Oleh:
KELAS C
S1-INFORMATIKA
2022
No.1 Rectangle
1. Class Rectangle
//Deklarasi Variabel
private double length, width;
public double hasil;
System.out.println("===+:RECTANGLE:+===");
Ka = a.keliling();
La = a.luas();
Kb = b.keliling();
Lb = b.luas();
Kc = c.keliling();
Lc = c.luas();
Kd = d.keliling();
Ld = d.luas();
System.out.println("\n");
System.out.println("Keliling Persegi a\t= " + Ka);
System.out.println("Luas Persegi a\t\t= " + La);
System.out.println("\n");
System.out.println("Keliling Persegi b\t= " + Kb);
System.out.println("Luas Persegi b\t\t= " + Lb);
System.out.println("\n");
System.out.println("Keliling Persegi c\t= " + Kc);
System.out.println("Luas Persegi c\t\t= " + Lc);
System.out.println("\n");
System.out.println("Keliling Persegi d\t= " + Kd);
System.out.println("Luas Persegi d\t\t= " + Ld);
System.out.println("\n");
}
}
3. Output
No.2 Pecahan
1. Class Pecahan
2. Class PecahanTest
System.out.print(bil1.getPembilang()+"/"+bil1.getPenyebut()
+ " + " +
bil2.getPembilang()+"/"+bil2.getPenyebut()+
" = ");
bil1.tambah(bil2);
hasilPembilang = bil1.getPembilang();
hasilPenyebut = bil1.getPenyebut();
System.out.println(hasilPembilang+"/"+hasilPenyebut);
}
}
3. Output
No.3 GameOOP
1. Class GameOOP
System.out.println("==+:GAME OOP:+==");
char1.tendang(char2);
char2.tendang(char1);
NameChar1 = char1.getName();
NameChar2 = char2.getName();
LifeChar1 = char1.getLifepoint();
LifeChar2 = char2.getLifepoint();
No.4 MethodOverload
1. Class MethodOverload
2. Class MethodOverloadTest
System.out.println("==+:KUADRAT:+==");
nilai1 = n1.kuadrat(6);
nilai2 = n2.kuadrat(6.45);
3. Output