14.06.703 Kpdi
14.06.703 Kpdi
Puji dan syukur penulis panjatkan ke hadirat Allah SWT atas berkah dan
rahmatnya penulis dapat menyelesaikan Proyek Akhir ini yang berjudul
“Aplikasi Pembelajaran Matematika Diskrit (Karnaugh Map) sebagai Alat
Bantu Pengajaran”
Proyek akhir ini dibuat sebagai salah satu syarat kelulusan diploma III
Manajemen Informatika, Politeknik Telkom Bandung. Atas terselesainya
Proyek Ahir ini , penulis tidak lupa mengucapkan terima kasih kepada pihak-
pihak yang telah membantu, khususnya kepada:
2. Bapak Heru Nugroho dan Bapak Hengky Irayadi yang telah menjadi
pembimbing kesekian saya.
Bandung,
Penulis
ii
DAFTAR ISI
KATA PENGANTAR............................................................................................................ ii
ABSTRAK..........................................................................................................................iii
ABSTRACT........................................................................................................................iv
DAFTAR ISI....................................................................................................................... v
DAFTAR GAMBAR DAN TABEL ......................................................................................... viii
DAFTAR LAMPIRAN ..........................................................................................................ix
PENDAHULUAN................................................................................................................ 1
1.1 Latar Belakang ........................................................................................................ 1
1.2 Rumusan Masalah................................................................................................... 2
1.3 Tujuan.................................................................................................................... 2
1.4 Batasan Masalah..................................................................................................... 2
1.5 Metodologi Penelitian ............................................................................................. 3
1.6 Jadwal Pengerjaan .................................................................................................. 5
TINJAUAN PUSTAKA ......................................................................................................... 6
2.1 Definisi Aplikasi ....................................................................................................... 6
2.2 Aplikasi Multimedia................................................................................................. 7
2.2.1 Komponen Multimedia.......................................................................... 7
2.3 Model Timeline Untuk Multimedia Aktif................................................................. 11
2.4 Matematika Diskrit................................................................................................ 12
2.4.1 Fungsi Boolean.................................................................................... 13
2.4.2 Bentuk Kanonik SOP dan POS............................................................... 13
2.4.3 Penyederhanaan Fungsi Boolean ......................................................... 14
2.5 Metode Karnaugh Map (K-Map)............................................................................. 14
2.5.1 Karnaugh Map untuk 2 variabel ........................................................... 15
2.5.2 Karnaugh Map untuk 3 variabel ........................................................... 15
v
2.5.3 Karnaugh Map untuk 4 variabel ........................................................... 18
2.5.4 Karnaugh Map untuk 5 variabel ........................................................... 21
2.5.5 Karnaugh Map untuk 6 variabel ........................................................... 22
2.6 Alat Bantu Pendukung........................................................................................... 23
2.6.1 Adobe Flash Player.............................................................................. 23
2.6.2 Adobe Photoshop ............................................................................... 23
2.6.3 Adobe Illustrator................................................................................. 23
2.6.4 Adobe Flash Professional ..................................................................... 24
2.6.5 Camtasia Studio .................................................................................. 24
2.7 Action Script ......................................................................................................... 25
ANALISIS KEBUTUHAN DAN PERANCANGAN .................................................................... 26
3.1 Kebutuhan Perangkat Keras................................................................................... 26
3.2 Kebutuhan Perangkat Lunak .................................................................................. 26
3.3 Perancangan Sistem .............................................................................................. 27
3.3.1 Perancangan Timeline Menu Utama ..................................................... 28
3.3.2 Perancangan Timeline Materi .............................................................. 29
3.3.3 Perancangan Timeline Kuis .................................................................. 30
3.3.4 Perancangan Timeline Bantuan............................................................ 31
3.4 Storyboard............................................................................................................ 32
IMPLEMENTASI DAN PENGUJIAN .................................................................................... 36
4.1 Implementasi........................................................................................................ 36
4.2 Pengaplikasian...................................................................................................... 36
4.2.1 Tampilan Menu Utama........................................................................ 36
4.2.2 Tampilan Menu Materi ................................................................................ 37
4.2.3 Tampilan menu Kuis............................................................................ 38
4.2.4 Tampilan pembahasan soal kuis........................................................... 39
4.2.5 Tampilan Bantuan ............................................................................... 40
4.3 Pengujian ............................................................................................................. 40
vi
PENUTUP....................................................................................................................... 48
5.1 Kesimpulan........................................................................................................... 48
5.2 Saran.................................................................................................................... 48
REFERENSI ..................................................................................................................... 49
LAMPIRAN ..................................................................................................................... 50
vii
DAFTAR GAMBAR DAN TABEL
viii
DAFTAR LAMPIRAN
Lampiran 1 ................................................................................................ 37
ix