Pertemuan 5 2016
Pertemuan 5 2016
warna
Capaian Pembelajaran
Menjelaskan representasi dan
persepsi warna, implikasinya
terhadap display Kualitas gambar ,
compression ratios, dan performance
retrieval image dan video.
Spesifikasi Warna
Pentingnya memahami spesifikasi warna dan
persepsi
manusia terhadap warna.
Agar gambar yang dicapture dan diperagakan
pada sistem multimedia mendekati gambar
aslinya walau berbeda sistem.
Untuk mendapatkan Rasio kompresi yang lebih
tinggi dg
mengambil keuntungan dari karakteristik tertentu
persepsi
warna manusia.
operasi image retrieval, didasarkan pada nilai pixel
atau representasi warna.
Luminance
Luminance adalah attribute sensasi visual
area yang diemisikan sesuai dengan
banyak atau kurangnya cahaya.
Penglihatan manusia mempunyai respon
nonlinear perceptual terhadap kecerahan.
Source dengan luminance 18% dari luminan
referensi menghasilkan setengah dari
kecerahan (bright).
observer dapat mendeteksi intesitas antara 2
patches, bila intensitas berbeda lebih dari 1%.
Hue
adalah attribute sensasi visual area
Saturation
adalah colorfulness dari area yang
ditentukan sesuai kecerahannya.
Beberapa warna dapat diduplikasi dengan
menggabungkan white atau gray light dengan
pure spectrum color dalam porsi yang sesuai.
Color Properties
Visible light is electromagnetic
radiation having a spectrum
wavelength ranging approximately
from 400 nm to 780 nm.
Tiga properti fisik dasar radiasi
warna adalah luminance, hue, and
saturation. Istilah persepsi yang
berhubungan adalah brightness,
color, and purity .
Color Specification
Metoda untuk menspesifikasikan
color images and video.
Device-Independent Color
Specification
The three basic physical properties of
a color can be specified by its spectral
power distribution (SPD), a plot of its
radiant energy versus wavelength.
SPDs only exist in nature; color is the
visual sensation to light of different SPDs.
SPD is the most accurate method to
specify color.
An SPD of a red
color.
Secara Praktis
Colors are rarely specified in XYZ terms;
biasanya menggunakan chromaticity
coordinates yang independent pada
luminance Y.
Pada koordinat chromaticity, x and y,
dihitung dari tri-stimulus values X, Y and Z
menggunakan persamaan berikut :
x=X/(X+Y+Z)
.(2.7)
y=Y/(X+Y+Z)
..(2.8)
Grassmans Law
Persamaan Konversi antara XYZ dan RGB:
Single images
Single images hanya mempunyai
dimensi waktu untuk transmisi.
bandwidth requirement can be
calculated based on the storage
requirement.
example, if the above image (864,000
bytes) must be transmitted within 2
seconds, then the required bandwidth is
3.456 Mbits/s.
delay jitter
Delay variation is commonly called delay
jitter.
For smooth playback of continuous media,
delay jitter should be kept very small.
For telephone-quality voice and
televisionquality video, delay jitter should be
below 10 ms [22]. Delay jitter values for highquality stereo audio must be kept particularly
small (below 1 ms), because our perception of
the stereo effect is based on minimal phase
differences [23].
Semantic Structure of
Multimedia Information
to a computer, digital audio, image, and video are just a series of
sampled values, with no semantic structure.
From these sampled values it is hard to automatically retrieve relevant
information. Although progress has been made in speech recognition and
computer vision, for computers to understand meaning and contents of
digital audio and video is impossible for general applications using current
technology.
This is in contrast to alphanumeric information, where each character is
uniquely specified and identified by its ASCII code or other similar code.
Based on this code, computers can search and retrieve relevant
alphanumeric items from a database or document collection.
More and more information is being captured and stored in the form of
digital audio, image, and video.
To make full use of this information, new indexing and retrieval techniques
for audio, image, and video data must be developed.
To meet this need, there is active research in the new area called
multimedia information management systems.
QUALITY OF SERVICE
Data multimedia memerlukan highbandwidth, large-storage space and high
transfer rate; delay and jitter bound; and
temporal and spatial synchronization.
Different media and applications have
different requirements.
These requirements have to be satisfied
for the entire communication or
presentation session across the entire
system.
SUMMARY
The major defining characteristic of
multimedia systems is their use of digital
audio and video.
Digital audio and video are time
continuous, meaning that they have to be
transmitted and displayed at a fixed
sample rate.
In addition to this time constraint, they
require large amount of storage and hightransmission bandwidth.