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2.10 Marker.......................................................................................................18
2.11 Visual Studio.............................................................................................19
2.12 Adobe Photoshop...........................................................................19
2.13 Adobe Premiere Pro.......................................................................20
2.14 CorelDraw......................................................................................20
2.15 Perancangan Sistem...................................................................................21
2.15.1 Struktur Menu Aplikasi..............................................................21
2.15.2 Unified Modeling Language (UML)...................................21
2.15.3 Use Case Diagram............................................................22
2.15.4 Expended Use Case.........................................................23
2.15.5 Activity Diagram................................................................23
2.15.6 Sequence Diagram...........................................................24
2.15.7 Class Diagram..................................................................25
2.15.8 Storyboard Aplikasi..................................................................26
2.16 Multimedia Development Life Cycle (MDLC)..................................26
2.17 Black Box Testing...........................................................................28
2.18 Kuesioner..................................................................................................28
BAB III METODE PENELITIAN...................................................................................31
3.1 Metode Pengembangan Sistem..................................................................31
3.1.1 Concept (Konsep)....................................................................................31
3.1.2 Design (Perancangan)..............................................................................32
3.1.3 Material Collecting (Pengumpulan Bahan)..............................................33
3.1.4 Assembly (Pembuatan)............................................................................35
3.1.5 Testing (Pengujian)..................................................................................38
3.1.6 Distribution (Pendistribution)...................................................................38
3.2 Penulisan Laporan.....................................................................................39
BAB IV HASIL DAN PEMBAHASAN..........................................................................41
4.1 Analisa Sistem...........................................................................................41
4.2 Perancangan Sistem...................................................................................42
4.2.1 Struktur Menu............................................................................42
4.2.2 Use Case Diagram............................................................43
4.2.3 Expended Use Case.........................................................44
4.2.4 Activity Diagram................................................................56
4.2.5 Sequence Diagram...................................................................63
4.2.6 Class Diagram...........................................................................73
4.2.7 Storyboard........................................................................74
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4.3 Implementasi.............................................................................................84
4.3.1 Implementasi Sistem..................................................................84
4.3.2 Implementasi Objek Augmented Reality..............................91
4.3.3 Implementsasi Book Marker................................................92
4.4 Pengujian...................................................................................................93
4.4.1 Blackbox Testing...............................................................93
4.4.2 Kuesioner.................................................................................103
4.5 Penyebarluasan........................................................................................111
4.5.1 Penyebaran Aplikasi melalui Youtube.....................................112
4.5.2 Penyebaran Aplikasi melalui Instagram...................................112
BAB V PENUTUP.........................................................................................................113
5.1 Kesimpulan.............................................................................................113
5.2 Saran.......................................................................................................113
DAFTAR PUSTAKA....................................................................................................115
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halaman sengaja dikosongkan
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DAFTAR TABEL
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Tabel 4.26 Hasil Pengujian Informasi Sejarah Penyu.......................................................95
Tabel 4.27 Hasil Pengujian Halaman Jenis Penyu di TCEC.............................................96
Tabel 4.28 Hasil Pengujian Menu Kamera AR.................................................................97
Tabel 4.29 Hasil Pengujian Menu Galeri..........................................................................98
Tabel 4.30 Hasil Pengujian Halaman Foto Penelitian......................................................98
Tabel 4.31 Hasil Pengujian Video Penelitian...................................................................99
Tabel 4.32 Hasil Pengujian Menu Profil.........................................................................100
Tabel 4.33 Hasil Pengujian Menu Pengaturan................................................................102
Tabel 4.34 Hasil Pengujian Keluar Aplikasi...................................................................102
Tabel 4.35 Hasil Jawaban Responden............................................................................103
Tabel 4.36 Nilai Kategori Jawaban................................................................................104
Tabel 4.37 Jarak Interval Nilai Kuesioner......................................................................105
Tabel 4.38 Jarak Interval Persentase Kuesioner.............................................................105
Tabel 4.39 Hasil Perhitungan Kategori Desain Aplikasi................................................106
Tabel 4.40 Hasil Perhitungan Kategori Konten Pada Aplikasi.......................................107
Tabel 4.41 Hasil Perhitungan Kategori Penggunaan Aplikasi........................................108
Tabel 4.42 Hasil Perhitungan Keseluruhan Kategori Kuesioner.....................................109
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DAFTAR GAMBAR
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Gambar 4.3 Activity Diagram Mengakses Menu Utama.................................................57
Gambar 4.4 Activity Diagram Memilih Informasi..........................................................57
Gambar 4.5 Activity Diagram Memilih Sejarah Penyu...................................................57
Gambar 4.6 Activity Diagram Memilih Penyu Hijau......................................................57
Gambar 4.7 Activity Diagram Memilih Penyu Sisik.......................................................58
Gambar 4.8 Activity Diagram Memilih Penyu Lekang...................................................58
Gambar 4.9 Activity Diagram Memilih Kamera AR.......................................................59
Gambar 4.10 Activity Diagram Memilih Scale Zoom In / Out.................................59
Gambar 4.11 Activity Diagram Memilih Rotate Atas....................................................59
