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DAFTAR ISI

HALAMAN JUDUL
BAB I.................................................................................................................................1
PENDAHULUAN.............................................................................................................1
1. 1 Latar Belakang...................................................................................................1
1. 2 Rumusan Masalah..............................................................................................3
1. 3 Tujuan Penelitian................................................................................................3
1. 4 Manfaat Penelitian..............................................................................................3
a. Manfaat Bagi Penulis.........................................................................................3
b. Manfaat Bagi Sekolah........................................................................................3
1. 5 Batasan Penelitian..............................................................................................4
BAB II...............................................................................................................................5
TINJAUAN PUSTAKA.....................................................................................................5
2.1 Kajian Teori.......................................................................................................5
1. Media.................................................................................................................5
2. Pembelajaran......................................................................................................5
3. Media Pembelajaran Interaktif...........................................................................6
4. Pengenalan Suku Kata........................................................................................7
5. Macromedia Flash 8..........................................................................................9
6. Corel Draw X7.................................................................................................10
7. Unified Modeling Languade (UML).................................................................11
8. Teknik Pengujian Black Box.............................................................................16
2.2 Kajian Penelitian Yang Relevan.......................................................................17
2.3 Kerangka Pikir.................................................................................................17
BAB III............................................................................................................................19
METODE PENELITIAN.................................................................................................19
3.1 Jenis Penelitian.................................................................................................19
3.2 Tempat Dan Waktu Penelitian..........................................................................20
3.3 Tahap Penelitian...............................................................................................21
a. Pengumpulan Data...........................................................................................21
b. Analisis Sistem.................................................................................................22
c. Desain..............................................................................................................24
d. Pembuatan........................................................................................................28
e. Pengujian..........................................................................................................29

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