Commerce
Topic Objectives
At the end of this topic, you should be able to do the following:
Define e-commerce and describe how it defers from e-
business
Describe the unique features of e-commerce technology
and how they are relevant to business
Describe the major types of e-commerce and explain
how they differ from each other
Describe the factors that were thought to be critical
success factors in E-Commerce I, and explain why these
factors did not contribute to the success of e-commerce
Describe the characteristics of E-Commerce II
Describe the three major themes used to help
understand e-commerce
What is E-Commerce
Definition of E-Commerce
The use of the Internet and the Web to carry out digitally
enabled commercial transactions
Key words
digitally enabled transactions
Business transactions carried out digitally
For the most part, transactions occur over the Internet
using World Wide Web
commercial transactions
Involve the exchange of value (such as money) across
organizational boundaries in return for products and/or
services
Note: without exchange of value, commerce do not occur
Other Definitions of E-
Commerce
Kalakota and Whinston say we should look at e-
commerce from 4 perspectives:
Communications perspective
Business process perspective
Service perspective
Online perspective
Each of these perspectives can provide value
(benefits) to business organizations adopting e-
commerce as a means of doing business
Definition of E-Commerce
Perspective Definition
Communications Delivery of information, production/services, or
payments over electronic means
Internet facilitate exchange between buyers and
sellers
Business process Use of ICT to automation of business
transactions and work flow
Helps reduce transaction cost
Service Use of ICT to cut service cost BUT improving
quality of goods and increasing the speed of
service delivery
Online Capability of buying and selling products and
services on the Internet
Pure verses Partial E-
Commerce
Pure
Digital EC
Product
Digital
Process
Brick and
Physical Mortar
Product Physical
Process
Physical Digital
Agent Agent
Business and Commerce
Commerce refers to the exchange of goods and
services (by sellers) and money (by buyers)
Commerce activities are a subset of business
activities;
Business organizations have to carry out other activities
not directly related to commerce (such as HRM and
building maintenance)
Business
Brick and Mortar Business Approach
Traditional brick and mortar companies implement the
following business strategies:
Mass-marketing strategy
use of newspapers, TV and radio to advertise to the general
public (not to a narrow, targeted market segment)
Sales force driven process
Sales persons have to physically go out and sell
Customers seen as passive targets of advertisement
campaigns and branding blitz
One way communication (businesses send information and
customers read information)
Customers are trapped by social and geographical
(physical) boundaries
Businesses have a limited market area to sell their products
and services
Customers have a limited market area to look for products
and services they want to purchase
Brick and Mortar Business Approach
Information Asymmetry
Reach
Unique Features of E-Commerce
Interactivity
Disintermediation
Disintermediation refers to the displacement of
market middlemen who traditionally are
intermediaries between producers and consumers
E-commerce offers producers an efficient way to sell
their products directly to consumers (through online
stores)
By selling directly to consumers, consumers are able
to buy products at lower prices while producers can
sell at a higher price than what they normally charge
wholesalers
E-Commerce I (1995-2000)
Forces Shaping this Era
Friction-free commerce
Friction-free markets are markets with high efficiencies in
facilitating buyers and sellers to transact
Friction in markets are caused by significant cost in
transactions
Friction-free markets can be achieved given the following
conditions:
Information on market condition is equally distributed among
sellers and buyers
transaction costs are low because of efficient use of
telecommunication technology and automation
prices can be dramatically adjusted to reflect actual demand
due to improved access to information
intermediaries are few as producers sell directly to buyers
unfair competitive advantages are eliminated due to improved
access to information (by both buyers and sellers)
E-Commerce I (1995-2000)
Forces Shaping this Era
First movers
A first mover is a firm that is first to market a product
or at a particular area; being the first allows the
business to quickly gain market share
Once a business has acquired a sizable share of the
market, it is difficult to penetrate the market (for
example, it is difficult to sell a new cola soft drink
because Coca Cola and Pepsi have a strong hold on
the cola market)
During E-commerce Era I, it was believed that
becoming a first mover is very important because
once a first mover has captured a large portion of the
market, it would be very difficult to compete against
them
E-Commerce I (1995-2000)
Forces Shaping this Era
Network Effect
Network effect occurs when the value of a product or
service is dependent on the number of customers
already owning and using that product or service
The purchase of a product by one customer will
indirectly benefit all other customers who own similar
products
For example
When more people buy mobile phones, the more useful
is our mobile phone because now we can phone more
people
The more people who have MMS function in their mobile
phones, the more valuable is the MMS function
The more people who have fax machines the more
useful is a fax machine
E-Commerce II
E-Commerce II started with the crash in stock
market values of E-Commerce I companies
beginning in January 2001
Telecommunications industry
had built excess capacity in high-speed fiber optic
networks
Price wars leading to inability to pay for debts incurred in
building high speed networks
There were less sales growth than anticipated
Early adopters of e-commerce began to realize e-
commerce was not easy to implement
Dot.com companies were over valued and they could
not live up to the revenues expected
E-Commerce II
During Era II, sales growth for B2C increased at 45% to 55%
per year
There are significant revenue generated from consumers who
purchase from brick and mortar shops but received valuable
product information through web sites (these kinds of sales is
called Internet influenced commerce)
Friction free commerce not fully realized because
Prices are not necessarily less than found in the brick and mortar
stores
Information asymmetries are still being created by sellers
Information overload (too much information) has not helped to
reduce market friction
Although search costs have fallen, logistic, settlement costs are still
high
Consumers fail to purchase online due to uncertainties and lack of
trust of online facilities
E-Commerce II
Intermediaries have not disappeared
the reverse has happed introduction of new forms of
intermediaries (called re-intermediation)
First movers advantage very small
First movers are displaced by fast followers
Many first movers have closed down because they could not
realise their predicted advantages
The overall costs of doing business on the Internet is
high
The cost of customer acquisition and retention is very high
Acquiring and operating the technology for e-commerce is
expensive
Site design and maintenance costs are high
Warehouses for fulfillment (are just as high as brick and
mortar companies)
Comparing E-Commerce I and II
Predictions of what will happen
E-Commerce I E-Commerce II
Technology driven Business driven
Revenue growth emphasis Earnings and profits emphasis
Venture capital financing Traditional financing
Ungoverned Stronger regulation and governance
Entrepreneurial Large traditional firms
Disintermediation Strengthening intermediaries
Perfect markets Imperfect markets, brands, network
effects
Pure online strategies Mixed click and bricks strategies
First movers strategies Strategic follower strength
Understanding E-Commerce
Dimensions of e-commerce
Technology
Basic understanding of technologies that make e-
commerce possible
Computer technology
Telecommunications technology
Internet and WWW
Business
Understand new ways of implementing business
transactions
Redefining functions of markets
Nature of producing and selling digitized products
Understanding E-Commerce
Dimensions of e-commerce
Society
Difficulty of protecting digitized intellectual property
Exploiting individual rights to privacy to improve
customer service
E-commerce contributing to digital divide
Evaluate whether e-commerce can improve quality
of life
Government responsibility to regulate rights and
responsibilities of businesses, consumers and
society
Approach to Learning E-Commerce
Technical approaches