Lembar Persetujuan ...........................................................................................ii Daftar Isi .............................................................................................................iii Daftar Tabel .......................................................................................................iv Daftar Gambar ....................................................................................................v A. Latar Belakang Masalah...................................................................................1 B. Identifikasi Masalah .........................................................................................9 C. Pembatasan Masalah ......................................................................................10 D. Rumusan Masalah ..........................................................................................10 E. Tujuan Penelitian.............................................................................................10 F. Manfaat Penelitian ..........................................................................................10 G. Kajian Pustaka................................................................................................12 1. Kajian Teoritis.............................................................................................12 1.1 Hakikat Penelitian dan Pengembangan...............................................2 1.2 Hakikat Media Pembelajaran................................................................ 1.3 Hakikat Permainan Bahasa..................................................................5 1.11 Hakikat Keterampilan Menulis.............................................................. 2. Kajian Empiris ...........................................................................................81 3. Kerangka Berpikir.......................................................................................97 4. Hipotesis....................................................................................................103 H. Metode Penelitian .......................................................................................103 1. Desain Penelitian ......................................................................................103 1.1 Jenis Penelitian .....................................................................................
2. Tempat dan Waktu Penelitian ..................................................................106
2.1 Tempat Penelitian ...............................................................................1 3. Prosedur Penelitian ...................................................................................107 4. Data, Sumber Data, dan Subyek Penelitian ............................................ 111 4.1 Data …................................................................................................... 5. Variabel Penelitian ...................................................................................113 5.1 Variabel Bebas (Variabel Independen) .............................................. 6. Definisi Operasional Variabel ..................................................................114 7. Teknik dan Instrumen Pengumpulan Data ...............................................117 7.1 Teknik Non Tes..................................................................................... 79 7.3 Instrumen Pengumpulan Data .............................................................. 8. Uji Kelayakan, Uji Validitas, dan Uji Reliabilitas ...................................120 8.1 Uji Kelayakan Produk........................................................................... 8 8.3 Daya Beda ............................................................................................ 8.4 Validitas................................................................................................. 8 9. Teknik Analisis Data.................................................................................125 9.1 Analisis Data Awal................................................................................ 9 Daftar Pustaka ................................................................................................129 Lampiran .........................................................................................................138
DAFTAR TABEL
1. Tabel 1. Rancangan Desain Media Interaktif ................................................. 46
2. Tabel 2. Kriteria Penilaian Komponen Media ............................................... 51 3. Tabel 3. Kriteria Penilaian Kelayakan Media ................................................ 53 4. Tabel 4. Kriteria Penilaian Kelayakan Isi/Materi .......................................... 55 5. Tabel 5. Kriteria Penilaian Komponen Kebahasaan ...................................... 57 6. Tabel 6. Prosedur Umum Desain Media Pembelajaran dengan ADDIE ....... 104 7. Tabel 7. Waktu Pelaksanaan Penelitian ......................................................... 106 8. Tabel 8. Aktivitas Prosedur Pengembangan Permainan Scrabble berbasis 107 Adobe Flash ................................................................................................... 9. Tabel 9. Definisi Operasional Variabel ......................................................... 114 10. Tabel 10. Teknik dan Intrumen Pengumpulan Data ...................................... 120 11. Tabel 11. Kriteria Penilaian Validasi Ahli ..................................................... 121 12. Tabel 12. Kriteria Hasil Persentase Tanggapan Guru dan Siswa .................. 122 13. Tabel 13. Kriteria Daya Pembeda .................................................................. 123 14. Tabel 14. Klasifikasi Koefisien Reliabilitas Instrumen ................................. 125 15. Tabel 15. Pedoman Penilaian Keterampilan Menulis ................................... 127 16. Tabel 16. Kriteria Peningkatan Hasil Belajar ............................................... 127
DAFTAR GAMBAR
1. Gambar 1. Tampilan Shortcut Adobe Flash Professional CS6 .................... 38
2. Gambar 2. Tampilan Template (tampilan awal) Adobe Flash Professional CS6 ................................................................................................................. 38 3. Gambar 3. Lembar Kerja Adobe Flash Professional CS6 ............................. 39 4. Gambar 4. Menu Bar Adobe Flash Professional CS6 ................................... 40 5. Gambar 5. Toolbox pada Adobe Flash Professional CS6 ............................. 40 6. Gambar 6. Timeline pada Adobe Flash Professional CS6 ............................ 40 7. Gambar 7. Stage pada Adobe Flash Professional CS6 .................................. 41 8. Gambar 8. Panel Properties pada Adobe Flash Professional CS6 ................ 42 9. Gambar 9. Panel Actions pada Adobe Flash Professional CS6 ..................... 43 10. Gambar 10. Kerangka Berpikir Pengembangan Media Scrabble berbasis Adobe Flash ................................................................................................... 102 11. Gambar 11. Langkah Pengembangan Model ADDIE ................................... 105