Anda di halaman 1dari 89

Processor Design

Unit-3rd

Processor Design

Text Books: (1) Computer Systems Architecture


by M. Morris Mano

Central Processing Unit


The Part of computer that performs the bulk dataprocessing operations is called the central processing unit (CPU) The CPU is made up of three major parts. Register Set ALU Control Unit

Register Set: Stores the intermediate data used during the execution of the instruction.
Arithmetic Logic Unit: Performs the required micro operation for executing the instructions. Control Unit: The Control unit supervises the transfer of information among the register and instruct the ALU as to which operation to perform Computer Architecture is sometimes defined as the computer structure and behavior as seen by the programmer that uses machine language instruction. This includes the instruction formats , addressing modes, the instruction set , and the general organization of the CPU register.

Central Processing Unit

General Register Organization


The memory locations are needed for storing pointers, counters, return addresses, temporary result and partial products during multiplication.
Having refer to memory locations for such applications is time consuming because memory access is the most time consuming operation in a computer . It is more convenient and more efficient to store these intermediate values in processor registers. When a large number of register are included in CPU, it is most efficient to connect them through a common bus system.

General Register Organization

General Register Organization


The Control unit that operates the CPU bus system directs the information flow through the registers and ALU by selecting the various components in the system. For example , to perform the operation

R1 R2 +R3
The control must provide binary selection variables to the following selection inputs 1. MUX A selector (SEL A): To place the content of R2 into bus A. 2. MUX B selector (SEL B): To place the content of R3 into bus B. 3. ALU operation selector (OPR): To provide the arithmetic addition A+B 4. Decoder destination selector (SEL D): To transfer the content of the output bus into R1.

General Register Organization


Control Word: There are 14 binary selection inputs in the unit, and their combined value specifies a control word. The 14-bit control word is defined or consists of four fields.

General Register Organization


The encoding of the register selection is specified in Table

General Register Organization


The encoding of the ALU operations for the CPU is specified in table. The OPR fields has 5 bits and each operation is designated with a symbolic name.

General Register Organization


For example, The subtract micro-operations given by the statement R1 R2 +R1

Control word for this micro-operation

General Register Organization

A useful feature that is included in the CPU of most computers is a stack or last-in, first-out(LIFO) list. A stack is a storage device that stores information in such a manner that the item stored last is the first item retrieved. The operation of a stack can be compared to a stack of trays. The stack in digital computer is essentially a memory unit with an address register that can count only(after an initial value is loaded into it). The register that holds the address for the stack is called a stack pointer(SP) because its value always points at the top item in the stack.

Stack Organization

Two operation of a stack are the insertion and deletion

Insertion: The operation of insertion is called push because it can be thought of as the result of pushing a new item on top. Deletion: The operation of deletion is called pop because it can be thought of as the result of removing one item so that the stack pops up.
Register Stack: A stack can be placed in a portion of a large memory or it can be organized as a collection of an finite number of memory words or registers. The SP register contains a binary number whose value equal to the address of the words that is currently on the top of the stack.

Stack Organization

Stack Organization
Three items are placed in the stack A,B, & C. Item C is on the top of the stack so that the content of SP = 3. To remove the top item, the stack is popped by reading the memory word at address 3 and decrementing the content of SP.

Now, item B on top SP = 2 . To insert a new item , the item is pushed by incrementing SP and writing a word in the next - higher location in the stack. In a 64 word stack, the SP contains 6 bits (26 = 64). It cannot exceed 63(111111 in binary). When 63 is incremented by 1 , the result is 0 since 111111 + 1 =(1000000) . Similarly when 000000 is decremented by 1, the result is ( ? ). The one - bit register FULL = 1 , when the stack is full The one bit register EMTY = 1 , When the stack is empty of items. DR is the data register that holds the binary data to be written into or read out of the stack.

Stack Organization

Push: Initially, SP is cleared to 0 , EMTY = 1 and FULL = 0 , so that SP points to the word at address 0 and stack is marked empty and not full. If stack is not full (if FULL = 0) , new item is inserted with push operation. SP SP + 1 Increment stack pointer M[SP] DR Write item on top of the stack If (SP = 0) then (FULL 1) Check if stack is full EMTY 0 Mark the stack not empty Note that SP holds the address of the top of the stack and that M[SP] denotes the memory word specified by the address presently available in SP. The first item stored at address 1. And the last item is stored at address 0. If SP reaches 0, the stack is full. So full is set = 1 (FULL = 1) and EMTY = 0

