Pembelajaran Online
No

Pokok
Bahasan

Sub
Pokok
Bahasan

Aktifitas Belajar Asinkronous

Aktifitas Belajar
Sinkronous

(1)

(2)

(3)

(4)

(5)

Memilih Metode Jenis-jenis


Pembelajaran
metode
pembelajaran

Materi & Bahan Ajar :


-File pdf Bab 2, modul
-Video (flv) contoh-contoh penerapan metode pembelajaran
dalam kelas

Diskusi:
di suatu kelas, seorang guru akan mengajar . Tujuan yg ingin
dicapai kondisi siswa secara umum fasilitas yang
ada di sekolah .. metode pembelajaran apa yang menurut
Anda tepat untuk ,..

Tugas:
Pilihlah salah satu topik yang Anda ampu. Identifikasi karakteristik
siswa dan tujuan pembelajaran. Buatlah RPP yang menunjukkan
penerapan dari minimal tiga koombinasi metode pembelajaran
yang menurut Anda paling tepat

Latihan

Chatting regular setiap


kali tutor online
Video konferensi
..

Contoh Rencana Pengembangan Mata Diklat

Contoh Rencana Pengembangan Pela


tihan
Integrasi ICT & 21st Century Skills in
to Teaching and Learnig

Program Mapping: link

http://aseancybercourse.seamolec.org

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