MINGGU 5-6 (Analisis Cara Mengajar)
MINGGU 5-6 (Analisis Cara Mengajar)
Topik 1 RPH 1 X X
Topik 1 RPH 2 X
Topik 6 RPH 7 X X
Topik 7
Topik 7 RPH 8 X X
Rancangan Aras taksonomi Bloom
Pengajaran
Harian
Pengetahuan Kefahaman Aplikasi Analisis Sintesis Penilaian
RPH 2 Meningkatkan
kadar fotosintesi
RPH 7 Punca
Fotosintesi
tidak cekap
Pengalaman pembelajaran
Aktiviti pembelajaran
Hunter’s Lesson Cycle Design Model (1976)
The football metaphor comes from the way we think about the
Lesson’s sequence : a narrrow. Whole class experience in the
beginning, then narrowing it back as we re-gather tp process what
we’ve learned
Aras Hasil Pembelajaran Pusat Perkembangan
Kurikulum, Kementerian Pelajaran Malaysia
ARAS 1
Aras 1 adalah aras yang asas dan perlu dikuasai oleh semua
murid. Pada aras ini murid perlu menguasai beberapa konsep
asas.
Ini dapat ditunjukkan melalui objektif perlakuan ternyata murid
seperti mengenal pasti, menyenaraikan, menyatakan,
menamakan dan memadankan.
Aras Hasil Pembelajaran PPK
Aras 2
Aras 2 pula adalah aras yang lebih tinggi daripada Aras 1
dalam urutan pengajaran dan pembelajaran. Pada aras ini murid
boleh menguasai beberapa perlakuan ternyata seperti
menerangkan, menjelaskan, menghuraikan dan
membandingkan.
Aras Hasil Pembelajaran PPK
Aras 3
Aras 3 pula adalah aras yang tertinggi dalam urutan pengajaran
dan pembelajaran. Pada aras ini, murid mampu menguasai
beberapa lagi perlakuan ternyata pada tahap yang lebih tinggi
seperti merumus, membandingkan dan membezakan,
menganalisis dan mencadangkan.
Ada kemungkinan tidak semua murid berkemampuan
menguasai aras 2 dan 3. walau bagaimanapun guru hendaklah
meneruskan proses pengajaran dan pembelajaran hingga ke
aras 3 untuk semua murid.
Tidak semua hasil pembelajaran mengandungi semua aras 1, 2
dan 3. Sebaliknya terdapat juga sebahagian hasil pembelajaran
yang hanya setakat aras 2 sahaja. Ini kerana pada aras 2
tersebut murid telah pun dapat menguasai sepenuhnya objektif
pembelajaran yang hendak disampaikan.
Nilai-nilai murni dan unsur-unsur patriotisme harus diterapkan
dalam proses pengajaran dan pembelajaran.
Kategori objektif
1. Domain Kognitif-aspek pengetahuan.
Berbeza mengikut kompleksnya
2. Domain Afektif- sikap perasaan, emosi.
Berbeza mengikut aras penghayatan
3. Domain Psikomotor-perkembangan kemahiran
motor-berbeza mengikut kepakaran pelaksanaannya.
Taksonomi Pembelajaran
Types (domains) of learning objectives
Cognitive objectives
- Describe the knowledge that learners are to acquire
• Affective objectives
- Describe the attitudes, feeling and dispositions that
learners
are expected to develop
• Psychomotor objectives
- Relate to the manipulative and motor skills that learners
are
to master
Taxonomy / taksonomi
Principles of classification
The study of the rules and practice of classifying
Domain Kognitif (Bloom)
1. Pengetahuan
2. Kefahaman
3. Aplikasi
4. Analisis
5. Sintesis
6. Penilaian
Sintesis Penilaian
Analisis
Aplikasi
Kefahaman
Pengetahuan
Original Terms ANDERSON ET AL New Terms
Evaluation •Creating
Synthesis •Evaluating
Analysis •Analysing
Application •
Comprehension • Understanding
Knowledge • Remembering
Aras Huraian deskriptif K/Kerja Hasil
Pembelajaran
Pengetahuan At the knowledge level, the student can Definisi, Senaraikan aras
remember and recognizes, defines or recall specific nyatakan, domain kognitif
recall factual information. This might include senaraikan
information remembering important names, dates,
capitals or even the equation for a
formula
Kefahaman The level targets whether students Huraikan Terangkan tujuan
demonstrate understand content. Ways of terangkan domain kognitif
understanding demonstrating comprehension include
of ideas, summarizing, translating or providing
concepts examples of a concept
Aplikasi The application level focuses on Kira, guna Tulis hp bagi aras2
apply whether students can use information selesaikan domain kognitif
comprehension to solve problems.Eg. Of application-
to unfamiliar level- goal include having students
situations solve maths word and using
pronounciation properly in written
communication
Aras domain kognitif
SOLO TAXONOMY
(after Biggs and Collis 1982)
SOLO Taxonomy
Structure of the observed learning outcome (Biggs 2003)
1. Prestructural
2. Unistructural
3. Multistructural
4. Relational
5. Extended abstract
1 pre-structural
Here students are simply acquiring bits of
unconnected information, which have no
organisation and make no sense
What does it mean?