Stack Organization

POP: A new item is deleted from the stack if the stack is not empty(if EMTY =0). The micro-operation for the POP are following: DR M[SP] Read item from the top of the stack SP SP-1 Decrement stack pointer If (SP = 0) then (EMTY 1) Check the stack is empty FULL 0 Mark the stack not full.
Note that if a POP operation reads the item form location 0 and then SP is decremented , SP changes to 111111 (63). Note that erroneous operation will result if the stack is pushed when FULL =1 or popped when EMTY =1

Stack Organization

Memory Stack: A stack can exist as a stand - along unit can be implemented in a random access memory attached to a CPU. The implementation of a stack in the CPU is done by assigning a portion of memory to a stack operation and using a processor register as a stack pointer. A portion computer memory partitioned into three segments: program , data, and stack. The PC (program counter) points at the address of the next instruction in the program. PC is used during the fetch phase to read an instruction. The address register (AR) points at an array of data. AR is used during the execute phase to read an operand The stack pointer (SP) points at the top of the stack. SP is used to push or pop items into or form the stack .

Stack Organization

Stack Organization
The initial value of SP is 4001 and the stack grows with decreasing address. Thus the first item stored in the stack is at address 4000, the 2nd item at 3999 and the last address that can be use for the stack is 3000. A new item is inserted with the push operation as follows SP SP 1 M[SP] DR A memory write operation inserts the word from DR into the top of the stack. A new item is deleted with a pop operation as follows: DR M [SP] SP SP + 1

Stack Organization

Stack Organization
Stack Limits: The stack limits can be checked by using two processor register : one to hold the upper limit (3000 in this case) , and the other to hold the lower limit (4001 in this case). After a push operation is compared with upper limit and after a pop operation , SP is compared with lower limit register .
The two micro-operation needed for either the push or pop are 1. An access to memory through SP 2. Updating SP

Stack Organization
Reverse polish Notation: A Stack organization is very effective for evaluating arithmetic expression.

(A + B) Infix notation (+AB) Prefix or Polish notation

(AB+)

Postfix or reverse Polish notation

Stack Organization
The following example (3 * 4) + (5 * 6) In RPN (reverse polish notation) 34*56*+

An instruction is a command given to a computer to perform a specified operation on some given data and the format in which the instruction is specified is known as instruction format.
The bits of the instruction are divided into groups called fields. The most common fields founds in instruction formats are:

Instruction Formats

An operation code field that specifies the operation to be performed. (such as add, subtract, complement shift etc.) An address fields that designate a memory address or a processor register A mode field that specifies the way the operand or the effective address is determined. (bits specify a variety of alternative for choosing the operands form the given address)

A register address is a binary number of k bits that defines one of 2K register in the CPU. A CPU with 16 processor register R0 through R15. Thus the binary number 0101 (means R5). Computer may have instruction of several different lengths containing varying number of address. Most computer fall into one of three types of CPU organizations:
1. Single accumulator organization 2. General register organization 3. Stack organization Accumulator: All operations are performed with an implied accumulator register. The instruction format in this type of computer uses one address field.

Instruction Formats

For ex: Assembly language instruction as ADD X where X is the address of the operand. AC AC + M[X]. AC is the accumulator register and M[X] symbolizes the memory word located at address X. General Register: In this format computer needs 3 or 2 register address fields. For ex: Assembly language instruction as ADD R1,R2,R3 to denote the operation R1 R2 + R3 If the destination register is same as one of the source register . Thus the instruction ADD R1, R2 to denote the operation R1 R1 + R2

Instruction Formats

For ex: Register use the move instruction with a mnemonic MOV to symbolize a transfer instruction. Thus the instruction are
MOV R1 R2 denotes the transfer R1 R2 transfer instruction need two address fields source & destination For ex: ADD R1 , X denotes R1 R1 + M[X] . It has 2 address fields one for R1 & other for memory address X Stack Organization: Stack oriented machine do not contain any accumulator or general purpose register. Stack have PUSH & POP instruction which require an address fields.

Instruction Formats

For ex: PUSH X push the word at address X to the top of stack. The SP is update automatically.
Operation type instruction do not need an address field in stack organized computers. Because operation is performed on two top most operands of the stack

Instruction Formats

For ex: ADD The instruction consists of an operation code only with no address field. To perform this pops the two operands and add the numbers and then PUSH the result into stack.

Evaluate the arithmetic statement using zero, one, two or three address instructions. X = (A + B) * (C + D)
We will use the symbols ADD,SUB,MUL and DIV for the four arithmetic operations, MOV for transfer type and LOAD and STORE for transfer to and from memory and AC register. We assume that the operands are in memory address A,B,C & D and the result must be stored in memory at address X.

