Oleh
ANGGITA NATHANIA S
NIM. 19151002
v
ABSTRACT
The use of digital comic strip as a medium for conveying messages and
information has been widely used. The messages or invitations can be applied in
various media which are very easy to access in the digital era these days. The
theme that the author raises in this digital comic strip is about designing a
wedding themed digital comic strip as a promotional media for the Katsudoto
company. This action was done with the aim of marketing the Katsudoto company
through educational media so that it would have a positive impact on the
audience as well. The method that was used in making this digital comic strip is
by conducting observation and research through various reading media such as
articles, social media, newspapers, and other information media. Then, the
finished digital comic strip will be converted in a picture (JPG) format that will
be displayed on various Katsudoto's social media so that it would be seen widely
and easier for many people to access.
vi
DAFTAR ISI
HALAMAN JUDUL
PERNYATAAN ORISINALITAS................................................................... ii
LEMBAR PERSETUJUAN ............................................................................. iii
LEMBAR PENGESAHAN .............................................................................. iv
ABSTRAK ......................................................................................................... v
ABSTRACT ........................................................................................................ vi
PRAKATA ......................................................................................................... vii
DAFTAR ISI ...................................................................................................... ix
DAFTAR TABEL ............................................................................................. xi
DAFTAR GAMBAR ......................................................................................... xii
DAFTAR LAMPIRAN ..................................................................................... xiv
BAB I PENDAHULUAN ................................................................................. 1
1.1 Latar Belakang ............................................................................... 1
1.2 Identifikasi Masalah ...................................................................... 3
1.3 Batasan Masalah ........................................................................... 3
1.4 Rumusan Masalah ......................................................................... 4
1.5 Tujuan Penulisan ............................................................................ 4
1.6 Manfaat Penulisan ........................................................................ 5
BAB II TINJAUAN PUSTAKA ..................................................................... 6
2.1 Perancangan ................................................................................... 6
2.1.1 Proses Perancangan............................................................... 7
2.2 Komik ............................................................................................ 7
2.2.1 Unsur-Unsur Komik ............................................................. 7
2.2.2 Jenis-Jenis Komik ................................................................. 8
2.2.3 Komik Strip........................................................................... 8
2.3 Promosi .......................................................................................... 9
2.3.1 Bauran Promosi..................................................................... 10
2.3.2 Metode Promosi .................................................................... 11
2.4 Aplikasi Pendukung ...................................................................... 12
ix
2.4.1 Procreate ............................................................................... 12
2.4.2 Adobe Photoshop .................................................................. 12
BAB III METODE PELAKSANAAN ............................................................ 13
3.1 Data/Objek Penelitian .................................................................... 13
3.1.1 Sejarah Perusahaan ............................................................... 13
3.1.2 Visi dan Misi Perusahaan ..................................................... 14
3.1.3 Struktur Organisasi ............................................................... 15
3.1.4 Kondisi Perusahaan Saat Ini ................................................. 16
3.2 Teknik Pengumpulan Data ............................................................. 18
3.3 Ruang Lingkup………................................................................... 19
3.4 Langkah Kerja .................................................... ........................... 19
3.5 Target Pasar..................................................................................... 20
BAB IV PEMBAHASAN................................................................................. 23
4.1 Proses Perancangan ........................................................................ 23
4.2 Konsep Desain ............................................................................... 24
4.2.1 Rancangan Komik................................................................. 24
4.2.2 Rancangan Layout................................................................. 25
4.2.3 Rancangan Sketsa ................................................................. 27
4.2.4 Warna .................................................................................... 33
4.2.5 Tipografi ............................................................................... 34
4.2.6 Alat Pendukung..................................................................... 35
4.3 Implementasi Visual Karya………................................................ 38
4.3.1 Proses Digital ........................................................................ 38
4.3.2 Hasil Digital .......................................................................... 53
BAB V PENUTUP ............................................................................................ 59
5.1 Simpulan ........................................................................................ 59
5.1 Saran .............................................................................................. 60
DAFTAR PUSTAKA
x
DAFTAR GAMBAR
xii
Gambar 4.22 Tampilan Lembar Baru Pada Aplikasi Procreate ......................... 39
Gambar 4.23 Tampilan sketsa Pada Aplikasi Procreate .................................... 40
Gambar 4.24 Tampilan Proses membuat Lineout Pada Aplikasi Procreate....... 41
Gambar 4.25 Tampilan Hasil Lineout Pada Aplikasi Procreate......................... 42
Gambar 4.26 Hasil Lineout Halaman 1 samapi 10 ............................................. 42
Gambar 4.27 Tampilan Blocking Pada Aplikasi Procreate ................................ 43
Gambar 4.28 Tampilan Layer Blocking Pada Aplikasi Procreate ...................... 44
Gambar 4.29 Hasil Blocking Halaman 2 Sampai 10 .......................................... 44
Gambar 4.30 Mengselect Layer Pada Aplikasi Procreate .................................. 45
Gambar 4.31 Memberikan Bayangan Pada Aplikasi Procreate ......................... 46
Gambar 4.32 Memberikan Lighting Pada Aplikasi Procreate............................ 47
Gambar 4.33 Hasil Shading dan Lighting Pada Aplikasi Procreate................... 48
Gambar 4.34 Menggabungkan Semua Layer Pada Halaman 1........................... 49
Gambar 4.35 Hasil Shading dan Lighting Halaman 1 samapai 10 ..................... 49
Gambar 4.36 Ekspor File Procreate Ke Softwere Adobe Photoshop ................. 50
Gambar 4.37 Menambahkan Backgorund Pada Softwere Adobe Photoshop ..... 51
Gambar 4.38 Menambahkan Balon Teks Pada Komik Strip Digital .................. 51
Gambar 4.39 Menambahkan Teks Pada Komik Strip Digital............................. 52
Gambar 4.40 Hasil Digital Slide 1 ...................................................................... 53
Gambar 4.41 Hasil Digital Slide 2 ...................................................................... 54
Gambar 4.42 Hasil Digital Slide 3 ...................................................................... 54
Gambar 4.43 Hasil Digital Slide 4 ...................................................................... 55
Gambar 4.44 Hasil Digital Slide 5 ...................................................................... 55
Gambar 4.45 Hasil Digital Slide 6 ...................................................................... 56
Gambar 4.46 Hasil Digital Slide 7 ...................................................................... 56
Gambar 4.47 Hasil Digital Slide 8 ...................................................................... 57
Gambar 4.48 Hasil Digital Slide 9 ...................................................................... 57
Gambar 4.49 Hasil Digital Slide 10 .................................................................... 58
xiii
DAFTAR TABEL
xi
DAFTAR LAMPIRAN
xiv