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Designing Electronic Learning

Environments
What is ID?
• Several definitions offered on p30

It is the process of designing and


developing instructional materials, using


scientific principles about how people
learn, to maximise the acquisition of skills,
knowledge and attitudes.
• Generally, the ADDIE model is used
The Addie-model
Analysis

Design

Development

Revise Implement

Evaluate
Analysis
• Based on the collection of data
• Learning about learners
– Demographics, etc
– Language skills
– Typing skills
– Levels of motivation
– What do they know already
• Learning about curriculum and content
– Nature of the content
– Specifying the outcomes

Design phase
• Analysis outcomes
– Skills
– Knowledge
– Beliefs
– Attitudes
• Outcomes must be meaningful,
measurable and observable

Design phase (cont)

• Develop initial content ideas


– Brainstorming
– Elimination
• Preliminary programme description
– ID types of learning
– Choosing a methodology
– Factor decisions
– Sequence description
Design phase (cont)
Storyboards

• Scripts
– Audio
– Video
• Ongoing evaluation (formative and
summative)

Development

• Select a delivery environment and


development tool
• Make use of templates
• Steps
– Project management plan
– Prepare text components
– Authoring or coding
– Production of graphics, audio and video
– Assembling the pieces
– Prepare support materials
Implementation and evaluation
• Alpha testing
– Done by design + development team
– Use evaluation forms and style manual
(shows eg. Adverts hv same color prescribd b no of RGB
value

• Beta testing
– Select learners, explain procedure
– (hw works, where to make corrections

– Determine prior knowledge


– Observation, interviewing, assess
• Revision to fix all mistakes b4 givn to da world
Effective design principles
• Motivation
– External vs internal
– State benefits if u --------- you will
– Invoke curiosity to interest
– Pre-testing make 5 or more challengin question
– Challenge learners
– Increase difficulty gradually
• Keep diff’s in learners in mind
– Learning styles mind maps, pictures summaries
– Offer choices: how, pace
– Simplify learning activities
Effective design principles
(cont)
• Emphasise important content
– Focus attention
– Avoid distractions like animations
– Consistency color of the backgrounds, don’t mix font too much, same bullets ,
layout

• Practice learning ask thm to d something


• Require thinking activities
• Build associations
• Consider limitations in perception and
memory human allow 7 visual



Secrets of user-interface design
• Keep context clear
– Title pages
– Introduce the subject
– “where-am-I?” cues

– Keep interaction simple keep design simple


– What is a user interface?
– User frustrations
• Consistency in design

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