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THE ROLE OF MOBILE GAME TOWARDS ENGLISH SPEAKING SKILL

Zazhidayatullah
adhy4577@gmail.com
Sastra inggris, Universitas Muslim Indonesia

Rusdiah
rusdiah.rusdiah@umi.ac.id
Sastra Inggris, Universitas Muslim Indonesia

Abdollah
abdollah.abdollah@umi.ac.id
Sastra Inggris, Universitas Muslim Indonesia

Abstrak
Penelitian ini bertujuan untuk mengetahui bagaimana mobile game mempengaruhi keterampilan
berbahasa Inggris dan mengidentifikasi perkembangan keterampilan berbahasa Inggris dengan
bermain mobile game. Game online adalah game terstruktur yang dimainkan untuk bersenang-
senang dan sebagai alat pembelajaran. Aspek yang paling kritis dari game online adalah tujuan
permainan, aturan, tantangan, dan interaksi, serta dukungan jaringan internet. Permainan dapat
membantu dalam pengembangan keterampilan fungsional serta melayani fungsi pendidikan,
simulasi, atau psikologis. Namun, mereka harus menerapkan kegiatan yang menarik, menarik dan
menantang. Bermain permainan komunikatif adalah salah satu dari sekian banyak kegiatan yang
tersedia dan melalui cara ini, mereka mampu menghasilkan bahasa target dan lebih berpengalaman
berbicara bahasa Inggris dengan cara yang menyenangkan dan komunikatif. Ini adalah studi kualitatif
yang datanya berupa ide, kebiasaan, atau kepercayaan, diukur secara kualitatif karena penggunaan
kata-kata daripada angka dalam proses wawancara dan juga pertanyaan terbuka.

Kata Kunci : Mobile Game, Peran, Keterampilan Berbahasa Inggris, Sastra Inggris fakultas sastra
Universitas muslim Indonesia

Abstract
This study aims to find out how mobile game affects English speaking skill and identify the
development of English-speaking skill by playing mobile game. An online game is a structured game
that is played for fun and as a learning tool. The most critical aspects of online games are the game's
goals, rules, challenges, and interactions, as well as the internet network's support. Games may aid in
the development of functional skills as well as serve educational, simulation, or psychological functions.
However, they should implement interesting, engaging and challenging activities. Playing
communicative games is one of the many activities available and through this way, they are able in
producing the target language and more experiencing speaking English in fun and communicative ways.
This is a qualitative study of which the data is in the form of ideas, customs, or beliefs, measured
qualitatively because the use of words rather than numbers in an interview process and open-ended
questions as well.

Keyword : Mobile game, role, English speaking skill, English Literature, faculty of Letter
Universitas Muslim Indonesia
INTRODUCTION
An online game is a structured game that is played for fun and as a learning tool. The most
critical aspects of online games are the game's goals, rules, challenges, and interactions, as well
as the internet network's support. Client-based and web-based games are the two types of online
games available. Client-based, in which game developers have a portal for users to download on
their device or smart phone and use the game online without having to reload the tab. Web-based
is an online game that is accessed by first visiting the website. When played, all types of online
games use a person's mental and physical abilities.
Online game is a social activity which mostly the element within the activity generates a
negative behavior. Furthermore, it plays as a background of addiction among gamers and
influence their behavior (Ulfa, 2017). Meanwhile according to Lam (2003), mobile game is a
game that not only can be played via mobile phone and smart phone, but it can be developed in
a wide variety mobile handset such as PDAs, Symbian OS, Android OS, and Microsoft.
Games may aid in the development of functional skills as well as serve educational,
simulation, or psychological functions. As game players, we will experience a variety of positive
and negative effects from our use of games. The the negative effects that can be triggered, such
as increased aggression, irritability, and ignoring all types of activities, While the positive effects
that the game can have on the user’s focus, language skill specially speaking skill, and the desire
to make new friends, are only a few examples. Humans have the ability to communicate with
one another. Information, views, thoughts, desires, threats, orders, gratitude, promises,
declarations, and feelings can all be exchanged and only our imagination limits us. We can laugh
to express enjoyment, happiness, or disrespect, smile to express amusement, joy, approval, or
bitter feelings, shriek to express frustration, excitement, or fear, clench our fists to express
resolve, anger, or a challenge, raise our eyebrows to express surprise or disapproval, and so on,
but language is our primary mode of communication. We will cover a lot of ground in this
study about language, but to begin, we can describe it as a method of communication based on
words and the combination of words into sentences. Language-based communication is referred
to as linguistic communication, while non-linguistic communication involves things like
laughing, smiling, shrieking, and so on. Human life and language are inextricably linked. We
need language in every aspect of our lives because human nature is to socialize. According to
Scribd.com, Keraf in Smarapradipha (2005) provides two language comprehension. The first
definition of language as a stated means of communication by a person. Second, language is a
communication device that employs arbitrary vocal symbols.
Speaking as one of ways to communicate is crucial because it is the most commonly used
ability for conveying messages and exchanging information. Many second-language or foreign-
language learners, according to Richards, put a high emphasis on mastering English speaking
skills. As a result, learners also assess their language learning achievement as well as the
effectiveness of their English course based on how much they believe their spoken language
proficiency has improved.
In order to aid people who, learn English improve their speaking skills, they should
implement interesting, engaging and challenging activities. Playing communicative games is one
of the many activities available. Through this way, they are more able in producing the target
language. They will experience speaking English more in fun and communicative ways.
However, on the other side, the reason why the writer chooses this topic, besides the
writer himself is a gamer also to prove that mobile games not only spend the time but
something which we can learn English from, moreover the writer wants to show the positive
impacts that public seldom know about, and last but not least providing alternative ways for
the readers to applied for the best of their speaking skills this the writer wants to elaborate.
That is why the topic is “The Role of Mobile Game Towards English Speaking Skil.”

