?
PRODUCT
PRODUCT
Thing
produced
by
labor
or
eort
(Random
House
DicDonary,
1975)
Result
of
an
act
or
a
process
(Tempus
Joint
European
Project
for
the
Development
of
Quality
Assurance)
A
good,
idea,
method,
informaDon,
object,
or
service
that
is
the
end
result
of
a
process
and
serves
as
a
need
or
want
saDser.
It
is
usually
a
bundle
of
tangible
and
intangible
aTributes
(benets,
features,
funcDons,
uses)
that
a
seller
oers
to
a
buyer
for
purchase.
(businessdicDonary.com)
Lab.
TEKMI,
Dept.
Rekayasa
Industri,
Universitas
Telkom
PRODUK
Anything
that
can
be
oered
to
a
market
to
saDsfy
a
want
or
need
(Kotler)
Products
that
are
marketed
include
physical
goods,
services,
experiences,
events,
persons,
places,
organizaDons,
informaDon,
and
ideas.
Klasikasi
Produk
Berdasarkan
durability
dan
tangibility,
produk
dapat
diklasikasikan
sebagai
berikut:
Nondurable
goods,
produk
tangible
yang
biasanya
dikonsumsi
dalam
satu
atau
beberapa
kali
penggunaan.
Durable
goods,
produk
tangible
yang
biasanya
mampu
dikonsumsi
/
digunakan
lebih
lama.
Services,
produk
yang
bersifat
intangible.
5
Diferensiasi
Produk
Form,
produk
dibedakan
berdasarkan
ukuran,
bentuk,
atau
struktur
sik
lainnya.
Features,
produk
dapat
ditawarkan
dengan
berbagai
feature
yang
melengkapi
fungsi
dasarnya.
P e r f o r m a n c e
Q u a l i t y ,
y a i t u
D n g k a t a n
beroperasinya
karakterisDk
utama
suatu
produk.
Conformance
Quality,
yaitu
Dngkatan
kesamaan
dan
kemampuan
unit-unit
produk
untuk
mencapai
spesikasi
yang
ditawarkan.
6
Diferensiasi
Produk
Durability,
yaitu
usia
(operaDng
life)
produk.
Reliability,
produk
yang
reliable
memiliki
kemungkinan
yang
kecil
untuk
rusak
/
Ddak
berfungsi
(fail/malfuncDoned).
Repairability,
yaitu
kemudahan
untuk
memperbaiki
produk
keDka
produk
tersebut
rusak
/
Ddak
berfungsi.
PENGEMBANGAN
PRODUK
The
set
of
acDviDes
beginning
with
the
percepDon
of
a
market
opportunity
and
ending
in
the
producDon,
sale,
and
delivery
of
a
product
(Ulrich
&
Eppinger).
OPPORTUNITY
PRODUCT
Successful Products
Why
10
11
Mengetahui
Kebutuhan
How?
12
13
14
Individual
CreaDvity
The
specic
determinants
of
creaDvity
are
not
known
(Urban)
Each
man
and
woman
is
born
as
a
creaDve
problem
solver
(Prince)
Knowledge
is
the
key
input
to
creaDvity,
but
creaDve
thinking
requires
an
amtude
that
allows
one
to
search
for
ideas
and
manipulate
your
knowledge
and
experience.
(Roger
von
Oech)
15
KNOWLEDGE
EVERYBODY
IS
A
PROBLEM
SOLVER
16
Individual
CreaDvity
10
mental
blocks
that
prevent
individual
creaDvity
:
Looking
for
the
one
right
answer
Excessive
logical
thinking
Rigidly
following
the
rules
Being
too
pracDcal
Not
being
willing
to
have
fun
and
play
Overspecializing
Avoiding
ambiguity
Fear
of
looking
foolish
Unwillingness
to
make
an
error
Believing
You
are
not
creaDve
17
Problem DecomposiDon
External Search
Lead
Users
Experts
Patents
Literature
Benchmarking
Internal Search
Individual
Methods
Group
Methods
SystemaDc
ExploraDon
ClassicaDon
Tree
CombinaDon
Table
ConDnuous Improvement
19
20
Lead
Users
Experts
Patents
Literature
Benchmarking
ExisDng
Products
Internal Search
Individual
Methods
Group
Methods
23
IDEA SESSION
24