LEARNING ACTIVITIES
METHOD
Expository Strategies
Exploratory Strategies
Metacognition
DIRECT METHODS
Expository Strategies
A telling method/lecture
Facts
Concepts
Principles and generalization
stated, presented, defined and interpreted
Deductive – starts with a general statement/role
that is applied to specific cases/examples.
Demonstration – telling and showing method of
performance usually by a teacher or
trained student with the rest of the class
become observer.
Exposition – telling/stating concepts, theories,
principles and coming up with new
examples and generalization.
EXPERIENTIAL METHODS
Exploratory Strategies
Method of logic where one arrives
at a fact, principle, truth or
generalization.
Inductive – Formulating conclusion, definition,
a rule, a principle or a formula
based on knowledge of
examples and details.
– Studying, observing, comparing
many instances or cases in
several instances to discover the
common element to form a
generalization.
Discovery – Teaching students to synthesize
their thoughts to perceive
something that has not been
known before.
– the learner gets directly involved
in learning.
– learning is a result of the learners
own internalized reflection and
experience.
Problem-solving
–using process of reasoning to
remove a recognized difficulty.
Project – method
- Practical units of activity of a problematic
nature carried on by students in a lifelike
manner and natural setting. (construction,
enjoyment, learning process)
Laboratory Method
– first-hand learning
by investigating a problem
by conducting an experiment
by observing
by processing or applying
theories and principles in
simulated setting
Inquiry Method
– giving learners puzzling
situations and are to enter into
investigative work to solve a
problem.
Reflective Teaching
- Learning from own experience
(Analysis and
by considering alternative,
inspection)
interpretation, generating
or evaluating goals,
decisions, actions, beliefs in
the light of alternative
goals and hypothesis.
Metacognitive
– learners are trained to
become aware of and exert
control over their own learning by
using metacognitive processes.
COOPERATIVE LEARNING
TEACHING TECHNIQUES
Cooperative Learning
COLLABORATIVE INTERACTIVE
STRATEGIES
1. Topic selection
Students choose specific topics within a
general problem area of the lesson.
2. Cooperative planning
Students and teacher plan specific learning
procedures, tasks consistent with the problem
area. They plan where to get information and
how.
3. Implementation
3.1 Students carry out the plans or
research/investigation which includes
different activities to answer the topic
under investigation.
3.2 Students can get information from
textbooks, books, internet, videotapes,
resource persons and many others
source. The teacher monitors the
groups’ progress.
4. Analysis and Synthesis
4.1 Students will organize their report.
4.2 Students are encouraged to use diagrams,
tables, infographics, displays/exhibits to have
an interesting presentation of their
investigation.
4.3 Students will have a written report and/or oral
report presentation.
5. Presentation of final product which could be:
whole class presentation
poster board presentation
video presentation
exhibits/learning stations
6. Evaluation
6.1 The teacher shall prepare a rubric to
assess the GI output.
Facilitatingfuture retrieval by
mimicking retrieval environments
Adapt adjust, make a twist, have minor/major change for a better output, product,
idea, service, etc.
Modify, minify, magnify change the process in a way that it would result to a better capability or
solving a problem.
Put to use make use of an idea, product, service for another purpose or use.
“Can we recycle?”
“Can we utilize?”
“Can we interchange?”
“Can we reverse?”
“Can we make it fast? slower? backwards? forwards?”
3. Synectics (William J. Gordon, 1961 )
Evaluate the
analogy outcome
4. Y Chart (brainstorming of ideas
around 3 dimensions “looks like”
“sounds like” “feels like” in
answering a questions)
Sounds like
DEVELOPING CRITICAL
THINKING TEACHING
STRATEGIES
1. Case Study (a specific lifelike situation/problem is
discussed for the purpose of arriving at solutions or proposals
and recommendation after some analysis and
interpretation)
2. Problem – solving
3. Plus, Minus, Interest (PMI)
INTERACTIVE
SPEAKERS/AUDIENCE
INTERACTION CONFIDENCE
AND KNOWLEDGE BUILDING
STRATEGIES
1. Panel Forum (direct, conversational, interactional discussion
among a group of student “experts” on a particular topic or
problem being listened to by an audience facilitated by a panel
discussion host)
2. Dramatizing
TEACHING TEMPLATES OR
ORGANIZERS
(USEFUL IN LESSON PRESENTATION AND
ASSESSMENTS)
1. Charts
2. Matrices
3. Pie Chart
4. Concept Map
5. Concept Web
6. Mind-mapping
7. Storyboards
8. Timeframes/Gantt Chart
9. Outlines
10. Infographics
11. fishbone
10. Venn diagram
13 History Frames/Story Maps