Really there’s not much there.
For example:
Prestuctural
2 Unistructural :
Simple and obvious connections are made, but
their significance is not grasped.
What does it mean?
There’s one idea there.
For example :
Define
Identify
Do Simple
Procedure
Unistructural
3 Multistructural
A number of connections may be made, but the
meta-connections between them are missed, as
their significance for the whole.
What does it mean?
There are a number of ideas.
For example :
Define
Describe
List
Do algorithm
Combine
Multistructural
4 Relational level
The student is now able to appreciate the
significance of the parts in relation to yhe whole.
Compare/contrast
Explain causes What does it mean?
Sequence There are a number of ideas and links are be made between these ideas
Classify For example :
Part/whole
Relate
Analogy
Apply
Formulate questions
Relational
5 At the extend abstract level, the student is making
connections not only within the given subject area,but
also beyond it, able to generalise and transfer the
prinsiples and ideas underlying the specific instance.
Evaluate
Theorise
Generalise
What does it mean?
There is a range of ideas which are linked
Predict together plus some knew or extend thinking is added
Create For example :
Hypothesise
Reflect
so, How do they match up?
Aras Domain afektif
Aras Huraian deskriptif k/kerja Hasil pemb.
1.Receiving Sedar akan sesuatu ransangan di Dengar, hadir Dengar penerangan
(menerima) persekitaran berkaitan badminton.
Imitation Require learner be exposed to an observable action and them overtly imitate it. Lacks neuramuscular
coordination. Behavior generally is crude and imperfect after being shown a safe method for heating a beaker of
water to boiling temperature, the students will be able ti repeat the actions
After being shown a freehand drawing of a triangle, the will be able to produce the drawing
Manipulation Require the students to perform selected actions from written or verbal directions without the aid of the visual
model or direct observations, as in the previous(immitation) level.students are expected to complete the action
from reading or listening to instructions,although the behavior still may be performed crudely and without
neuromuscular coordination.verbs are used similar to level imitation such as
align,grasp,repeat,balance,hold,rest(on),follow,place,step(here) except they are performed from spoken or
written instructions.
1.Based on the picture provide in the textbook,type s situation to a prospective employer using the format
shown.
2.With the instruction on the handout in front of you,practice focusing your microscope until you can see the
outline of the specimen.
Precision Requires students to perform an action independent of either a visual or a written set of directions. Proficiency
in reproducing the action at this level reaches a higher level of refinement.accuracy,propotion,balance and
exactness in performance accompany the action. Students are expected to produce the action with control and to
reduce errors to a minimum. Expressions that describe outcomes-accurately,independently,with control,with
out error,profidently,with balance
Banyak mana seseorang belajar bergantung kepada
Masa yang diluangkan(time spent)
Masa yang diperlukan(time needed)
Degree of learning = f (time spent)
(time needed)
PEMBELAJARAN MASTERY
Suatu model/sistem untuk merancang dan melaksanakan
pengajaran bagi memastikan semua murid menguasai hasil
pembelajaran yang dihasratkan dalam suatu unit pembelajaran
sebelum berpindah ke unit pembelajaran seterusnya.
Model Pembelajaran Masteri
Ciri-ciri Pembelajaran Masteri
1. Hasil pembelajaran akhir perlu ditentukan.
2. Hasil pembelajaran disusun mengikut hairaki taksonomi
Bloom.
3. Penilaian berasaskan Ujian Rujukan Kriteria/ taksiran
formatif/ diagnostik
4. Murid perlu menguasai 80% aras masteri yang ditetapkan
setiap unit pembelajaran sebelum berpindah ke unit
pembelajaran yang baru
….sambung
5. Latihan pembetulan/ pemulihan dilaksanakan untuk murid yang
belum menguasai aras masteri. Beri masa tambahan.
6. Aktiviti pengayaan diberi untuk murid yang telah mencapai aras
masteri.
7. Bahan p&p yang sesuai dengan objektif pembelajaran.
8. Aktiviti p&p hendaklah bermakna, menarik dan menyeronokkan.
Mengapa perlu Pembelajaran Masteri?
Kerana :
1. Murid mempunyai kebolehan dan keperluan yang berbeza.
2. Murid memerlukan masa dan akedah p&p yang sesuai
dengan mereka untuk mencapai hasil pembelajaran yang
diharapkan.
