Anda di halaman 1dari 5

DAFTAR ISI

HALAMAN JUDUL…………………………………………………………………..i

LEMBAR PERSETUJUAN……………………………………………….………….ii

LEMBAR PENGESAHAN………………………………………………………….iii

LEMBAR PERNYATAAN………………………………………………………….iv

LEMBAR PERSEMBAHAN …………………………………………………….......v

KATA PENGANTAR……………………………………………………………….vii

ABSTRAKSI………………………………………………………………………..viii

ABSTRACT……………………………………………………………………….....ix

DAFTAR ISI………………………………………………………………………….x

DAFTAR GAMBAR……………………………………………………………….. xv

DAFTAR TABEL…………………………………………………………………..xvi

DAFTAR GRAFIK………………………………………………………………...xvii

MOTTO……………………………………………………………………………xviii

BAB I PENDAHULUAN………………………………………………………...… 1

1.1 Latar
Belakang………………………………………………………….. 1
1.2 Rumusan
Masalah………………………………………………………..2
1.3 Batasan Masalah..
………………………………………………………...2

x
1.4 Tujuan…………………………………………………………………
….2
1.5 Metodologi Penyelesaian
Masalah……………………………………….3
1.6 Sistematika
Penulisan…………………………………………………….5

BAB II LANDASAN TEORI………………………………………………………6

2.1 Fisiognomi(Membaca Karakter Melalui Wajah)……………...……………6

2.2 J2ME (Java 2 Micro Edition)…………………...………………………….7

2.2.1 CLCD (Connected Limited Device Configuration).……………...….8

2.2.2 MIDP (Mobile Information Device Profile)……….……………...…8

2.3 Akses Kamera………………………………………………………………9

2.4 Ekstraksi Bentuk Wajah………………………………………...................10

2.5 Metode Pendeteksian Tepi (Edge Detection)……………………………...11

2.5.1 Operator Sobel………………………………………………...……12

2.6 Pengukuran Kemiripan Fuzzy…………………………………………......13

2.7 Template Matching………………………………………………………..15

BAB III ANALISA DAN PERANCANGAN SISTEM…………………………16

3.1 Pemilihan Teknologi yang digunakan…………………………………......16

3.1.1 Bahasa Pemrograman yang digunakan……………………………..16

3.1.2 Mobile Teknologi yang digunakan…………………………………16

3.2 Perancangan Sistem………………………………………………………..17

x
3.2.1 Flowchart Sistem Mengolah Gambar………………………….……17

3.2.2 Use Case Diagram…………………………………………………..21

3.2.3 Activity Diagram..…………………………………………………..23

3.2.3.1 Activity Diagram Ambil Gambar..……..…………………..23

3.2.3.2 Activity Diagram Lihat Hasil……………....…...………….24

3.2.3.3 Activity Diagram Lihat Kembali……….…..…………........25

3.2.3.4 Activity Diagram Keluar……………………...……………25

3.2.4 Sequence Diagram………………………………………………….26

3.2.4.1 Sequence Diagram Ambil Gambar…………..……………..26

3.2.4.2 Sequence Diagram Lihat Hasil………………..………........27

3.2.4.3 Sequence Diagram Lihat Kembali……………..…………...28

3.2.5 Class Diagram…………………………………………………........29

BAB IV IMPLEMENTASI DAN PENGUJIAN…………………………………30

4.1 Implementasi Perangkat Lunak….………………………………………...30

4.1.1 Class – class yang dibutuhkan…………………..…………………..30

 Class Primbon.............................................................................31
 Method IsiDataRms………………………………………31
 Method getCaptureSetting ……………………………….32
 Method showCamera……………………………………..32
 Method startCamera………………………………………33
 Method createPlayer………………………………………33
 Class Camera…………………………………………………..34

x
 Method keyPressed……………………………………….34
 Class CameraThread…………………………………………...35
 Sebagian Kode pada run………………………………….35
 Method captureSnapshot…………………………………36
 Class ImageData……………………………………………….36
 Sebagian Kode ImageProcessing…………………………37
 Class ImageView………………………………………………38
 Method ImageView………………………………………38
 Class Rms……………………………………………………...39
 Method getData…………………………………………..39
 Class Sobel…………………………………………………….40
 Method init……………………………………………….40
 Sebagian Kode Process…………………………………...41
 Class Splash……………………………………………………41
 Method Splash…………………………………………….42

4.2 Pengujian…………………...……………………………………………...42

4.2.1 Pelaksanaan Uji Coba……………………………………………….43

4.2.1.1 Tampilan Splash Screen……………………………………..43

4.2.1.2 Tampilan Menu Utama………………………………………43

4.2.1.3 Menu Capture………………………………………………...44

4.2.1.4 Menu Result………………………………………………….44

4.2.1.5 Menu Recent ……………………………………………….46

4.2.1.6 Menu Exit……………………………………………………46

4.3.2 Pengujian Penentuan Waktu……………………………...………...47

x
4.3.3 Pengujian Sistem Mengolah Gambar……………………………….49

4.3.3.1 Proses Capture Gambar……………………………………...49

4.3.3.2 Proses Filter Skin (RGB)…………………………………….49

4.3.3.3 Proses Edge Detection (Deteksi Tepi)……………………….49

4.3.3.4 Proses Pengukuran Kemiripan Fuzzy………………………..50

4.3.3.5 Proses Template Matching…………………………………..50

BAB V KESIMPULAN DAN SARAN……………………………………………51

5.1 Kesimpulan………………………………………………………………...51

5.2 Saran……………………………………………………………………….52

DAFTAR PUSTAKA……………………………………………………………….53

Lampiran...…………………………………………………………………………...55

Biografi Penulis……………………………………………………………………...65

Anda mungkin juga menyukai