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RENCANA PEMBELAJARAN SEMESTER

PROGRAM STUDI TEKNIK REKAYASA MULTIMEDIA - Sarjana Terapan (D-IV)


POLITEKNIK BHAKTI KARTINI
Mata kuliah : Animasi 3D Kode MK : TRM663
Mata kuliah prasyarat : - Bobot MK : 3 SKS
Dosen Pengampu : Ibnu Adkha, S.Kom., M.Pd. Kode Dosen :
Alokasi Waktu : Tatap muka 14 x 150 menit
Deskripsi Ringkas : Pada kuliah ini mengajarkan mahasiswa mengenai berbagai aspek yang diperlukan dalam
membangun game yang kompleks. seperti Serious game, game simulasi, komputasi dalam game,
jaringan untuk game, game multi pemain, social game dan game economy.
Capaian Pembelajaran : 1. Mahasiswa mampu memahami pengembangan game cerdas

Buku Acuan : 2. Mahasiswa mampu memahami dan melakukan tutorial hello train 3D
3. Mahasiswa mampu memahami dan melakukan tutorial Day and Night
4. Mahasiswa mampu melakukan dan memahami tutorial Hello Train 2D
5. Mahasiswa mampu memahami dan melakukan tutorial jungle ilusiion
6. Mahasiswa mampu melakukan dan memahami tutorial attack on character dan sprite character
7. Mahasiswa mampu melakukan dan memahami animasi 2D dan Particle Magic
8. Mahasiswa mampu melakukan dan memahami tutorial PHP dan MySQL
9. Mahasiswa mampu memahami dan melakukan tutorial visual novel
10. Mahasiswa mampu memahami dan melakukan tutorial Augmented Reality dan Face Recognition
11. Mahasiswa mampu melakukan dan memahami tutorial unity ADS

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Kemampuan Penilaian Bentuk Pembelajaran; Bobot
akhir tiap
Mg Metode Pembelajaran; Materi Pembelajaran Penil
tahapan
Ke- Kriteria Penugasan Mahasiswa; [Pustaka] aian
belajar (Sub- Indikator
& Teknik [Estimasi Waktu] (%)
CPMK)
(1) (2) (3) (4) Luring (5) Daring (6) (7) (8)
1 Pengenalan Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 5
pengembangan mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
game cerdas memahami Penilaian  Kuliah effects Cookbook,
pengembangan (Sinkronus) conference: 2013, Packt
game cerdas Teknik: Zoom/Meet Publishing
 Non-test Metode: Recording 2. Matt Smith, Unity
 Discovery 4.x Cookbook, 2013,
Learning Packt Publishing
[PB: 1x 3. Philip Chu, Unity
(3x50”)] Essential, 2010,
Tehnicat
4. Sue Balckman,
Beginning 3D Game
Development with
Unity 4, 2013,
Technology in
Acrion

2 Tutorial Hello Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 5


Terrain 3D mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
memahami dan Penilaian  Kuliah effects Cookbook,
melakukan (Unsinkronus) conference: 2013, Packt
tutorial hello Teknik: - Publishing
train 3D  Test Metode: 2. Matt Smith, Unity
menjawa  Discovery 4.x Cookbook, 2013,
b soal Learning Packt Publishing

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[PB: 1x 3. Philip Chu, Unity
(2x50”)] Essential, 2010,
 Quis 1 Tehnicat
[PT+KM: 2x 4. Sue Balckman,
(1x60”)] Beginning 3D Game
Development with
Unity 4, 2013,
Technology in
Acrion
3 Tutorial Day Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 5
and Night mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
memahami dan Penilaian  Kuliah effects Cookbook,
melakukan (Unsinkronus) conference: 2013, Packt
tutorial Day Teknik: - Publishing
and Night  Test Metode: 2. Matt Smith, Unity
menjawa  Discovery 4.x Cookbook, 2013,
b soal Learning Packt Publishing
[PB: 1x 3. Philip Chu, Unity
(2x50”)] Essential, 2010,
 Tugas 1 Tehnicat
(Mandiri/Kelom 4. Sue Balckman,
pok) Beginning 3D Game
[PT+KM: 2x Development with
(1x60”)] Unity 4, 2013,
Technology in
Acrion
4 Tutorial Hello Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 5
Terrain 2D mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
melakukan dan Penilaian  Kuliah effects Cookbook,
memahami (Sinkronus) conference: 2013, Packt
tutorial Hello Teknik: Zoom/Meet Publishing
Train 2D  Non-test Metode: Recording 2. Matt Smith, Unity
 Discovery 4.x Cookbook, 2013,
Learning Packt Publishing