3. Murid perlu menguasai pengetahuan,kemahiran dan sikap
yang diajarkan.
Susunatur pembelajaran
1. Tujuan pembelajaran yang terakhir sekali dinyatakan secara
spesifik iaitu seorang murid yang kompeten dalam …
2. Tujuan pembelajaran yang terakhir ini dianalisa untuk
mengenal pasti langkah-langkah yang perlu untuk tiba ke tujuan
itu
3. Langkah-langkah disusunatur untuk memudahkan
perkembangan ke arah tujuan pembelajaran itu.
Soalan dalam JPK
Apa yang murid patut belajar dari unit ini?
Apakah yang murid boleh buat dengan apa yang dipelajarinya?
Penulisan hasil pembelajaran
Topic-level learning goals (2-3 per class period)
check-list for creating topic-level learning goals
1. Is goal expressed in terms of what the student will achieve?does it
identify what students will be able to do after the topic is covered?
2. Is the Bloom’s level of the aligned with your expectations for students
learning…is this what students will be able to do if they ‘understand’
the topic at the level you want?
- if you expect reasoning for ‘why’,does it convery that?
- could you expect a higher level goal?
3. Is it well-defined?is it clear how you would test achievement?
4. Do chosen verbs have a clear meaning?
5. Is terminology familiar/common?if not,is the terminology a goal? Not
every goal can achieve the following,but it is better if you can
6. Is it relevant and useful to students?(e.g. connected to their everday
life, or does it represent a useful application of the ideas)
Hasil pembelajaran
Sebelum tamat pengajaran,dalam masa 5 minit(c),murid
Tingkatan 2Z(A) dapat menghuraikan (B-aras) 10 (D) sebab
berlakunya….(B-isi pelajaran)
A-Audiens
B-Behavior aras-isi pelajaran
C-condition
D-desired criteria
A B
1. Berorientasikan murid
Memberi kuliah Melaksanakan
berkaitan langkah asas penyiasatan dengan
dalam kaedah saintifik menggunakan kaedah
Menunjukkan kepada saintifik
murid membaca pantas Menulis satu sajak
sesuatu bahan bacaan berkaitan patriotisma
Implisit Eksplisit
Domain Afektif [krathwohl]
1. Menerima [receiving]
2. Memberi respon [responding]
3. Menghargai [valuing]
4. Komitmen [ comitment]- menggabungkan aras 4-
organization dan aras 5-characteriszation
Aras Afektif 1-
Menerima [receiving]
Sedar menerima rangsangan
Kata kerja pilih, dengar
Cth
Berada dalam kelas semasa guru mengajar
Aras Afektif 2-
memberi respon [responding]
Memberi respon kepada ransangan
melibatkan diri dengan lebih aktif [ pergerakan fizikal]
Secara sukarela memberi respon
Katakerja menjawab, mengucapkan
Cth
Kedudukan murid mengadap guru dengan bahagian atas badan
condong ke depan sains
Aras Afektif 3-
Menghargai [valuing]
Secara sukarela menunjukkan penghargaan
Kata kerja bertanya, menyoal, mengajak
Cth
Menbuat catatan, angkat soalan untuk kemukakan soalan
Aras Afektif 4-
komitmen [ commitment]
Mempunyai sistem nilai yang tekal dan mengamalkan nilai-
nilai tersebut
Kata kerja mempertahankan, mempengaruhi
Cth
Mengamalkan tingkahlaku tersebut secara tekal
Domain Psikomotor [ringkas]
1. Imitasi [ imitation]
2. Manipulasi [ manipulation]
3. Ketepatan [ precision]
Aras psikomotor 1-
Imitasi [Imitation]
Melaksanakan kemahiran asas dengan arahah dan dibawah
penyeliaan
Koordinasi dan pelaksanaan tidak kemas
Kata kerja latih tubi, menggunakan
Cth
Pelajar boleh meniru pergerakan guru menggembur tanah
Aras psikomotor 2-
Manipulasi [manipulation]
Melaksanakan sesuatu kemahiran tanpa sebarangan arahan
atau penyeliaan tapi belum menunjukkan kemahiran
Kata kerja mengenakan, mengetatkan, membungkus
Cth
Dapat menggembur tanah secara bersendirian tetapi masih
wujud batas-batas yang padat
Aras psikomotor 3-
ketepatan [precision]
Melaksanakan sesuatu kemahiran dengan tepat, cekap dan
secara harmoni
Koordinasi telah sempurna
Kemahiran telah dihayati [ can be performen unconsiously]
Kata kerja mensejajarkan, mengkalibrasi, menipulasi, membina
Cth : murid dapat menggemburkan secara sendirian dan dapat
mengubahsuai kekuatan dan sudut anyunan cangkul untuk
menggembur tanah
IS THIS HOW WE FEEL AFTER A
SEMESTER OF TEACHING?
