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TELE IMMERSION

AMAN BABBER
WHAT IS TELEIMMERSION
Teleimmersion is a technology to be implemented
with intenet2 that will enable user in different
geographics location to come together in a simulated
environment to interact .
Users will feel like they are actually looking.talking
and meeting with each other face 2 face in the same
room.
This is achieved using computers that recognize the
presence and movements of individuals and
objects,tracking those individuals and images and
reconstructing them onto one stereo-immersive
surface.
REQUIREMENTS OF THE SYSTEM
Large Display flat screen
Camera cluster units
Work Stations
Set of Speakers and microphones
Infrared lighting setup
HOW TELE-IMMERSION WORKS
 Two partners separated by 1000 miles collaborate
with each other.
 There is a sea of cameras which provide view of
users and their surroundings.
 Mounted Virtual Mirrors provide each user a view
how his surrounding seems to other.
 At each instant camera generated an image which is
sorted into subsets of overlapping trio.
 The depth map generated from each trio then
combined into a single view point at a given
moment.
SHARED TABLE ENVIRONMENT
Virtual Reality

– Immersive high-resolution real-time stereo graphics


– Point of view rendering
– High-quality (spatialized or surround) audio
– Haptics (touch and force feedback)
– Basis for creating shared work spaces
VIRTUAL REALITY
 Virtual Reality is a technology which allows a
user to interact with a computer-simulated
environment , be it real or imagined one.
 Most current virtual reality environments are
primarily visual experiences ,displayed either on
a computer screen or through special or
stereoscopic displays ,but some simulations
include additional sensory information s, such as
sound through speakers or headphones.
TELE CUBICLES
A telecubicle has a stereo-immersive desk surface as
well as at least two stereo-immersive walls.
 These three display surfaces meet, in the formation
of a desk against a corner. When a telecubicle is
linked to others on the net, the walls appear to be
transparent passages to the other cubicles.
HOW TELE CUBICLE WORKS
HARDWARE AND SOFTWARE
TECHNOLOGIES NEEDED
3D real-time system for acquisition of dynamic, real
objects
Static scene acquisition
Rendering and stereo display architecture
High precision headtracking system
Modeling and manipulation with virtual objects
Multi-person interaction and collaboration architecture
TELEIMMERSION DATA FLOW
Control
Text
Audio
Video
Tracking
Data base
Simulation
Haptics
Rendering
PERFORMANCE REQUIREMENT
Bandwidth requirement
Latency
Reliability
Multicast
EXAMPLES OF TELEIMMERSION
scientific visualisation - big data, big compute
cooperative design - architects and CAD
education - distance learning, outreach
entertainment - multi-player games
military - training and simulation
APPLICATION
 Preoperative planning
 Tele-assisted surgery
 Advanced surgical training
 Tele-meetings
 Computer supported training and education
 3D interactive video
 Entertainment
DISADVANTAGES

 Information transmission is affected by HIGH


PACKET LOSS
Expensive
Requires High Band Width
THANK YOU!!

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