05 GBS - c5 - AR-VR FIXED-FCB
05 GBS - c5 - AR-VR FIXED-FCB
Literasi Teknologi
Augmented Reality
Virtual Reality
Mixed Reality
XR dan 5G
2
3
3
4
Extended Reality
XR
(Extended Reality)
AR
VR MR
(Augmented
(Virtual Reality) (Mixed Reality)
Reality)
4
5
AR, VR dan MR
• Augmented Reality (AR)
Teknologi yang dapat menambakan elemen digital pada benda atau dunia nyata. Contoh: Pokemon
Go, Virtual Fitting Room, Snapchat Camera.
5
6
7
Table of Content
8
Augmented Reality
Virtual Reality
Mixed Reality
XR dan 5G
8
9
Sejarah
Perkembangan
XR
9
10
10
11
11
12
Augmented Reality
Virtual Reality
Mixed Reality
XR dan 5G
13
14
14
15
Komponen AR
• Camera
• Scene Generator
• Sensor or tracking system
• Display
• Communication and Processing system
15
16
Bagaimana Cara
Kerja AR?
16
17
Jenis-Jenis AR
• Marker-based AR
• Location-based AR
• Dynamic Augmentation
• Complex Augmentation
17
Table of Content
18
Augmented Reality
Virtual Reality
Mixed Reality
XR dan 5G
18
19
• IKEA
19
20
• U.S. Military
20
21
• Apple (ARKit)
21
Table of Content
22
Augmented Reality
Virtual Reality
Mixed Reality
XR dan 5G
22
23
Komponen VR
• Hardware: • Software:
• Sensory Displays • 3D Modeling
• Computer • 2D Graphics
• Process Acceleration Cards • Digital Sound Editing
• Tracking System • VR Simulation
• Input Devices
24
25
Cara Kerja VR
25
26
Jenis-jenis AR
Fully-Immersive VR
Semi-Immersive VR
Non-Immersive VR
26
Distributed VR
27
• Oculus Rift: Market leader untuk pasar VR hardware. Headset berbentuk kecil dan
membutuhkan koneksi dengan komputer
• HTC Vive: Headset pertama untuk SteamVR (Gaming)
• Samsung GearVR: menggunakan Oculus head-tracking technology dikombinasikan
dengan perangkat Android
• Google Cardboard: VR headset paling sederhana dan terjangkau untuk Android
27
Table of Content
28
Augmented Reality
Virtual Reality
Mixed Reality
XR dan 5G
28
29
29
30
Komponen MR
• Human Input
• Computer processing
• Environmental Input
30
31
31
32
Mixed
Reality in
Production
Floor
32
33
Dampak MR
33
34
34
Table of Content
35
Augmented Reality
Virtual Reality
Mixed Reality
XR dan 5G
35
36
Kebutuhan konektivitas
untuk totalitas
extended reality
experience:
36
37
37
38
XR Mass
Adoption
38
39
XR is the Future
39
40
Referensi
• Cedric Westphal. (2016).“Challenges in Networking to Support Augmented Reality and Virtual Reality.” Huawei.
• Bamodu, Oluleke & Ye, Xuming. (2013). Virtual Reality and Virtual Reality System Components. Advanced Materials
Research. 765-767. 10.2991/icsem.2013.192.
• Kunkel, Nelson & Soechtig, Steve. (2017). Mixed reality Experiences get more intuitive, immersive, and empowering.
Deloitte University Press.
• Edwards-Stewart, Amanda & Hoyt, Tim & Reger, Greg. (2016). Classifying different types of augmented reality technology.
Annual Review of CyberTherapy and Telemedicine. 14. 199-202.
• Hashim, Mohammed. (2017). Transforming Lives through Augmented Reality.
• Wu, Hsin-Kai & Lee, Silvia Wen-Yu & Chang, Hsin-Yi & Liang, Jyh-Chong. (2013). Current status, opportunities and
challenges of augmented reality in education. Computers & Education. 62. 41-49. 10.1016/j.compedu.2012.10.024.
• http://www.hitl.washington.edu/projects/learning_center/pf/whatvr1a.htm
• https://thinkmobiles.com/blog/what-is-vr/
40
41
External Link
• https://arvr.google.com/
• https://www.microsoft.com/en-us/hololens
• https://learn.unity.com/course/introduction-to-xr-vr-ar-and-
mr-foundations
• https://developer.apple.com/augmented-reality/
41