1 Min Lun Wu, 2018 , Canadian Using this make Pedagogy Project based
Center Of Science and student more
Education Journal focus ae make
student more
faham
2 Azman Ab. Rahman1*, Sesuatu kaedah Learning content modeling , penkaji Board games
Muhammad Sabri Sahrir2, pengajaran yang nak sampel tu dapat guna EG ni sebagai
Nurkhamimi Zainuddin3 and menggunakan lebihan kepada fahaman.
Hasanah Abd. Khafidz4 2018 game sebagai
alternative
dengan tujuan
untuk lebih
menarik dan
menyerinokkan
5515 Useful tools Pegagogy Online games
Pablo ZAMBRA Graduate dalam proses
Program in Accounting pengajran dan
Federal University of pembelajaran
Uberlandia Uberlandia, yang mampu
BRAZIL memberikan
skor markah
yang lebih tinggi
kepada murid.
4 SUSAN B. HOPPER, 2018 Satu kaedah pedagogy Computer games
yang membantu
alternative
menggunakan
games untuk
recsntruct
masalah
5 Saovapa Wichadee & Alternative Learning Content Modelling Online Games (Kahoot)
Fasawang Pattanapichet (2018) kaedah
tradisional
0854 Kaedah Pedagogy Online games (12)
M. Esther del Moral Pérez, pengajaran
Alba P. Guzmán Duque , L. interaktif untuk
Carlota Fernández García membangunkan
motivasi belajar
pelajar.
5029 Medine Baran, Abdulkadir Mewujudkan Learning content modelling Project Base
Maskan, Seyma Yasar self
development on
students , work
skill
4964 Roland Klemke, Maka Eradze, Aplikasi game Online (MOOC)
Alessandra Antonaci yg
dinitgerasikan Pedagogy
kepada
pembelajaran
untuk menarik
minat murid
4953 Ioannis Altanis , symeon Sebagai Pedagogy Computer games
Retalis and Ourania pemudahcara
Petroupulou dalam pdp
zaman 21
9388 Sophie McKenzie, Aaron highly stimulating, Learning content Modelling Phone (ipad)
Spence, Maria Nicholas motivational and
engaging
environment for
students,
5054 Joao Alberto Arantes do A base for Pedadogy Web online games
Amaral learning using
internet
Hsu2018 Chih-Chao Hsu & Tzone-I A base for Pedagogy Web base
Wang learning using
internet
Jsu.09 Richard Lamb, Pavlo Satu platform Pedagogy VR, online
Antonenko pemudahcara
yang lebih
dinamkik untuk
proses pd
compare to
hands on
activity
Jsu.0091. Afroditi Stolaki, A platform to pedagogy ONLINE
2. Anastasios A. Economides enhance students
to study
15 Jerry Chih-Yuan Sun A base to pedagogy Tablet mobile
conduct and
enhance student
to participate in
activites
16 Gwo-Jen Hwang Can make Learning content modelling e-book design software
student anxiety,
kefaman yg
lebih tinggi
17 Zhi hing cheng Make student to Pedagogy Computer games
remain happy
with the topik
18 Venera-Miheala Cojocariu Promote positive Pedagogy WEB games
attitude to
student and keep
student focus
19
20
1. Apakah yang dimaksudkan dengan Educational Games (EG) dalam pembelajaran
2. Bagaimana kajian dijalankan bagi meneroka EG dalam pembelajaran
BIL KAJIAN Biidang (mt, Bentuk kajian Lokasi kajian Bilangan Negara yang Hasil akhir
English, bm , yang dijalankan sampel dan kerap kajian.
bo or else) dijalankan. Jenis menjalakankan
sampel kajian ini.
(TDK, SK,
SMK).
In a similar study, Connoly et al. (2012) examined 129 papers in the literature on computer games and SGs regarding the possible
impacts of these games on learning, skills development and player’s commitment. These authors found evidences that the use of
digital games for learning purposes has been employed in the most diverse curricular areas, especially in health, business and social
issues, and that the main results of those studies involved knowledge acquisition, content understanding and motivational and effective
issues (Connoly et al., 2012). Figure 1 indicates the main characteristics of Educational Games; these characteristics are expected to
present a positive effect on the teaching/learning process.