Instruction Formats

Number of Addresses (a)


3 addresses
Operand 1, Operand 2, Result a = b + c; Not common Needs very long words to hold everything

Three address Instruction

Instruction Formats

Advantages: It result in short programs when evaluating arithmetic expression Disadvantage: The binary coded instructions require too many bits to specify 3-address

Number of Addresses (b)


2 addresses
One address doubles as operand and result a=a+b Reduces length of instruction Requires some extra work
Temporary storage to hold some results

Instruction Formats
Two Address Instruction:
Most common in commercial computers

Number of Addresses (c)


1 address
Implicit second address Usually a register (accumulator) Common on early machines

Instruction Formats
One Address Instruction: One address instruction use an accumulator (AC) register for all data manipulations

T is the address of a temporary memory location required for storing the intermediate result

Number of Addresses (d)


0 (zero) addresses
All addresses implicit Uses a stack e.g. push a push b add pop c c=a+b

Zero Address Instructions: It is necessary to convert the expression into RPN .

Instruction Formats

X = (A + B) * (C + D) = RPN = AB + CD + *

Addressing Modes
The technique for specifying the address of the operands are known as addressing modes. The address of an operand is known as effective address. Each instruction needs data on which it has to perform the specified operation. The operand may be in accumulator, general purpose register or at some specified memory location. Thus , there are various ways of specifying the address of the data known as addressing modes.

Addressing Modes
Mode Field: The mode field is used to locate the
operands needed for the operation. The instruction may have more than one address filed and each address field may be associated with its own particular addressing mode. Although most addressing modes modify the address field of the instruction, there are two modes that need no address field at all. These are the implied and immediate modes.
Opcode Mode Address

Instruction format with mode field

Addressing Modes
Implied/Stack Immediate Direct addressing Indirect addressing Register direct addressing Register Indirect Displacement (Indexed) Relative addressing mode (Same as Indexed) Base register addressing (Same as Indexed)

Stack/ Implied Addressing


Operand is (implicitly) on top of stack e.g.
ADD Pop top two items from stack and add

Implied Mode: In this mode the operands are specified implicitly in the definition of the instruction . For ex: The instruction "Complement accumulator is an implied mode instruction because the operand in the accumulator register is implied in the definition of the instruction.
All register reference instruction that an accumulator are implied mode instruction.
Zero address instruction are implied mode instruction since the operand to be on top of the stack

Addressing Modes

Immediate Addressing
Operand is part of instruction Operand = address field e.g. ADD 5
Add 5 to contents of accumulator 5 is operand

No memory reference to fetch data Fast Limited range

Immediate Addressing Diagram


Instruction
Opcode Operand

Direct Addressing
Address field contains address of operand Effective address (EA) = address field [A] e.g. ADD A
Add contents of cell A to accumulator Look in memory at address A for operand

Single memory reference to access data No additional calculations to work out effective address

Direct Addressing Diagram


Instruction
Opcode Address of Operand A Memory

Operand

Indirect Addressing (1)


Memory cell pointed to by address field contains the address of (pointer to) the operand EA = [A]
Look in A, find address [A] and look there for operand
e.g. ADD [A]

Add contents of cell pointed to by contents of A to accumulator

Indirect Addressing (2)


May be nested, multilevel, cascaded
e.g. EA = [[[A]]]

E.A. = Address part of the instruction + Content of CPU

Multiple memory accesses to find operand Hence slower

Indirect Addressing Diagram


Instruction Opcode Address of Operand A

Memory
Pointer to operand

Operand

Register Direct Addressing (1)


Operand is held in register named in address field EA = R Limited number of registers Very small address field needed
Shorter instructions Faster instruction fetch

Register Direct Addressing(2)


No memory access Very fast execution Very limited address space Multiple registers helps performance
Requires good assembly programming

Register Direct Addressing Diagram


Instruction
Opcode Register Address R Registers

Operand

Register Indirect Addressing


Similar to indirect addressing EA = [R] Operand is in memory cell pointed to by contents of register R

Register Indirect Addressing Diagram


Instruction
Opcode Register Address R Memory

Registers

Pointer to Operand

Operand

Indexed/Displacement /Based Addressing


EA = X + [R] Address field hold two values
X = base value R = register that holds displacement or vice versa

Displacement Addressing Diagram

Instruction
Opcode Register R Address X Memory

Registers

Pointer to Operand

Operand

A version of displacement addressing R = Program counter, PC EA = A + [PC] i.e. get operand from A cells from current location pointed to by PC Ex: Assume that the program counter contains the number 825 and the address part of the instruction contains the number 24 . The instruction at 825 is read form memory during fetch phase & PC is then incremented(826) EA = 826 + 24 = 850

Relative Addressing

Base-Register Addressing
A holds displacement R holds pointer to base address R may be explicit or implicit e.g. segment registers in 80x86

