& Kompetensi TP
Dosen Universitas Pendidikan Indonesia
http://cepiriyana.staf.upi.edu
Office
Jl. Dr. Setiabudhi 229 Bandung
Telp. 2012163. Fax. (022) 2000021
Residace
Puri Cipageran Indah 2 Blok C15 No.37
Desa Tanimulya Kec. Ngamprah
Kabupaten Bandung Barat
Contact
082240002960
WA 08156057496
1. Automaticaly
2. High Access & Speed Process
3. Small Hardware
4. High Quality
5. Computerize System (input-
process-output)
6. Practice, Moveble
7. Green Technologi
Kemampuan untuk berhubungan
dengan informasi hipertekstual
dalam arti membaca non-sekuensial
atau nonurutan berbantuan
komputer ( Bawden, 2001 )
Contoh Mekanisme Hypertextual
It includes
knowledge, skills, and behaviors
involving the effective use of digital
devices such as smartphone, tablets,
laptops and desktop, for purpose of
communication expression,
collaboration and advocacy
Adanya jaminan Produk Digital
keamanan data dan
yang dihasilkan
Informasi
(Dilindungi dapat memiliki hak
Undang-Undang) (L intelektual
(copyright)
bahkan Hak Paten
Wadah untuk
mengaktualisasikan Produk
Digital baik pada institusi
MEMBUKA PELUANG
maupun Wirausaha DAN KESEMPATAN BESAR
(Digital Product UNTUK BERKARYA
Delivery)
Perlu memiliki Akselerasi &
Sensitifitas dalam LITERASI
DIGITAL untuk menangkap
Big Opportunity
Digital native is a group that when begin to
learn write already know internet or which is
currently under 24 years old (Mac Prensky )
DEFINISI TEKNOLOGI PENDIDIKAN
3
Maintenance, Implementasi,
Evaluate Evaluasi
4
Printed
Training
Need
Materials
Digital FOKUS Assessment
(TNA)
Materials KAJIAN TP Design
Validation
Modular
Programme Implementati
Instruction on
Content Web Monitoring &
Based Evaluation
Research &
3
Development, Research Riset bidang Kurikulum
Evaluatve, Experimental, dan Teknologi
Qualitatif, dll Pembelajaran
TP-UPI BIDANG MEDIA
ROMY (MEDIA IND) ARY (NET TV) FIRMAN (TRANS TV) ELINA (NETTV)
DIVER DANTIKA
AFIEF (PROGRAMMER HOOQ)
Media Specialist UI
EVALUATION DEVELOPMENT
Pengukuran terhadap Proses pembuatan,
keberhasilan Model yang Programing, Hunting,
dikembangkan, Validitas, Shoting, Koding,
Realibility, Rubutness, Editing, Syncronize,
Effectivity, dll Pakaging, dll
IMPLEMENTATION
Penggunaan oleh End User
The study and ethical
practice of facilitating
learning and improving
performance by creating,
using, and managing
appropriate technological
processes and resources
21st Century Learning
Collaboration, Creative & Critical
Thinking, Communication Skill
Multy Flatform Tp
Multy Device & Multi Operating
System, Adaptive, Compatible
Joyfull Learning
Easy use, Friendly, Fun/enjoyment (to
motivate for learning sustainable)
Kuasai Filosofi & Berikan Penguatan pada
Teori Dasar TP Skill Merancang
(Design)
6
1 2
Netwoking Pengembangan
Membangun jejaring melalui : Organisasi,
Medsos, PPL, Magang, Lomba/Kompetisi, dll
Diri (Self Dev.)
(Kursus, Worksop, Learning Community, dll)