ABSTRAK ................................................................................................................................. v
viii
2.11 Unified Modelling Language (UML) ....................................................................................... 21
2.11.1 Use Case Diagram .............................................................................................................. 21
2.11.2 Use Case Description ......................................................................................................... 23
2.11.3 Class Diagram .................................................................................................................... 25
2.11.4 Sequence Diagram ............................................................................................................. 26
2.11.5 Activity Diagram................................................................................................................ 27
2.12 Lima Faktor Manusia Terukur .............................................................................................. 28
2.13 Delapan Aturan Emas ........................................................................................................... 29
2.14 Data Dictionary ..................................................................................................................... 31
2.15 MVVM.................................................................................................................................. 31
2.16 Object Oriented Programming .............................................................................................. 32
ix
4.2.4 Halaman My Network................................................................................................. 123
4.2.5 Halaman Post .............................................................................................................. 124
4.2.6 Halaman Chat.............................................................................................................. 127
4.2.7 Halaman Choose Chat ................................................................................................. 128
4.2.8 Halaman Live Chat ..................................................................................................... 129
4.2.9 Halaman My Page ....................................................................................................... 130
4.2.10 Tampilan Side menu ................................................................................................... 131
4.2.11 Halaman Update Profile .............................................................................................. 132
4.2.12 Halaman Friendlist ...................................................................................................... 135
4.3 User Acceptance Test ......................................................................................................... 136
4.4 Evaluasi ..................................................................................................................................... 141
4.4.1 Evaluasi User Aplikasi “Criclink” Bedasarkan Hasil Kuisioner ................................ 141
4.4.2 Evaluasi User Aplikasi “Criclink” Bedasarkan 5 Faktor Manusia Terukur ...................... 141
4.4.3 Evaluasi User Interface berdasarkan delapan aturan emas ................................................ 149