02 Learning Object
02 Learning Object
Abdus Syakur
Tujuan
Anything educational
Anything digital
Anything Digital
Anything & Everything
Anything
Contentfor Learning
Object
Information Object
Asset
Educational
Specific
Knowledge Object
Learning
Object
Component
Environment
Media RLOObject
Learning
Raw Media Element
Unit of Object
Resource
Learning
Unit of Study
RIO
Learning Object Granularity
Program; sekelompok perkuliahan yang berimplikasi
sertifikat atau diploma
Kuliah/Mapel; lebih dari satu modul
Modul; umumnya terdiri dari 10 jam belajar
Topik; kinesiologi, Ilmu olahraga, studi
media, dll.
Objek Pengetahuan; informasi
atau isi, bisa berupa: teks doku-
men sederhana, foto, video clip,
gambar 3D, applet Java, dll.
Learning Object Definitions Quadrant
Specific Context
Digital for Education
Anything Digital Digital Only Ally Alberta Learning
Wiley, 2000 Dunning, 2002 Cisco Systems
Koper, 2003 Koper, 2001
Polsani, 2003 Rehak, 2002
MP3 file E-Text Sloep, 2003
Text E-Video Sosteric &
Hesemeier, 2003 Wieseler, 1999
Generic & Video Courseware Learning
Specific Use Tissue papers Text books Specific Only
Brick Instructors
People
Downes, 2003
Friesen, 2001 Doorten, 2003
IEEE Quinn, 2000
Anything & Everything Anything for Learning
Digital & Non-Digital
Learning Object (Churchill, 2007)
Presentation objects
Practice objects
Simulation objects
Conceptual models
Information objects
Contextual representations
Presentation Object