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[PB: 1x 3. Philip Chu, Unity
(3x50”)] Essential, 2010,
Tehnicat
4. Sue Balckman,
Beginning 3D Game
Development with
Unity 4, 2013,
Technology in
Acrion
5 Tutorial Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 5
Jungle mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
Ilussion memahami dan Penilaian  Kuliah effects Cookbook,
melakukan (Sinkronus) conference: 2013, Packt
tutorial jungle Teknik: Zoom/Meet Publishing
ilusiion Non-test Metode: Recording 2. Matt Smith, Unity
 Discovery 4.x Cookbook, 2013,
Learning Packt Publishing
[PB: 1x 3. Philip Chu, Unity
(3x50”)] Essential, 2010,
Tehnicat
4. Sue Balckman,
Beginning 3D Game
Development with
Unity 4, 2013,
Technology in
Acrion
6 Tutorial Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 5
Attack on mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
Character dan melakukan dan Penilaian  Kuliah effects Cookbook,
Sprite memahami (Sinkronus) conference: 2013, Packt
Character tutorial attack Teknik: Zoom/Meet Publishing
on character Non-test Metode: Recording 2. Matt Smith, Unity
dan sprite  Discovery 4.x Cookbook, 2013,
character Learning Packt Publishing

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[PB: 1x 3. Philip Chu, Unity
(3x50”)] Essential, 2010,
Tehnicat
4. Sue Balckman,
Beginning 3D Game
Development with
Unity 4, 2013,
Technology in
Acrion
7 Tutorial Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 5
Animasi 2D mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
dan Particle melakukan dan Penilaian  Kuliah effects Cookbook,
Magic memahami (Sinkronus) conference: 2013, Packt
animasi 2D dan Teknik: Zoom/Meet Publishing
Particle Magic Non-test Metode: Recording 2. Matt Smith, Unity
 Discovery 4.x Cookbook, 2013,
Learning Packt Publishing
[PB: 1x 3. Philip Chu, Unity
(3x50”)] Essential, 2010,
Tehnicat
4. Sue Balckman,
Beginning 3D Game
Development with
Unity 4, 2013,
Technology in
Acrion
8 ETS / Evaluasi Tengah Semeter : Melakukan validasi hasil penilaian, evaluasi dan perbaikan proses pembelajaran
berikutnya
9 Tutorial PHP Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 10
& MySQL mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
melakukan dan Penilaian  Kuliah effects Cookbook,
memahami (Sinkronus) conference: 2013, Packt
tutorial PHP Teknik: Zoom/Meet Publishing
dan MySQL  Non-test Metode: Recording 2. Matt Smith, Unity

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 Discovery 4.x Cookbook, 2013,
Learning Packt Publishing
[PB: 1x 3. Philip Chu, Unity
(3x50”)] Essential, 2010,
Tehnicat
4. Sue Balckman,
Beginning 3D Game
Development with
Unity 4, 2013,
Technology in
Acrion

10 Tutorial Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 10


Visual Novel mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
memahami dan Penilaian  Kuliah effects Cookbook,
melakukan (Unsinkronus) conference: 2013, Packt
tutorial visual Teknik: - Publishing
novel  Test Metode: 2. Matt Smith, Unity
menjawa  Discovery 4.x Cookbook, 2013,
b soal Learning Packt Publishing
[PB: 1x 3. Philip Chu, Unity
(2x50”)] Essential, 2010,
 Quis 3 Tehnicat
[PT+KM: 2x 4. Sue Balckman,
(1x60”)] Beginning 3D Game
Development with
Unity 4, 2013,
Technology in
Acrion

