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Dasar-Dasar Multimedia

Tujuan Pembelajaran
• Di akhir pertemuan diharapkan mahasiswa
dapat:
– menyebutkan definisi multimedia, jenis-jenis
multimedia dan aplikasinya.
– menyebutkan dan memberikan contoh penerapan
pada bidang-bidang yang berhubungan dengan
aplikasi multimedia.
Outline Materi
• Definisi multimedia
• Elemen-elemen multimedia
• Aplikasi multimedia
• Bidang-bidang aplikasi multimedia
Definisi Multimedia #1
• Multimedia berasal dari dua kata: multi dan
media
– Multi (latin) “multus” berarti banyak
– Media (latin) “medium” berarti sesuatu yang dipakai
untuk menyampaikan atau membawa sesuatu.
• Multimedia [2]
– Penggunaan beberapa media yang berbeda untuk
menggabungkan dan menyampaikan informasi dalam
bentuk teks, audio, gambar/grafik, video, animasi
Definisi Multimedia #2
• Any combination of text, graphics, animation,
audio and video delivered to you by computer
or other electronic or digitally manipulated
means. [1]
• An interactive communication process or
presentation of information by using a
combination of text, audio, graphics, video
and/or animation. [1]
Elemen-elemen Multimedia

[1]
Topik Utama
• Multimedia processing and coding. This includes
multimedia content analysis, content-based multimedia
retrieval, multimedia security, audio/image/video
processing, compression, and so on.
• Multimedia system support and networking. People look
at such topics as network protocols, Internet, operating
systems, servers and clients, quality of service (QoS), and
databases.
• Multimedia tools, end systems, and applications. These
include hypermedia systems, user interfaces, authoring
systems, multimodal interaction, and integration:
"ubiquity" --web-everywhere devices, multimedia
education, including computer supported collaborative
learning and design, and applications of virtual
environments.
The Big Picture

Multimedia Distributed
Systems Multimedia
Multimedia
Systems

Media asset
Image Video
management

Authoring Network
Text
Frameworks
Audio Speech Tools

Streaming video
Web pages Virtual worlds
[4] Client-server
Streaming audio
Teks
• Kombinasi alfabet,
angka dan simbol
• Merupakan elemen
dasar dari multimedia
• Penggunaan tipe,
ukuran, warna, warna
latar dari teks

[1]
Teks
• Input Devise untuk teks
– Keyboar, light pen, virtual keyboard, dll

• Hypertext
– Media lain dapat dihubungkan melalui
penggunaan teks dalam aplikasi multimedia

[1]
Teks
Program/aplikasi multimedia yang efektif
perlu mempertimbangkan:
• Posisi Teks di Layar

[1]
Teks
• Panjang (length) pesan

[1]
Teks
• Kepemahaman pesan

[1]
Teks
• Format File Standar

[1]
Citra/Grafik
• Representasi digital dari sebuah gambar
• Menjadikan aplikasi multimedia lebih atraktif
• Membantu mengilustrasikan gagasan lewat
gambar
• Dua jenis grafik:
– Bitmap
– Vektor

[1]
Citra/Gafik

[1]
Citra/Gafik

[1]
Citra/Grafik
• Format File Standar

[1]
Video

[1]
Video
Mengapa menggunakan Video ?

[1]
Video
• Format File Standar

[1]
Audio

[1]
Audio

[1]
Audio
• Format File Standar

[1]
Animasi

[1]
Animasi

[1]
Animasi

[1]
Animasi
• Format File Standar

[1]
What is Interactive Multimedia?
• Interactive Multimedia is seamless digital integration
of text, graphics, animation, audio, still images and
motion video in a way that provides individual users
with high levels of control and interaction
• Interactive
– Key feature of multimedia
– User determines what content is delivered, when it is
delivered and how
• Non-linear

[4]
Types of Presentations
• Linear  plays from some start position to some
end position with little or no intervention Just like
this lecture

– Simple
– Logical
– Ideal for small product
– E.g. electronic storybook
[4]
• Hierarchical  user has choice, but topics can
be divided into specific topics
• Provides indexing from a
single home page
• Easy to understand
• Very Common

[4]
• Non linear Interactive multimedia allows the viewer to
jump around the material by interacting with it-It has
no enforced hierarchy– user can move freely.

• Highly flexible
• Mimics associative thought
• Hard for the user to
develop a conceptual model

[4]
• Composite – incorporates parts of all the above methods
Why Use Multimedia

• Ease of use
• Intuitive Interface
• Immersive Experience
• Self-Paced Interaction and Better Retention
• Better Understanding of the Content
• Cost Effectiveness
• More Fun = Greater Efficiency [4]
Major Categories of Multimedia
Application
• Entertainment
– Games: action and graphics
– Action + storytelling
– Physical coordination + mental
outwitting
• Education
– Accommodates different
learning styles: association vs.
experimentation; auditory vs.
visual
– Provides feedback, levels of
difficulty, evaluates skills,
nonlinear presentations
[4]
Major Categories of Multimedia
Application
• Corporate communications (marketing and training)
– Attract attention to a message
– Product catalogs, published magazines, touch-screen
kiosks and online shopping
– Stockholder's meeting, sales rep pitch, conference speaker,
employee orientation and training
• Reference
– CD: encyclopedias, census data, directories, dictionaries

[4]
Delivering Multimedia

• Compact disc
– Inexpensive, easy mass produce and
distribute

• Kiosk
– Computer system to access info,
perform transactions or play games
– Convenience, reduces personnel costs,
but expensive maintenance

• Online
– Web pages, product advertisement,
demos,

[4]
Referensi
1. http://id.scribd.com/doc/100118818/5-0-
Fundamental-of-Multimedia
2. http://www.scribd.com/doc/54252687/2-
Teori-Dasar-Multimedia
3. Ze-Nian Li and Mark S. Drew, “Fundamentals
of Multimedia”, Pearson Education
International, 2004
4. http://id.scribd.com/doc/21806968/1-
Prinsip-Prinsip-Dasar-Multimedia-Interaktif

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