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There Be Dragons
Fantasy and reality are often never really far apart; one informs and inspires the other, and in the cultures of South East Asia the tradition of dragons is rich, wide and deep. Indeed, dragons have a longstanding place in movies and, in part, that’s
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Design-driven Virtual Production With Notch
Virtual production utilises real-time graphics to capture a blend of virtual and physical environments live in-camera. Used by the events, broadcast and film industries, these technologies and techniques create immersive experiences that blend perfor
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Hometown Hero
Liza Rhea worked as a Modeler on Raya and the Last Dragon, Liza began working at Walt Disney Animation Studios in 2017 as an apprentice modeler on Ralph Breaks the Internet. From there, she went on to work as an environment modeler on Frozen 2 and Ra
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What’s The Difference Between Dynamesh And Sculptris Pro Mode?
DynaMesh has been available in ZBrush since the mid 2000s and is a very well-established part of the digital sculpting process. Sculptris Pro on the other hand is a much more recent addition and was brought in as a new feature after the acquisition o
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3D World
Future PLC Quay House, The Ambury, Bath BA1 1UA Editorial Editor Rob Redman rob.redman@futurenet.com Designer Ryan Wells Production Editor Rachel Terzian Staff Writer Brad Thorne Contributors Diana David, James Clarke, Cameron-James Wilson, Andriy Bi
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VFX Compositing Lecturer
Klaudija Cermak VFX compositing lecturer Escape Studios London, United Kingdom Klaudija Cermak is a VFX compositing lecturer at Pearson College’s Escape Studios in London. She is currently celebrating 35 years in the industry. klaudijacermak.com With
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Approach At Vrbn Solutions
I’d say our internal approach to content creation is a bit unorthodox, but designed so very deliberately. We’re focusing on artistic control and architectural consistency. Therefore, internally, we’re not focusing on just one specific procedural work
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Generate A Realistic Sandy Terrain In Houdini
In this tutorial, we are going to learn how to use heightfield tools and the Vellum Grain Solver to create realistic sand elements. We will go through various methods to properly art direct the scattering of grains throughout the terrain and techniqu
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Yellow Hawk
YEAR CREATED 2020 SOFTWARE ZBrush, Marvelous Designer, Maya, Russian3DScanner, Mari, Texturing XYZ, Substance Painter, V-Ray, Photoshop ARTIST Josephine Rivera LOCATION United States I am fresh out of Gnomon’s BFA programme in Digital Production, my
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Technique Focus
Software Blender, Photoshop Year made 2020 3D FOR STYLISED ILLUSTRATION I start to block out things roughly with simple box modelling. I model similar to how I paint, trying to capture the feel of the image with just simple low-poly shapes. We don’t
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Conventions
When producing content for a procedural system, conventions – especially naming conventions – are paramount When dealing with many assets, textures, intermediate files, postprocessed results and the like, there is no way to orchestrate everything wit
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ZBrush 2021.5
PRICE Perpetual licence: $895 / Subscription: $39.95/month or $179.95 for six months. Free update for existing users. COMPANY Pixologic | WEBSITE www.pixologic.com Glen runs SouthernGFX, a small Cheshire-based studio specialising in character and cre
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How Do I Create A Custom Aov In Redshift For C4d?
Mike Griggs is a 3D and visual effects artist with vast experience across the industry, as both a creator and a technical writer. www.creativebloke.com Glen runs SouthernGFX, a small Cheshire-based studio specialising in character and creature design
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Yoda
ARTIST Gregor Ruf SOFTWARE ZBrush, Maya, Mari, Marvelous Designer, Arnold, Photoshop Multimedia artist Gregor Ruf worked on this faithful recreation of Yoda in his spare time, taking him just over a month. When lighting this particular piece he was i
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Sam Passmore
Sam Passmore is creative director at Fire Without Smoke. His team loves games so much, they built a creative studio specifically to deliver the best content possible for the industry, from trailers to in-game cinematics and beyond. Recent projects wo
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3d City Night Scene
ARTIST Ümral Ismayilov SOFTWARE Blender 2D and 3D artist Ümral Ismayilov spent two days working on this stylised cityscape with the goal of exploring animation. Ismayilov chose to forgo any complex effects or simulations, modelling and using paid ass
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Technique Focus
Software Unreal Engine, SpeedTree, Megascans, Substance Designer Year made 2021 WORLD POSITION OFFSET SHADER One of the goals of this project was to mimic real wheat field wind via the World Position Offset shader. I separated the foliage movement in
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Is There A Way To Prevent Maya Crashing?
If nothing else, the release of Cyberpunk 2077 has opened the eyes of the world to just how frustrating software crashes are. You may have experienced it: you’ve spent the past hour doing reconnaissance on a factory before sneaking into it to steal s
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Work With Basic Polygon Tools In Blender
It can be a real challenge for someone new to modelling to know where to even begin. Do you start with sculpting, then retopologise your model? Do you begin with Boolean tools like Hard Ops or Box Cutter and use cutting tools to make your models look
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Bold New Style
“The look of this movie is so extraordinary and it’s so cinematic. The production teams were able to pull off a wholly unique look to the environments, cinematography and lighting – creating a bold and very different look for a Disney animated movie,
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Developing Future-facing Skills
Can you tell us about your journey through the VFX industry so far? I have been very lucky to have had a continuous 35-year career so far and have worked on wonderful projects and in great facilities. I have moved between films, commercials and TV pr
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How Can I Create A Cloth Simulation In Blender?
I will demonstrate a simple and powerful way to create a cloth simulation in Blender 2.92. The very first step is to create the model that will be part of the simulation (the cloth, flags, rag, etc). In this case I decided to create a simple flag, wh
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Mind Over Matter
BAFTA award-winning London animation studio Blue Zoo recently teamed up with Oculus and Facebook Reality Labs to create The Beast, the new VR short film for the Oculus Quest and Rift. The film is the first Blue Zoo has created entirely in Quill VR. A
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Welcome
COVER ARTIST Diana David SOFTWARE Blender, Photoshop While many of us either enjoy a specific area of CG, or our job dictates that we spend more of our time on one task, it’s becoming increasingly obvious that a more holistic approach to our knowledg
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Challenges In Procedural Architecture
This is the first article focusing on ‘procedural cities’, in which we will dive into some of the general challenges of managing the creation of procedural architecture. There are multiple tools for the task out there, such as SideFX Houdini and ArcG
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Missing an issue of 3D World? Fill the gaps in your collection today! ISSUE 271 APRIL 2021 • The secrets behind the scientifically accurate VFX of The Expanse • We explore the rise of virtual production • How to use lighting techniques to create your
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The Fashion Show
Unless you’ve been holed up somewhere very, very remote, you’ll have noticed that the world is changing. Our ever-increasing awareness of environmental issues has put pressure on every industry to take steps towards sustainability and limit their pol
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