Abstrak
Abstract
Daftar Isi iv
Daftar Gambar x
Daftar Tabel x
BAB 1 PENDAHULUAN I-
1.3 Tujuan I-
iv
2.9 OOP (Object Oriented Programming) II-12
2.10 Metode Waterfall II-12
v
3.2.5.3 Activity Diagram Info Paket Penginapan..................................III-39
3.2.5.4 Activity Diagram Pemesanan Paket Penginapan.......................III-40
3.2.5.5 Activity Diagram Transaksi Paket Penginapan.........................III-41
3.2.5.6 Activity Diagram Hubungi........................................................III-42
3.2.6 Statechart Diagram...............................................................................III-43
3.2.6.1 Statechart Diagram Login..........................................................III-43
3.2.6.2 Statechart Diagram Signup........................................................III-44
3.2.6.3 Statechart Diagram Info Paket Penginapan...............................III-45
3.2.6.4 Statechart Diagram Pemesanan Paket Penginapan....................III-46
3.2.6.5 Statechart Diagram Transaksi Paket Penginapan......................III-46
3.2.6.6 Statechart Diagram Hubungi......................................................III-47
3.2.7 Component Diagram III-48
3.2.8 Deployment Diagram III-48
3.2.9 Object Diagram III-49
3.2.10 Struktur Menu III-50
3.2.11 Perancangan Interface III-51
vi
4.3.1 Pengujian.........................................................................................IV-63
4.3.2 Identifikasi dan Perancangan Pengujian..........................................IV-64
4.3.3 Deskripsi dan Hasil Uji...................................................................IV-65
4.3.3.1 Pengujian Validasi Login..........................................................IV-65
4.3.3.2 Pengujian Tampil Form User.....................................................IV-66
4.3.3.3 Pengujian Logout IV-67
DAFTAR PUSTAKA
LAMPIRAN
vii