Gambar 4.12 Activity Diagram Memilih Rotate Kanan.................................................59
Gambar 4.13 Activity Diagram Memilih On / Off Suara................................................60
Gambar 4.14 Activity Diagram Memilih Galeri..............................................................60
Gambar 4.15 Activity Diagram Memilih Foto................................................................61
Gambar 4.16 Activity Diagram Memilih Video..............................................................61
Gambar 4.17 Activity Diagram Memilih Profil...............................................................62
Gambar 4.18 Activity Diagram Memilih Keluar.............................................................62
Gambar 4.19 Activity Diagram Memilih Pengaturan......................................................62
Gambar 4.20 Activity Diagram Menggeser Volume Musik atau Efek............................62
Gambar 4.21 Activity Diagram On / Off Suara Musika tau Efek....................................63
Gambar 4.22 Activity Diagram Memilih Kembali..........................................................63
Gambar 4.23 Sequence Diagram Mengakses Menu Utama..........................................64
Gambar 4.24 Sequence Diagram Memilih Informasi...................................................64
Gambar 4.25 Sequence Diagram Memiih Sejarah Penyu.............................................65
Gambar 4.26 Sequence Diagram Memilih Penyu Hijau...............................................65
Gambar 4.27 Sequence Diagram Memilih Penyu SIsik...............................................66
Gambar 4.28 Sequence Diagram Memilih Penyu Lekang............................................66
Gambar 4.29 Sequence Diagram Memilih Kamera AR................................................67
Gambar 4.30 Sequence Diagram Memilih Scale Zoom In / Out............................67
Gambar 4.31 Sequence Diagram Memilih Rotate Atas...............................................68
Gambar 4.32 Sequence Diagram Memilih Rotate Kanan...........................................68
Gambar 4.33 Sequence Diagram Memilih Galeri.........................................................69
Gambar 4.34 Sequence Diagram Memilih On / Off Suara...........................................69
Gambar 4.35 Sequence Diagram Memilih Foto...........................................................70
Gambar 4.36 Sequence Diagram Memilih Video.........................................................70
Gambar 4.37 Sequence Diagram Memilih Profil.........................................................71
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Gambar 4.38 Sequence Diagram Memilih Keluar........................................................71
Gambar 4.39 Sequence Diagram Memilih Pengaturan.................................................72
Gambar 4.40 Sequence Diagram Menggeser Volume Musik atau Efek.......................72
Gambar 4.41 Sequence Diagram On / Off Suara Musik atau Efek..............................73
Gambar 4.42 Sequence Diagram Memilih Kembali.....................................................73
Gambar 4.43 Class Diagram.................................................................................74
Gambar 4.44 Logo TCEC Serangan.................................................................................85
Gambar 4.45 Logo ITB Stikom Bali................................................................................85
Gambar 4.46 Halaman Menu Utama................................................................................85
Gambar 4.47 Implementasi Halaman 1 Menu Informasi..................................................86
Gambar 4.48 Implementasi Halaman 2 Menu Informasi..................................................86
Gambar 4.49 Implementasi Halaman 1 Sejarah Penyu.....................................................86
Gambar 4.50 Implementasi Halaman 2 Sejarah Penyu.....................................................86
Gambar 4.51 Implementasi Halaman 3 Sejarah Penyu.....................................................86
Gambar 4.52 Implementasi Halaman 4 Sejarah Penyu.....................................................86
Gambar 4.53 Implementasi Halaman 5 Sejarah Penyu.....................................................87
Gambar 4.54 Implementasi Popup Penjelasan Informasi................................................87
Gambar 4.55 Implementasi Halaman 1 Jenis Penyu.........................................................87
Gambar 4.56 Implementasi Halaman 2 Jenis Penyu.........................................................87
Gambar 4.57 Implementasi Halaman 3 Jenis Penyu.........................................................87
Gambar 4.58 Implementasi Cara Penggunaan AR...........................................................88
Gambar 4.59 Implementasi Animasi Penyu di Laut.........................................................88
Gambar 4.60 Implementasi Animasi Penyu ingin Bertelur..............................................88
Gambar 4.61 Implementasi Animasi Telur Menetas........................................................88
Gambar 4.62 Implementasi Animasi Tukik di Pantai.......................................................88
Gambar 4.63 Implementasi Animasi Evolusi Tukik.........................................................88
Gambar 4.64 Implementasi Penyu Hijau..........................................................................88
Gambar 4.65 Implementasi Penyu Sisik...........................................................................88
Gambar 4.66 Implementasi Penyu Lekang.......................................................................89
Gambar 4.67 Implementasi Popup Informasi Fungsi Button.....................................89
Gambar 4.68 Implementasi Menu Galeri.........................................................................89
Gambar 4.69 Implementasi Halaman 1 Foto Penelitian...................................................89
Gambar 4.70 Implementasi Halaman 2 Foto Penelitian...................................................89
Gambar 4.71 Implementasi Halaman Video Penelitian....................................................90
Gambar 4.72 Implementasi Halaman 1 Menu Profil........................................................90
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Gambar 4.73 Implementasi Halaman 2 Menu Profil........................................................90
Gambar 4.74 Implementasi Halaman 3 Menu Profil........................................................90
Gambar 4.75 Implementasi Halaman 4 Menu Profil........................................................90
Gambar 4.76 Implementasi Halaman 5 Menu Profil........................................................91
Gambar 4.77 Implementasi Halaman 6 Menu Profil........................................................91
Gambar 4.78 Implemantasi Halaman Pengaturan............................................................91
Gambar 4.79 Implementasi Popup Keluar......................................................................91
Gambar 4.80 Implementasi Objek 3D..............................................................................92
Gambar 4.81 Implementasi Objek 2D..............................................................................92
Gambar 4.82 Implementasi Book Marker................................................................93
Gambar 4.83 Hasil Perhitungan Rata-Rata Keseluruhan Kuesioner...............................110
Gambar 4.84 Dashboard Pengaturan Google Form...............................................111
Gambar 4.85 Penyebarluasan Aplikasi...........................................................................111
Gambar 4.86 Penyebaran Aplikasi Melalui Youtube.....................................................112
Gambar 4.87 Penyebaran Aplikasi Melalui Instagram...................................................112
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DAFTAR RUMUS
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halaman sengaja dikosongkan
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