METHOD
This study design was classified as a qualitative study based on the paradigm used. The
application of methodological principles related to data and sources of quotations that aims to
achieve scientific findings objectively characterizes the type of qualitative study. This is a
qualitative study. If the data is in the form of ideas, customs, or beliefs, it should be measured
qualitatively. Qualitative research is used to explore and understand the meaning that is based
on individual or group experience through some process. its defined that qualitative as the use
of words rather than numbers in an interview process, as well as open-ended questions. this
case, the writer shared those question via WhatsApp with 5-8 people who played PUBG Mobile
game. If the informants provided unclear information, the interview session was continued
directly through WA via voice or video call. The writer got some ambiguous responses to
questions about the subject.

FINDINGS AND DISCUSSION


How does mobile games affect English speaking skill?

1. How does mobile games affect English speaking skill?

Related to the first problem statement there are three answering questions which
are follows:
a. Mobile Game affects your English-Speaking skill

Figure 4.1 Responses of Question 3

By looking at this chart, it which is shown that 60% of the respondents agreed which was
6 persons out of 10, and about 20% of the chart showed as neutral, 10% of the chart
disagreed, and 10% more strongly agreed.
b. To improve the speaking skill through mobile game is difficult

Figure 4.2 Responses of Question 5


As the chart displays it can be seen 60% of the respondents agreed which was 6 persons out
of 10, and about 20% of the respondents was neutral, 10% of the chart disagreed, and 10% more
strongly agreed.
c. You often play mobile game and feel the need to activate the microphone feature to
communicate.

Figure 4.3 Responses of Question 4

From the chart displays it is shown that 40% of the respondents agreed which was 4 persons
out of 10, and about 30% of the respondents was neutral, 20% of the chart strongly agreed, and
the rest 10% disagreed.
2. How is the English-speaking skill development by playing mobile game?
Related to the second problem statement there are three answering questions which are
follows:
a. Learning English through mobile games can develop your speaking skill.

Figure 4.4 Responses of Question 1

Based on the chart it is shown that 80% of the respondents strongly agreed which were 8
persons out of 10, and about 20% of the chart was neutral consists of 2 persons.
b. The more you play mobile game, the more you talk to communicate.
Figure 4.5 Responses of Question 8

As can be seen from the chart that 40% of the respondents were disagreed which was
4 persons out of 10, and about 40% of the chart was neutral, and the rest 20% agreed.
c. you are not ashamed to speaking English even a little when you are not playing mobile
game.

Figure 4.6 Responses of Question 9

From the chart it can be seen that 60% respondents were agreed which was 6 persons out of
10, and about 20% of chart strongly agreed, 10% of the chart neutral, and the rest 10%
disagreed.
It was argued that speaking can serve either a transactional or an interactive function. There
seem to be some distinctions in the spoken language used in transactional and interactive
discourse. Clearly, precise and concise communication of the message, as well as assurance
that the message has been understood, are critical in this form of interaction. Newscasts,
explanations, narrations, and directions are all examples of language that is used mainly for
transactional purposes. Speaking turns for this reason are usually long and require some
previous material organization as well as the use of linguistic devices to signal the organization
or type of information to be delivered (Basturkmen, 2002).
1. How does mobile games affect English speaking skill?
As it was stated in second chapter, that the PUBG Game is designed to run on mobile or
‘cellular' phones (Mencher,2004). As game players, we will experience a variety of positive
and negative effects from our use of games. The positive effects that the game can have on the
user’s focus, language skill specially speaking skill, and the desire to make new friends, are
only a few examples. Humans have the ability to communicate with one another. Information,
views, thoughts, desires, threats, orders, gratitude, promises, declarations, and feelings can all
be exchanged and only our imagination limits us.
1. How is the English-speaking skill development by playing mobile game?
In order to aid people who, learn English improve their speaking skills, they should
implement interesting, engaging and challenging activities. Playing communicative games is
one of the many activities available. Through this way, they are more able in producing the
target language. They will experience speaking English more in fun and communicative ways.
Instead, they frequently have the nebulous goal of "improving learner fluency" (Sayer, 2005).
This implies that while real-time speech production imposes constraints, it also offers
opportunities for compensating for these constraints. Formulaic phrases, hesitation devices,
self-correction, rephrasing, and repetition can all assist speakers in being more fluent and
dealing with real-time demands (Foster et al., 2000 and Hughes, 2002).
Exposing students to these facts of spoken discourse actually helps them develop their oral
production and compensate for the difficulties they face. It also makes them sound more natural
when speaking the foreign language.

CONCLUSION
1. How does mobile games affect English speaking skill?
Related to the first problem statement in the question if Mobile Game affects English
Speaking skill which is shown that 60% of the respondents agreed which was 6 persons out of
10, and about 20% of the chart showed as neutral, 10% of the chart disagreed, and 10% more
strongly agreed. While how is the English-speaking skill development by playing mobile game
is shown that 80% of the respondents strongly agreed which were 8 persons out of 10, and about
20% of the chart was neutral consists of 2 persons in the question if learning English through
mobile games can develop speaking skill.
2. How is the English-speaking skill development by playing mobile game?
Meanwhile, 40% of the respondents agreed which was 4 persons out of 10, and about 30%
of the respondents was neutral, 20% of the chart strongly agreed, and the rest 10% disagreed if
often play mobile game and feel the need to activate the microphone feature to communicate.
Moreover, 40% of the respondents were disagreed which was 4 persons out of 10, and about
40% of the chart was neutral, and the rest 20% agreed if the more you play mobile game, the
more you talk to communicate.

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