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DAFTAR ISI

Daftar Isi............................................................................................................iii
BAB I PENDAHULUAN ...............................................................................1
A. Latar Belakang .....................................................................................1
B. Rumusan Masalah ...............................................................................3
C. Tujuan Penelitian .................................................................................3
D. Hipotesis Penelitian .............................................................................3
E. Manfaat Penelitian ...............................................................................3
BAB II KAJIAN PUSTAKA .........................................................................5
A. Teknologi Aplikasi..............................................................................5
1. Deskripsi Umum Teknologi Informasi ............................................5
2. Pengertian aplikasi teknologi...........................................................5
3. Sejarah Perkembangan Teknologi Aplikasi ........................................6
4. Dampak Penggunaan Aplikasi Game...................................................8
B. Definisi Menggambar ..........................................................................9
1. Deskripsi Umum Menggambar ...........................................................9
2. Teknik Menggambar............................................................................10
3. Manfaat Menggambar .........................................................................11
4. Teknologi Dalam Menggambar............................................................13
C. Skill.......................................................................................................14
1. Deskripsi Skill......................................................................................14
D. Uji Kelayakan ......................................................................................15
1. Pengertian Generasi..............................................................................16
E. Penelitian Terdahulu ............................................................................15
F. Kerangka Berpikir................................................................................18
BAB III METODE PENELITIAN.................................................................19
A. Pendekatan dan Jenis Penelitian ..........................................................19

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B. Jadwal dan Lokasi Penelitian...............................................................20
C. Tahap Pembuatan Desain Prototype.....................................................20
Daftar Pustaka ...................................................................................................23

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