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Pengembangan Lanjut Game AR “Pandemic Outbreak”

dengan Implementasi Multiplicative Congruential RNG


sebagai Algoritma Randoming Spawn

SKRIPSI

Untuk memenuhi sebagian persyaratan


memperoleh gelar Sarjana Komputer

Disusun oleh:
Rizky Fachrizzar Revaldy
NIM: 175150200111015

PROGRAM STUDI TEKNIK INFORMATIKA


JURUSAN TEKNIK INFORMATIKA
FAKULTAS ILMU KOMPUTER
UNIVERSITAS BRAWIJAYA
MALANG
2021
DAFTAR ISI

PENGESAHAN ...........................................................................................................ii
PERNYATAAN ORISINALITAS ................................................................................... iii
PRAKATA.................................................................................................................. iv
ABSTRAK ...................................................................................................................v
ABSTRACT ................................................................................................................ vi
DAFTAR ISI .............................................................................................................. vii
DAFTAR TABEL .......................................................................................................... x
DAFTAR GAMBAR .................................................................................................... xi
DAFTAR LAMPIRAN ................................................................................................ xii
BAB 1 PENDAHULUAN............................................................................................. 1
1.1 Latar Belakang........................................................................................ 1
1.2 Rumusan Masalah.................................................................................. 2
1.3 Tujuan .................................................................................................... 3
1.4 Manfaat.................................................................................................. 3
1.5 Batasan Masalah .................................................................................... 3
1.6 Sistematika Pembahasan ....................................................................... 3
BAB 2 LANDASAN KEPUSTAKAAN ........................................................................... 5
2.1 Kajian Pustaka ........................................................................................ 5
2.2 Teori Pendukung .................................................................................... 6
2.2.1 Augmented Reality ........................................................................ 6
2.2.2 Spark AR ........................................................................................ 7
2.2.3 Instagram ...................................................................................... 8
2.2.4 MDA Framework ........................................................................... 9
2.2.5 Pandemic Outbreak ..................................................................... 10
2.2.6 Multiplicative Congruential Random Number Generator ........... 14
2.2.7 Game Testing .............................................................................. 16
BAB 3 METODOLOGI ............................................................................................. 22
3.1 Studi Literatur Pengembangan Lanjut dan Algoritma MCRNG
untuk Randoming Spawn pada Game ....................................................... 23

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3.2 Perancangan Pengembangan Lanjut dan Algoritma MCRNG
untuk Randoming Spawn pada Game ....................................................... 23
3.2.1 Perancangan Pengembangan Lanjut Game Pandemic
Outbreak .............................................................................................. 23
3.2.2 Perancangan Algoritma MCRNG untuk Randoming Spawn
pada Game Pandemic Outbreak .......................................................... 24
3.3 Implementasi Pengembangan Lanjut dan Algoritma MCRNG
untuk Randoming Spawn pada Game ....................................................... 26
3.4 Pengujian Pengembangan Lanjut dan Implementasi MCRNG
untuk Randoming Spawn pada Game ....................................................... 27
BAB 4 ANALISIS KEBUTUHAN DAN PERANCANGAN ............................................. 28
4.1 Analisis Kebutuhan .............................................................................. 28
4.1.1 Gambaran Umum Pengembangan Lanjut................................... 28
4.2 Analisis Kebutuhan Pengembangan Lanjut ......................................... 29
4.2.1 Kebutuhan Fungsional Pengembangan Lanjut ........................... 29
4.2.2 Kebutuhan Non-Fungsional Pengembangan Lanjut ................... 30
4.3 Perancangan Pengembangan Lanjut game Pandemic Outbreak
................................................................................................................... 30
4.3.1 Perancangan Antarmuka ( Dinamik dan Aestetik) ...................... 30
4.3.2 Perancangan Mekanik ................................................................. 32
4.4 Perancangan Algoritma MCRNG untuk Randoming Spawn pada
Game .......................................................................................................... 35
BAB 5 IMPLEMENTASI ........................................................................................... 38
5.1 Implementasi Pengembangan Lanjut dan Algoritma MCRNG
pada game Pandemic Outbreak ................................................................ 38
5.1.1 Implementasi Animasi Virus........................................................ 38
5.1.2 Implementasi Penambahan Instruksi ......................................... 40
5.1.3 Implementasi Penambahan Efek Suara ...................................... 41
5.1.4 Implementasi Algoritma MCRNG ................................................ 42
BAB 6 PENGUJIAN DAN PEMBAHASAN ................................................................. 44
6.1 Skenario Pengujian .............................................................................. 44
6.2 Hasil Pengujian ..................................................................................... 45
6.2.1 Hasil Pengujian Black-box ........................................................... 45
6.2.2 Hasil Play Testing ........................................................................ 48

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6.2.3 Hasil GEQ ..................................................................................... 49
6.3 Analisis Pengujian ................................................................................ 51
6.3.1 Analisis Pengujian Play Testing ................................................... 51
6.3.2 Analisis Pengujian GEQ................................................................ 52
6.3.3 Kesimpulan Analisis ..................................................................... 53
6.4 Perbaikan ............................................................................................. 54
6.5 Potensi Pengembangan Lanjut ............................................................ 56
BAB 7 PENUTUP .................................................................................................... 57
7.1 Kesimpulan........................................................................................... 57
7.2 Saran .................................................................................................... 58
DAFTAR REFERENSI ............................................................................................... 59
LAMPIRAN A HASIL PENGUJIAN ............................................................................ 62
A.1 Bukti Kuesioner Menggunakan Google Forms .................................... 62
A.2 Detil Jawaban Responden ................................................................... 62
A.2.1 Detil Jawaban Play Testing ......................................................... 62
A.2.2 Detil Jawaban GEQ – Core Module ............................................. 74
A.2.3 Detil Jawaban GEQ – Post-game Module ................................... 76

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