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h/Script/HardwareTargeting.

HardwareTargetingSettings]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=60FPS

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport=Falseb
SupportsPortraitOrientatio=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
bSupportsLandscapeRightOrientation=True
FrameRateLock=PUFRL_60
bCookPVRTCTextures=True
bCookASTCTextures=False

[/script/engine.engine]
MaxSmoothedFrameRate=60
MinSmoothedFrameRate=60
bSmoothFrameRate=Fall
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),Up
perBound=(Type="ERangeBoundTypes::Exclusive",Value=100))
MaxPixelShaderAdditiveComplexityCount=100
MaxES2PixelShaderAdditiveComplexityCount=30
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwa
DamageWeapons=25
EnebleDamage=15
BulletSpeed=28
BulletDamage=13

[/script/engine.renderersettings]
FX.MaxCPUParticlesPerEmitter=6
FX.MaxGPUParticlesPerEmitter=6
FX.MaxParticleTilePreAllocation=6
FX.EarlyScheduleAsync=1
FX.AllowAsyncTick=1
FX.AllowCulling=1
FX.AllowGPUSorting=3
r.ParallelTranslucency=3
r.ParallelVelocity=3
r.ParallelBasePass=3
r.ParallelPrePass=3

[SlateRenderer]
NumPreallocatedVertices=10000

[/Script/Engine.Fps]
Stable.fps=True

[/Script/HardwareTargeting.HardwareTargetingSettings]
DefaultGraphicsPerformance=Low
AppliedDefaultGraphicsPerformance=Low

[SystemSettings]
r.PUBGDeviceFPSLow=60

[ConsoleVariables]
r.OpenGL.IOS.StripExtensions=GLTexParameteri
r.OpenGL.IOS.StripExtensions=GLBindTexture
r.OpenGL.IOS.StripExtensions=GLTexImage2D
sg.GLAPPLEClipDistance
sg.GLAPPLEColorbufferpackedfloat
sg.GLAPPLECopytexturelevels

[ConsoleVariables]
r.Streaming.PoolSize=128
r.PUBGMaxSupportQualityLevel=0
t.MaxFPS=90
r.PUBGCRLRuntmieMinMem=1
r.Mobile.EarlyZPass=1
r.PUBGRenderSwitch=3
grass.densityScale=4.2
r.Mobile.EnablePostProcessing=1
r.landscape.LandscapeMixFactor=0
r.Landscape.DistanceFactorScale=0
r.GlobalParticleSystemCullingScreenSize=0
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=1
r.StaticMesh.StaticMeshDeviceVisableLevel=0
r.UserQualitySetting=0
r.UserShadowSwitch=0
r.ShadowQuality=0
r.MobileContentScaleFactor=4.0
r.Vsync=0
r.PUBGMSAASupport=1
r.MobileHDR=2.0
r.Mobile.SceneColorFormat=0.0
r.Mobile.EnablePPR=0.0
r.Shadow.MaxCSMResolution=3
r.MaterialQualitySuperHigh=0.0
r.UserHDRSetting=9
r.ACESStyle=9
r.BloomQuality=1
r.PUBGQualityLevel=1
r.UserMSAASetting=4
r.DefaultFeature.AntiAliasing=4.1
r.MobileMSAA=2
r.MSAACount=0
r.MaterialQualityLevel=0
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.Mobile.DynamicObjectShadow=0
r.StaticMeshLODDistanceScale=1.0
foliage.LODDistanceScale=0.1
r.DetailMode=0
r.EmitterSpawnRateScale=0.5
r.ParticleLODBias=0
r.MobileNumDynamicPointLights=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
foliage.MinLOD=0
r.MaxAnisotropy=1
diy.SetDecalBakingRTSizeInLobby=1000
r.PUBGVersion=5
r.MobileSimpleShader=0
r.grass.LandscapeGrassWeightMode=2
r.Streaming.MaxTempMemoryAllowed=10

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