(Software Engineering)
Chapter 4
Pengembangan PL
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and
are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 2
Manifesto bagi Pengembangan PL yang
Tangguh
“We are uncovering better ways of developing
software by doing it and helping others do it. Through
this work we have come to value:
•Individuals and interactions over processes and
tools
•Working software over comprehensive
documentation
•Customer collaboration over contract negotiation
•Responding to change over following a plan
That is, while there is value in the items on the right,
we value the items on the left more.”
Kent Beck et al
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
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with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005
Apakah yang dimaksud
“Tangguh”?
• Respon Efektif (cepat dan adaptif) pada Perubahan
• Komunikasi Efektif terhadap semua stakeholders
• Melibatkan konsumen pada tim
• Mengorganisasi sebuah tim sehingga kinerjanya
dapat dikendalikan
Menghasilkan …
• PL yang secara cepat dan bertahap disajikan.
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
4
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005
Proses yang Tangguh
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
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with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005
Extreme Programming (XP)
• XP Design
– Mengikuti prinsip KIS
– Mendorong penggunaan kartu CRC
– Untuk permasalahan desain yang sukar, menyarankan penggunaan “spike solutions” sebuah
desain prototipe
– Mendorong “refactoring”—sebuah perbaikan iteratif terhadap desain program internal
• XP Coding
– Merekomendasikan konstruksi tes unit sebelum coding dimulai
– Mendorong “pair programming”
• XP Testing
– Semua tes unit dieksekusi setiap hari
– “tes penerimaan” ditentukan oleh konsumen dan dieksekusi untuk melihat fungsionalitas
konsumen nyata
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 7
Extreme Programming (XP)
spike solut ions
simple design
prot ot ypes
CRC cards
user st ories
values
accept ance t est crit eria
it erat ion plan
pair
programming
Release
sof t ware increment
unit t est
project v elocit y comput ed cont inuous int egrat ion
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
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with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005
Pengembangan PL Adaptif
• Dipelopori oleh Jim Highsmith
• ASD — karakter yang membedakan
– Perencanaan berbasis misi
– Fokus berbasis komponen
– Menggunakan “time-boxing”
– Konsideran eksplisit pada resiko
– Menekankan kolaborasi bagi pengumpulan
kebutuhan
– Menekankan pembelajaran melalui proses
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 9
Adaptive Software Development
adapt ive cycle planning Requirement s gat hering
uses mission st at ement JAD
project const raint s mini-specs
basic requirement s
t ime-boxed release plan
Release
sof t ware increment
adjust ment s f or subsequent cy cles
component s implement ed/ t est ed
f ocus groups f or f eedback
f ormal t echnical reviews
post mort ems
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 10
Metode Pengembangan Sistem Dinamis (Dynamic Systems
Development Method)
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 11
Dynamic Systems Development Method
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 12
Scrum
• Diusulkan oleh Schwaber dan Beedle
• Scrum—Karakter yang membedakan
– Kerja pengembangan dipartisi menjadi “paket”
– Pengujian dan dokumentasi berjalan seiring dengan konstruksi
produk
– Kerja terjadi dalam “Sprint” dan diturunkan dari “backlog”
kebutuhan yang ada
– Pertemuan sangat pendek dan beberapa kali diadalah tanpa kursi
– “Demo” ditunjukkan pada konsumen dengan alokasi time-box
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 13
Scrum
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 14
Crystal
• Diusulkan Cockburn dan Highsmith
• Crystal—karakter yang membedakan
– Secara aktual sebuah model proses keluarga yang
memungkinkan manuver berdasar karakteristik
permasalahan
– Komunikasi tatap muka ditekankan
– Menyarankan penggunaan workshop refleksi untuk
review kebiasaan kerja tim
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 15
Feature Driven Development
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Feature Driven Development
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 17
Agile Modeling
• Diusulkan oleh Scott Ambler
• Menyarankan prinsip2x agile modeling
– Model dengan sebuah tujuan
– Menggunakan banyak model
– Isi lebih penting dari representasi
– Mengetahui model dan tool yang digunakan untuk
membuatnya
– Beradaptasi secara lokal
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided 18
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005