11 Tutorial Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 10


Augmented mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
Reality dan memahami dan Penilaian  Kuliah effects Cookbook,

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Face melakukan (Unsinkronus) conference: 2013, Packt
Recognition tutorial Teknik: - Publishing
Augmented  Test Metode: 2. Matt Smith, Unity
Reality dan menjawa  Discovery 4.x Cookbook, 2013,
Face b soal Learning Packt Publishing
Recognition [PB: 1x 3. Philip Chu, Unity
(2x50”)] Essential, 2010,
 Tugas 3 Tehnicat
(Mandiri/Kelom 4. Sue Balckman,
pok) Beginning 3D Game
[PT+KM: 2x Development with
(1x60”)] Unity 4, 2013,
Technology in
Acrion

12 Tutorial Unity Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 10


ADS mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
melakukan dan Penilaian  Kuliah effects Cookbook,
memahami (Unsinkronus) conference: 2013, Packt
tutorial unity Teknik: - Publishing
ADS  Test Metode: 2. Matt Smith, Unity
menjawa  Discovery 4.x Cookbook, 2013,
b soal Learning Packt Publishing
[PB: 1x 3. Philip Chu, Unity
(2x50”)] Essential, 2010,
 Tugas 3 Tehnicat
(Mandiri/Kelom 4. Sue Balckman,
pok) Beginning 3D Game
[PT+KM: 2x Development with
(1x60”)] Unity 4, 2013,
Technology in
Acrion

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13 Tutorial Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 10
Virtual Reality mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
dan Text melakuakn dan Penilaian  Kuliah effects Cookbook,
Mesh Pro memahami (Unsinkronus) conference: 2013, Packt
Virtual Reality Teknik: - Publishing
dan Text Mesh  Test Metode: 2. Matt Smith, Unity
Pro menjawa  Discovery 4.x Cookbook, 2013,
b soal Learning Packt Publishing
[PB: 1x 3. Philip Chu, Unity
(2x50”)] Essential, 2010,
 Tugas 3 Tehnicat
(Mandiri/Kelom 4. Sue Balckman,
pok) Beginning 3D Game
[PT+KM: 2x Development with
(1x60”)] Unity 4, 2013,
Technology in
Acrion

14 Tutorial RPG Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 5


Tilemap dan mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
Movie melakukan dan Penilaian  Kuliah effects Cookbook,
Recording memahami (Unsinkronus) conference: 2013, Packt
RPG Tileman Teknik: - Publishing
dan Movie  Test Metode: 2. Matt Smith, Unity
Recording menjawa  Discovery 4.x Cookbook, 2013,
b soal Learning Packt Publishing
[PB: 1x 3. Philip Chu, Unity
(2x50”)] Essential, 2010,
 Tugas 3 Tehnicat
(Mandiri/Kelom 4. Sue Balckman,
pok) Beginning 3D Game
[PT+KM: 2x Development with
(1x60”)] Unity 4, 2013,

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Technology in
Acrion
15 Tutorial Mahasiswa Kriteria: Bentuk elearning: 1. Kenny Lammers, 5
Cinematix FX mampu Pedoman pembelajaran: elearning UBL Unity Shaders and
melakuakn dan Penilaian  Kuliah effects Cookbook,
memahami (Unsinkronus) conference: 2013, Packt
Cinematix FX Teknik: - Publishing
 Test Metode: 2. Matt Smith, Unity
menjawa  Discovery 4.x Cookbook, 2013,
b soal Learning Packt Publishing
[PB: 1x 3. Philip Chu, Unity
(2x50”)] Essential, 2010,
 Tugas 3 Tehnicat
(Mandiri/Kelom 4. Sue Balckman,
pok) Beginning 3D Game
[PT+KM: 2x Development with
(1x60”)] Unity 4, 2013,
Technology in
Acrion
16 EAS / Evaluasi Akhir Semester : Melakukan validasi penilaian akhir dan menentukan kelulusan mahasiswa

Bekasi, 12 April 2023


Mengetahui,
Ketua Program Studi, Dosen Pengampu,

Rahman Abdillah, M.Tech Ibnu Adkha, S.Kom., M.Pd.

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