A. Tujuan Pembelajaran:
B. Kompetensi Dasar
2.1. Menerapkan perangkat lunak pengolah gambar vektor
4.6. Menggunakan perangkat lunak pengolah gambar vector
A :....................................................... G :............................................................
B :....................................................... H :...........................................................
C :....................................................... I :............................................................
D :....................................................... J :............................................................
E :....................................................... K :............................................................
F :....................................................... L :............................................................
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
3. Jelaskan fungsi teknik shaping yang terdapat pada Corel Draw berdasarkan gambar
hasil di bawah ini!
Teknik
No Hasil
Shaping
1. WELD
.......................................................................................................................
.......................................................................................................................
.......................................................................................................................
.......................................................................................................................
2. TRIM
.......................................................................................................................
.......................................................................................................................
.......................................................................................................................
.......................................................................................................................
3. INTERSECT
.......................................................................................................................
.......................................................................................................................
.......................................................................................................................
.......................................................................................................................
4. SIMPLIFY
.......................................................................................................................
.......................................................................................................................
.......................................................................................................................
.......................................................................................................................
5. FRONT
MINUS BACK
DAN BACK
MINUS
FRONT
.......................................................................................................................
.......................................................................................................................
.......................................................................................................................
.......................................................................................................................
6. CREATE A
NEW
OBJECT
THAT
SURROUND
S THE
SELECTED
OBJECTS
.......................................................................................................................
.......................................................................................................................
.......................................................................................................................
.......................................................................................................................
E. Diskusi
Cobalah untuk membuat objek-objek standar yang ada pada corel draw!
Kerjakan jobsheet yang diberikan oleh guru!
Rancanglah sebuah logo atau desain sederhana dengan menggunakan tool-tool
yang telah dipelajari.
F. Peta Konsep
G. Daftar Pustaka
Endik Kuswanto, S. Kom, MT. 2018. Dasar Desain Grafis, Kelas X. Kota Malang.
PT. Latif Kitto Book.