2. PRESALE &
PROJECT MANAGEMENT
PRESALE
Business Plan
Customer Relationship
Process
BUSINESS PLAN (1)
Creative product or penetrating existing market
FEASIBILITY STUDY
Market analysis (marketing person or outsourcing)
government statistics
market (scale, competitor)
potential customers and their values
strong points and week points (predominance)
risk analysis
SHORT/LONG TERM OBJECTIVE
initial investment, mid-term investment
revenue, cash flow and sales channel
technology
product (series) planning
resource (facility, engineer, marketing, sales)
possible solutions, initial product effort and time to market
BUSINESS PLAN (2)
Revenue
M US$
Revenue Investment
10
Time
1st 2nd 3rd 4th 5th 10th
year year year year year yea
r
CUSTOMER RELATIONSHIP
Build friendship
TECHNOLOGY AND SOLUTION
Participants:
• Marketing and sales
• Program manager, Sometimes business director,
• Engineers (system engineer and software engineer)
• Sometimes the business director, even president
Activities:
• Seminars and presentations
• Project sites visit
• Sometimes home site visit
• Leisure contact
BIDDING (1)
Prequalification:
To reduce the number of bidders, so only qualified
venders will participate the bid.
• Business license
• Size, revenue of the company
• Similar experiences of comparable size project
in recent five years
• Solution summary
Procedure:
1. Issuance of RFP (Request For Proposal).
Once issued, no customer contact any more.
2. Purchase RFP
3. Bid opening: Declare price for each vendor
4. Review and evaluation: Couple of months
5. Bid closing: Announce winner
Contents of RFP
• International open bid, deadline is set
• Two sections: business and technical
BIDDING (2)
Participants
PM: leads the team
CM: leads the business team
Chief Engineer: lead a technical team
Business Director &
Accountant: pricing and signature
Engineers: hardware and software
Marketing and sales customer relationship
Legal: legal terms and consulting
Administrators: administrators tasks
Time:
Approximately two-three months
BIDDING (3)
Proposal Includes: TECHNICAL
• Assumptions
7 copies of the following items, • Proposed solution, technology and
one copy with original signature tools
on every page • Effort estimation
• Management method, schedule
BUSINESS • Solution for every subsystem and
• Legal certificate of the business its info from the vendor
• Last three years’ financial reports • Matrix (line by line, yes/no)
• Liability
• Certificate of CMMI level MATERIALS
• Matrix (line by line, yes/no) • Price brakes down to parts
BIDDING (4)
Contract Includes:
2 copies with original signatures on
every page
PPP Plans
Requirement
Design
Implement
And Testing
Installation
Acceptance
Delivery
End
Backup
Operation
M1 M2 M3 M4 M5 M6
Planning Collection Design Implementation Testing Delivery
Analysis
6 MILESTONES
Four P’s:
People
Product
Process
Project
KEY ELEMENTS TO SUCCESS
TECHNOLOGY MANAGEMENT
• Technology • Requirement
• Domain knowledge • Risk
• Experiences • Schedule (milestones)
• Cost
CUSTOMER
• Culture METHODOLOGY
• Relationship • Right process
METHODOLOGY CUSTOMER
• Right process • Culture
• Relationship
MANAGEMENT
• Requirement TECHNOLOGY
• Risk • Technology
• Schedule (milestones) • Domain knowledge
• Cost • Experiences
THE PEOPLE(1)
Needs of Human Being
prestige
success
reputation
achievement
rich
safety
shelter
Life
THE PEOPLE (2)
People management maturity model: recruiting, selection,
performance management, training, compensation, career
development, organization and work design, and team/culture
development.
No permanent leader, vary by Defined leaders for tasks and Defined leaders for tasks and
tasks subtasks subtasks
Decision and approach are Decision are made at group Top level problems are
made by consensus level, implementation at managed by a team leader
subgroups (Team)
Horizontal communication Vertical communication Vertical communication
Best for difficult problems; Good for simple problems; Good for simple problems;
High morale; job satisfaction; Better for high modularity; Better for high modularity;
Too much communication More efficient More efficient
THE PEOPLE (4)
Four Paradigm [Constantine 93]
Closed paradigm
Traditional hierarchy, good for software products
Random paradigm
Loosely structured, depends on individual initiative, heavy communication
Open paradigm
Structure between Closed and Random, heavy communication
Synchronous paradigm
Rely on the natural compartmentalization of the task, little communication outside task
THE PEOPLE (5)
Factors in constructing a team:
• The difficulty of the problem to be solved
• The size of the resultant program in lines of code or function points
• The time that the team will stay together (team lifetime)
• The degree to which the problem can be modularized
• The required quality of reliability of the system to be built
• The rigidity of the delivery date
• The degree of communication required for the project
6
Formal, impersonal approaches Discussion with peers
5
Status review
Formal, interpersonal procedures Electronic mail
Quality assurance, status review, and code Group meeting
inspection Code inspection
4
Public bulletins
Informal, interpersonal procedures
Group meeting for info dissemination and Source code
problem solving Repository data
3
Project control tools
Electronic communication
Email, E-bulletin board, video conferences
2
Interpersonal networking 2 3 4 5 6
Informal discussion with people inside/outside Use of coordination technique
team
THE PEOPLE (7)
• context
• information objectives
• function and performance
THE PRODUCT (2)
Problem decomposition
Example: a new word-processing product with unique features: voice
and keyboard input; automatic indexing and table of content;
automatic copy edit; page layout capability, etc.
Input:
voice learning
voice recognition
keyboard input
Manager
Initiator
Definition
Origin
FACTS OF PM
1995 vs 1998
• The cost of failed projects went down from $81billion to $75 billion
• Decrease in cost overruns from $59 billion to $22 billion
In 1998
• 26% of information technology projects succeed in meeting scope,
time, and cost goals
• 46 percent of IT projects completed over budget and past deadline
• 28% failed
2001 vs 1995
• Time overruns significantly decrease to 63%, compared to 222%
• Cost overruns were down to 45%, compared to 189%
• Required features and functions were up to 67%, compared to 61%
• 78000 US projects were successful, compared to 28000
• 28% of IT projects succeeded, compared to 16%