Quantities and
Units
Division:
(16 x 102) / (0.5 x 10-6) = 32 x 108
VECTOR QUANTITIES
SCALAR QUANTITIES
Quantities with magnitude
Quantities with magnitude only
and direction
R1 + R2
Fnet = F1 + F2 + F3 + F 4
E1 - E2
diplacement of object
velocity of object =
time taken by the object
Algebraic Methods
Triangle method
Component method
a b c
sin A sin B sin C c b
c a b 2 a b cos C
2 2 2
a
Algebraic Methods
Triangle method
• Not practical for more than 2 vectors
Component method
• Most practical
Ax A cos q
The y-component of a
vector is the projection
along the y-axis
Ay A sinq
Then, A = Ax + Ay
The equations
Ax A cos q
Ay A sinq
are valid only if θ is
measured with
respect to the x-axis
Ay
A 2
A A
x
2
y and q tan
1
Ax
PUSAT ASASI SAINS PERTANIAN
ASP 0501 Introduction to Mechanics
Resolving into components
Resolving vectors into x-component and y-component
The components can be positive or negative
By Cy
Ay
A D
B C
Dx
Ax
Bx
R R R
2 2
x
2
y R
Ry
or R R R 2
x
2
y
q
Use the inverse tangent
Rx
function to find the direction of
R:
Ry Ry
tan q or q tan 1
Rx Rx
PUSAT ASASI SAINS PERTANIAN
ASP 0501 Introduction to Mechanics
Addition of vectors
Practical Examples
Resultant displacement
one after another