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DHOLE PATIL COLLEGE OF ENGINEERING,

PUNE
DEPARTMENT OF COMPUTER ENGINEERING

Seminar on

3D- COMPUTER
ANIMATION

Presented by – Guided by –
Praveen Panikar Prof. Priya Jamdade
 Introduction
 Motivation
 Literature survey
 Problem Statement
 Scope of Animation
 Architecture
 Methods & Techniques
 Applications
 Computer animation uses different techniques to produce animations.
Complicated mathematics can be used to manipulate complex three
dimensional polygons, apply textures, lighting and other effects as well
as finally rendering the complete image.

 Computer animation is as a technique for creating illusion of


movement on a screen, or recording a series of individual states of a
dynamic scene. Computer animation can also be viewed as a way to
manipulate a sequence of images on a frame by frame basis. The end
product of most computer animation is generally known as cartoon. 3D
Computer animations create and render digital drawings thereby
producing perfect and three dimensional looking animations. Single
frame drawings can be designed using standard painting software tools
and then composited.
 The main reason to select this topic is that I like to do
painting and sketching, edit photos.

 The interesting and the best part is 3D modeling. I can


create any object, person or character that I want. And
I want to be a Animator so I choose this topic.
Sr. no Paper Title (Year) Author Conclusion

1 Application of Computer Adeniran, E. A video playable


Graphics technique to format of the
computer systems system assembly
assemblage(2010) steps is provided.
2 Effects of jigsaw cooperative Karacop, A. and Children get more
learning and animation Doymus, K. interactive to
techniques on students(2013) cartoons.
 To design a 3D-computer animation for a short story.
 3D Animation Advertising
 Video Making
 Games Development
 Special Effects in Film Industry
 Character and Environment Layout
During this process, the environment and characters
in the story are designed based on the drawings made
during the previous (story boarding) stage. This is also the
time to consider the color of choice for the design.
 3D Modeling
In 3D modeling the basic sketch of the model is taken
as reference and a 3D character is developed. There are 4
steps that completes the 3D modeling –

 Modeling
 Rigging
 Texturing
 Lighting
3D modeling Rigging
 Motion capture system or MOCAP is a device that is
used for capturing moving objects.
 The Digital Cameras (Infrared LEDs ).
 Management Software.

 Retro Reflective Markers are placed on many parts of


actor’s body. To reduce the errors, while movement of
data capturing, normal way to solve is by using many
digital cameras with high resolution
 In this motion capture you don’t need any retro
reflective markers and you don’t need many cameras
to capture the motion.
 A Regular Video Camera.
 Management Software.

 This uses two methods


 Graph based method.
 IK skeleton method.
IK skeleton method Graph based method
 Filmmaking
 Advertisement
 Games Development
People tend to better understand any message
being sent through visual means than those sent
through text or sound because not everyone can read
or hear but everyone can understand and interpret
whatever they see. Therefore, there is the need to
develop animated cartoons of native local folktales
which helps to pass lessons across to the audience as
well as improving the local cultural heritage.
[1] J.Shen,J. Yang :Automatic Pose Trackingand Motion Transfer to Arbitrary 3D
Characters, International Conference on Image and Graphics, 2015.
[2] L. Kavan, P.-P. Sloan, C. O’Sullivan: Fast and Efficient Skinning of Animated
Meshes, Computer Graphics Forum, vol. 29, 2010.
[3] I. Baran, J. Popovic: Automatic Rigging and Animation of 3D Characters, In
ACM SIGGRAPH, 2007.
[4] J. Shen, W. Tan: Image-based indoor place-finder using image to plane
matching, IEEE International Conference on Multimedia and Expo (ICME
2013), San Jose, USA 2013.
[5] J. Bloomenthal, C. Lim: Skeletal methods of shape manipulation, In Shape
Modeling International, 1999.
[6] S. Katz, A. Tal: Hierarchical mesh decomposition using fuzzy clustering and
cuts, 2003.
[7] N. Gagvani, D. Silver: Animating volumetric models, Graphical Models, 2001.
[8] J. Shen, J. Yang, S. Taha-abusneineh, B. Payne, M. Hitz: Structure Preserving
Large Imagery Reconstruction, Journal of Cyber Security and Mobility, Vol. 3
Issue. 3, 2014.
[9] Y.Yang, D. Ramanan: Articulated pose estimation with flexible mixtures-of-
parts. In IEEE CVPR 2011. 2011.
[10] I. Chang, S. Lin: 3D human motion tracking based on a progressive particle
filter, Pattern Recognition, 2010.
[11] Zin, N. A., Nasir N. Y. and Ghazali M. (2010), Promoting Socio-Cultural Values
Through Storytelling Using Animation and Game-Based Edutainment
Software, Journals on Convergence and Hybrid Information Technologies,
pp. 210-226
[12] Bahrani, T. and Sim, T. (2012), Audiovisual News, Cartoons, and Films as
sources of Authentic Language Input and Language Proficiency
Enhancement, The Turkish Online Journal of Educational Technology, vol.
11, pp. 56-64

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