Indexed Addressing
A = base R = displacement EA = A + R Good for accessing arrays
EA = A + R R++

Example of Addressing Mode


The two word instruction at address 200 and 201 is a load to AC instruction with an address field equal to 500.The first word of the instruction specifies the operation code and mode, and the second word specifies the address part. PC has the value 200 for fetching this instruction. The contents of processor register R1 is 400, and the content of an index register XR is 100.AC receives the operand after the instruction is executed. The Mode field of the instruction can specify any one of a number of modes. For each possible mode calculate the effective address and the operand that must be loaded into AC

Example of Addressing Mode

Solutions

Data Transfer & Manipulation


The symbolic name given to the instruction in the assembly language notation instruction is different for different computers, even for the same instruction. There is a set of basic operations that most , if not all computer include in their instruction collection. The basic set of operations available in a typical computer. Most computer instruction can be classified into three categories. 1. Data transfer instructions 2. Data manipulation instructions
3. Program control instructions

Data Transfer & Manipulation


Data Transfer Instruction: Data transfer instruction cause transfer of data form one location to another without changing the binary information content.
Data manipulation Instruction: Data manipulation instruction are those that perform arithmetic, logic, and shift operations. Program Control instruction: Program control instructions provide decisions making capabilities and change the path taken by the program when executed in the computer.

Data transfer Instruction: Data transfer instruction move data form one place in the computer to another without changing the data content. The most common transfer are between memory and processor register, between processor register and input or output , and between the processor register themselves. Below gives the list of eight data transfer instruction used in many computers. Mnemonic (Designed to help the memory)

Data Transfer & Manipulation

Data Transfer & Manipulation


Load: It is used to transfer from memory to a processor register (usually an accumulator). Store: It designates a transfer from a processor register into memory . Move: It designates a transfer from one register to another. Exchange: These instruction swaps information between two register or a register and a memory word. I/P & O/P: These instruction transfer data among processor register and input or output terminals. Push & Pop: These instruction transfer data between processor register and a memory stack.

Table shows the assembly language convention and the actual transfer in each case.(load to accumulator instr.) ADR stands for an address , NBR is number or operand , X is an index register , R1 is processor register , AC is accumulator register. @ symbolized an indirect address , $ character before an address makes the address relative to the PC. # character precedes the operand in an immediate-mode instruction.

Data Transfer & Manipulation

Data Manipulation Instructions: Data manipulation instructions perform operation on data and provide the computation capabilities for the computer. The data manipulation instructions in a typical computer are usually divided into three into three basic types:
1. Arithmetic instruction 2. Logical and bit manipulation instruction 3. Shift instructions

Data Transfer & Manipulation

Arithmetic Instructions:

Data Transfer & Manipulation

Logical and Bit Manipulation Instructions

Shift Instructions

Data Transfer & Manipulation

Program Control

Data Transfer & Manipulation

Data Transfer & Manipulation

How Many Addresses


More addresses
More complex (powerful?) instructions More registers
Inter-register operations are quicker

Fewer instructions per program

Fewer addresses
Less complex (powerful?) instructions More instructions per program Faster fetch/execution of instructions

Design Decisions (1)


Operation repertoire
How many ops? What can they do? How complex are they?

Data types Instruction formats


Length of op code field Number of addresses

Design Decisions (2)


Registers
Number of CPU registers available Which operations can be performed on which registers?

Addressing modes (later)

Types of Operand
Addresses Numbers
Integer/floating point

Characters
ASCII etc.

Logical Data
Bits or flags

Types of Operation
Data Transfer Arithmetic Logical Conversion I/O System Control Transfer of Control

Data Transfer
Specify
Source Destination Amount of data

Arithmetic
Add, Subtract, Multiply, Divide Signed Integer Floating point ? May include
Increment (a++) Decrement (a--) Negate (-a)

Shift and Rotate Operations

Logical
Bitwise operations AND, OR, NOT

Conversion
E.g. Binary to Decimal

Input/Output
May be specific instructions May be done using data movement instructions (memory mapped) May be done by a separate controller (DMA)

Transfer of Control
Branch
e.g. branch to x if result is zero

Skip
e.g. increment and skip if zero ISZ Register1 Branch xxxx ADD A

Subroutine call
c.f. interrupt call

Branch Instruction

Nested Procedure Calls

Use of Stack

The basic operation cycle of the computer to go through an instruction cycle that is divided into three major phases 1. Fetch the instruction from memory 2. Decode the instruction 3. Execute the instruction
Program Counter(PC) : PC holds the address of instructions to be executed next and is incremented each time an instruction is fetched from memory.

Addressing Modes

Anda mungkin juga menyukai