Cognitive Radio
Networks
Efficient mac in cognitive radio networks : a game
theoretic approach , IEEE transaction wireless
communication.
Introduction
Cognitive Radio(CR) aims at enhancing the utilization of
radio spectrum.
Motivation CR is scarcity of spectrum due to increase in
demand from mobile users.
Federal Communication Commission (FCC) study shows
that most of the frequency bands are partially occupied
or unoccupied.
Major factor that leads to inefficient utilization is
Spectrum licensing scheme itself which is static and
inflexible allocation.
Static spectrum allocation leads to spectrum holes
Intro..
In new spectrum licensing models key idea is to make spectrum
access more flexible.
Three major spectrum licensing models : common use ,
exclusive use and shared use models.
In the Common-use model spectrum is open to all users. In
ISM band this model is already in use through IEEE 802.11
standard.
In the Exclusive-use model primary user grants access to
secondary user for certain frequency band at particular time.
In Shared-use model primary users are allocated frequency
bands with are opportunistically used by secondary users.
Intro..
Two approaches to use spectrum in shared-use model:
spectrum underlay, spectrum overlay.
Spectrum underlay constraints the transmission power
of SUs so that they operate below interference limit of
PU.
Spectrum overlay allow s SUs to identify and exploit
spectrum holes in space, time and frequency.
Legacy wireless system were designed to operate on
dedicated band cannot utilize improved flexibility in
shared-use model.
Hence CR.. Implemented using software defined radio.
Game Models
Medium Access Control. For Spectrum Overlay
approach based on shared-use model, to identify and
access spectrum holes.
Channel selection/allocation to avoid congestion among
SUs can be formulated as non-cooperative game.
If users are cooperative, channel selection can be
formulated as bargaining game to achieve efficient and
fair Nash bargaining solutions.
Channel Allocation
SU choose no of radios X c,i to allocate to channel c.
Strategy of user i
C is total number of channels.
Assumption total throughput of the channel is fairly
shared.
Achievable throughput is denoted by
where
Payoff is defined as
Its is observed there are multiple nash equilibria.
Channel Access
In channel Access with CSMA/CA , DCF is assumed.
Objective maximize bandwidth utilization and to influence users to paly
channel allocation game optimally.
In this game SUs
can cheat by making contention window smaller
than standard.
References