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DAFTAR ISI

HALAMAN JUDUL ........................................................................................ i


DAFTAR ISI...................................................................................................... ii
BAB I PENDAHULUAN ................................................................................. 1
1.1 Latar Belakang.................................................................................. 1
1.2 Rumusan Masalah............................................................................. 2
1.3 Batasan Masalah................................................................................ 2
1.4 Tujuan Penelitian............................................................................... 2
1.5 Manfaat Penelitian............................................................................. 3
1.6 Sistematika Penulisan........................................................................ 3
1.7 Tinjauan Pustaka............................................................................... 4
BAB II LANDASAN TEORI .......................................................................... 6
2.1 Game................................................................................................. 6
2.2 Jenis-Jenis Game............................................................................... 7
2.3 Game Maker Language..................................................................... 8
2.4 Adobe Photoshop.............................................................................. 8
2.5 Logika Fuzzy..................................................................................... 9
2.6 Flowchart.......................................................................................... 11
2.7 Unified Modeling Language (UML)................................................. 12
2.8 Entity Relationship diagram (ERD).................................................. 16
2.9 Metode Pengembangan Sistem......................................................... 19
BAB III METODOLOGI PENELITIAN ...................................................... 22
3.1 Waktu dan Tempat Penelitian........................................................... 22
3.3.1 Waktu Penelitian..................................................................... 22
3.3.2 Tempat Penelitian.................................................................... 22
3.2 Metode Pengumpulan Data............................................................... 22
3.3 Metode Pengembangan Sistem......................................................... 23
3.4 Analisis Perancangan Sistem ........................................................... 23
3.4.1 Perancangan Flowchart........................................................... 24
3.4.2 Unified Modeling Language (UML)....................................... 25

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3.5 Perancangan Antarmuka (Interface)................................................ 28
3.5.1 Tampilan Awal........................................................................ 28
3.5.2 Tampilan Pilih Karkter............................................................ 29
3.5.3 Tampilan Pilih Arena.............................................................. 29
3.5.4 Tampilan Gameplay................................................................ 30
3.6 Metode Pengujian............................................................................. 30
3.6.1 Rencana Pengujian.................................................................. 31
DAFTAR PUSTAKA

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