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A

SEMINAR
PRESENTATION
ON

3D INTERNET

Under the Guidance of Presented by


Mr. Sameer Kumar Das Pabitra Mohan Padhy
Computer Science Regd.no. 1001306005

Department of Computer Science and Engineering &


Information Technology
OBJECTIVES:
 A brief introduction to web versions.
 Introduction to 3D internet.
 Power of 3D internet.
 Knowing intelligent environments.
 Technical implications and solutions.
 Understanding obstacles to commercial success.
 Applications of 3D internet.

Department of Computer Science and Engineering &


Information Technology
PROBLEM STATEMENT:

Getting a glimpse of the next generation internet and


knowing its seamless power.

Department of Computer Science and Engineering &


Information Technology
WEB 1.0:

 First face of the World Wide Web.


 Edited only by webmasters.
 Similar to a hand-written notebook.
 Threatened to paranoid perception.

Department of Computer Science and Engineering &


Information Technology
WEB 2.0:

 Everyone can contribute to the web.


 Rich user interface and best in class graphics.
 85% majority websites in web 2.0.
 Change is inevitable.

Department of Computer Science and Engineering &


Information Technology
WEB 3.0:

 Use of metaverse in web technology.


 The rise of intelligent systems.
 Birth of the most awaited future internet.
 Webpages and Webplaces.

Department of Computer Science and Engineering &


Information Technology
3D INTERNET

 3D internet also known as virtual world.


 It is a blend of television, social networking and web.
 Second life and it’s “in-world” residents.
 Interesting and fascinating.
 Integration of every electronic device OTA.

Department of Computer Science and Engineering &


Information Technology
3D INTERNET! WHY ?

 To converge physical world and virtual world.


 Ease of use.
 To get rid of flat and messy documents, surfing a
natural way.
 Get everything at your finger tip.

Department of Computer Science and Engineering &


Information Technology
 Natural organization of objects and data.

 Try before buy to Interactive shopping.

Department of Computer Science and Engineering &


Information Technology
3D INTERNET. WHAT ?

 Successor of all web technologies.


 Flexible architecture, open protocols, intelligent and
distributed systems.
 Virtual universe within physical universe.
 Use of avatars as virtual identity.
 Provides 3d map of every internet hub in world.

Department of Computer Science and Engineering &


Information Technology
 Try products in a digital wireframe at your home.

 Simulation of webplaces in true to life graphics.

Department of Computer Science and Engineering &


Information Technology
HOW 3D INTERNET WORKS ?

 Using available virtual platforms


i.e. Second Life.
 By using artificial intelligence.
 Using 3d eyewear like Google Glass.
 Implementing Sixth-Sense technology.
 Using sensors and holographic image projections.

Department of Computer Science and Engineering &


Information Technology
INTELLIGENT SYSTEMS

 Provides realistic 3D experience.


 Artificial intelligence and intelligent algorithms.
 Intelligent routing depending on network topology.
 Speech and gesture recognition.
 A new benchmark to the gaming platform.

Department of Computer Science and Engineering &


Information Technology
TECHNICAL GLITCHES
• It requires high bandwidth speed, not possible for
most countries.
• Hardware required for 3D internet is partially
available.

Department of Computer Science and Engineering &


Information Technology
( Average broadband speed in different countries of the world)

Department of Computer Science and Engineering &


Information Technology
SOLUTIONS

 Use of 3G internet, which provides a max. speed of


14.4 Mbps for stationary and 384 Kbps for a moving
vehicle.

 Use of Google Glasses and vision station for


preliminary hardware requirements.

Department of Computer Science and Engineering &


Information Technology
A user interacting with pc using
Google Glass.

A user interacting with pc


using Vision station.

Department of Computer Science and Engineering &


Information Technology
OBSTACLES TO COMMERCIAL SUCCESS

 Requires a transformation from 2D to 3D completely.


 Lack of virtual experience and hardware.
 Inconsistency in internet speed.

Department of Computer Science and Engineering &


Information Technology
APPLICATIONS

 Virtual classes over internet from universities.


 Preaching spirituality of different religions.
 Embassies for tourist and virtual guide.
 Live sport stadium experience.

Department of Computer Science and Engineering &


Information Technology
CONCLUSION

3D internet is a step ahead to future which could serve


for not only as metaverse but will change the way we
perceive internet of today.

Department of Computer Science and Engineering &


Information Technology
REFERENCES
Websites:

http://www.computer.howstuffworks.com
http://en.wikipedia.org
http://secondlife.com
http://google.com

Department of Computer Science and Engineering &


Information Technology
Department of Computer Science and Engineering &
Information Technology
Any Queries ?

Department of Computer Science and Engineering &


Information Technology