Aras Pengalaman Pembelajaran
1. Pengalaman lisan
2. Pengalaman visual
3. Pengalaman vikarios
4. Pengalaman simulasi
5. Pengalaman terus
Aras Pengalaman pembelajaran
1. pengalaman lisan
Apa yang dilisankan oleh guru, melibatkan satu pancaindera
sahaja, menggunakan simbol yang abstrak, murid tidak aktif
secara fizikal.
Contoh : bagi tajuk “ bagaimana parlimen menggubal
undang-undang”, murid-murid mendengar ceramah
bagaimana parlimen menggubal undang-undang.
Aras Pengalaman pembelajaran
2. pengalaman visual
Melibatkan gambar pegun, rajah, carta, murid, tidak aktif
secara fizikal.
Contoh : mendengar ceramah bagaimana parlimen
menggubal undang-undang sambil menonton slaid yang
berkaitan.
Aras Pengalaman Pembelajaran
• 3. Pengalaman vikarios
• Program video / murid secara tidak langsung
melakukannya walaupun mungkin pergerakan fizikal
adalah terbatas.
• Contoh: Melakukan lawatan untuk melihat sendiri
bagaimana parlimen menggubal undang-undang.
Aras Pengalaman Pembelajaran
4. Pengalaman Simulasi
Main peranan, melakukan eksperimen, simulasi, melibatkan
sebahagian besar panca indera, aktiviti mengintegrasi pelbagai
disiplin, menghampiri keadaan sebenar.
Contoh: Mensimulasikan proses penggubalan undang-undang
di kelas.
Aras Pengalaman Pembelajaran
5. Pengalaman Terus
Murid sebenarnya melakukan apa yang dipelajarinya, inkuiri
tulen, melibatkan kesemua panca indera, menggabungkan
pelbagai disiplin, perkara yang sebenar.
Contoh: Memilih jawatan kuasa untuk memantau satu
program sekolah. Pemilihan adalah bermodelkan parlimen.
Kaedah pengajaran
berpusatkan guru-berpusatkan murid
Kawalan Guru
Banyak Kuliah, modelling
Sdh Ke Byk Kuliah dengan sj, demonstrasi
Sederhana (Sdh) Sokratik
Sdk Ke Sdh Perbincangan, penemuan, individualised instruction
Oral Auditory
recite Broadcast Speech radiocast soundscape Music
Kinesthetic Oral
Using your notes, create a set of overhead Using your notes, create a set of 5-8 open-
transparencies, 1-3 minute simulation, ended questions that are designed to be asked
cardboard puppet theater, or short drama that of the important people in this chapter. The
helps us link the big ideas, crucial moments, questions responses should reveal the big ideas,
and important people in this chapter. crucial moments, and other important people.
You will be the responder as someone else
reads at least two of the interview questions.
Visual Auditory
Using your notes, create a power point (4-5 Using your notes, create a 1-3 minute news
slides), timeline, or concept map that helps us item that summarizes the essential ideas,
understand the main ideas, crucial decisions, crucial decisions, and people. You may tape or
and important people in this chapter. videotape this, using your voice and others.
Differentiation by Learning Modality Preference
Sewing Project Choices in Consumer Education Class
students will all create a small, original product using skills of: sewing, design & layout,
fabric selection, color choice, embellishment choices
Kinesthetic Oral
Create a cloth book or baby blanket made of Create a quilt square or small wall- hanging
varying textures of fabric that would allow a that tells a story or responds to a question. For
child to feel rough, smooth, thick, thin, soft, example, “when I am joyful, I …..”be prepared
hard, etc. be prepared to justify your choices. to justify you choices
Visual Auditory
Create a fabric illustration, college, or pillow Create a fabric collage or pillow using a
that sets a strong, visible mood. Be prepared to particular piece of music as inspiration for
justify your choices. fabric and color selections. Be prepared to
justify your choices.
Primary Transportation by learning modality continued
Kinesthetic Oral
•Construct/build a vehicle using •Identify a vehicle and its parts as
classroom materials you tell a story
•Demonstrate how it goes, use •Describe what makes it move
vocab words to describe. and how it goes;use vocab
Visual Auditory
•Draw a picture of a vehicle and •Identify a vehicle through the
label it’s parts sound that it makes using sound
•Show how you made your effects tape; use vocab
vehicle and how it goes by •Use a sound or song with a
making a poster vehicle to show how it moves and
goes
Possible formats to use with RAFTS
Written Visual Oral Kinesthetic
•Diary entry Cartoon/comic song model
Bulleted list Crossword puzzle Set of discussion? cheer
obituary map conversation mime
Invitation Scale plan or drawing monologue reenactment
environments.