Contd..)
• Question: what happens if the base station is
unavailable? Or what happens if we are in a situation
where such an infrastructure did not exist at the first
place?
Contd..)
Second Approach
ADHOC
• Does not rely on any stationary infrastructure
• No Base Station.
• Nodes consequentially forward data packets
from one to another until a destination node
is finally reached.
Contd..)
Simple 3-node ad-hoc network
• source node S wants to communicate with a destination node
D. S and D are not within transmission range of each other.
Therefore, they both use the relay node R to forward packets
from one to another. So, even though R is primarily a host, R
is acting as a router at the same time.
LITERATURE SURVEY
Mobile Ad Hoc Networks
• Significant Features:
• Dynamic topology of interconnections
• No administrator
• Short transmission range- routes between nodes has one or
more hops
• Nodes act as routers or depend on others for routing
• movement of nodes invalidates topology information
CLASSIFICATION OF ROUTING
PROTOCOLS
Routing protocols
10
AODV Overview
• AODV is a packet routing protocol designed for use in mobile
ad hoc networks (MANET)
• Routing request
• Routing reply
• Route error
• HELLO messages
RREQ Message
A
B
?
B
B
? B ?
?
B
? B B
? ?
A RREQ message is broadcasted when a node B
needs to discover a route to a destination.
RREP Message
A
A
A
When a RREQ reaches a destination node, the B
destination route is made available by
unicasting a RREP back to the source route.
• RERR Messages
– This message is broadcast for broken links
• Hello Messages
– Hello Message = RREP with TTL = 1
– This message is used for broadcasting connectivity
information.
– A node should use Hello messages only if it is part
of an active route.
BLOCK DIAGRAM
SIMULATION
NETWORK RESULTS
TRACE
SIMULATOR 2 (FILES IN
OTCL SCRIPT GRAPH
WIRELESS
OTCL NETWORK
1.NETWORK SCRIPT FORMAT
TOPOLOGY
C++
2.SIMULATION LIBRARIES
SIMULATION
SCENARIO RESULTS NAM
-NAM TRACR
COMPONENTS/HARDWARE
REQUIREMENTS
• No. of Nodes
• Packet Size
• Traffic Type
• Simulation time
• Delivery Ratio
FLOWCHART
INITIALIZE NETWORK PARAMETERS
CREATE GOD
SPECIFY NO. OF SET BAND
MOBILE NODES WIDTH
CONFIGURE NODE
SIMULATE END
MERITS
• No central Infrastructure
• Reduce messages overhead
• reacts relatively fast
• updates only the affected nodes
• saves storage place as well as energy.
• The destination node replies only once to
the first request and ignores the rest.
• If routing table entry is not used recently,
the entry is expired.
DEMERITS
• Intermediate nodes can lead to inconsistent routes
( if the source sequence number is very old and the
intermediate nodes have a higher but not the latest
destination sequence number, thereby having stale
entries).
• Heavy control overhead.
• Periodic beaconing which leads to unnecessary
bandwidth consumption
APPLICATIONS
Applications
• Useful where geographical or terrestrial constraints
demand totally distributed network without fixed
base stations.
• Military Battlefields.
• Disaster and Rescue Operations.
• Conferences.
• Peer to Peer Networks.
• Armed forces operations
• Emergency services
• Game parties
• Home networking
MULTI HOP WIRELESS NETWORKS
INTER VEHICULAR
COMMUNICATION
AIRCRAFT COMMUNICATION
Thank you!